Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-22-04)

HalasterTheBlack
Tue Mar 16, 2004 11:19 am
#131

Rolling Back Changes

(or How Much Time was Wasted?)


Now I don't know how much time was wasted on the crafting changes, but I have to imagine that hundreds of man-hours went into a patch that will be on the servers for all of one day.


This cannot be a productive use of time by the development team.


I had thought that these discussion boards would be used in such a way as to run game-changing ideas like this by the playerbase before it got into even the design effort. I can see that by doing so, SOE would have saved those hundreds of man-hours of effort that are winding up bringing us... nothing.


So on that note, I make a simple plea on behalf of all SW:G players everywhere:


Please use these forums to discuss all major changes to the game in the future.


I'm confident that you'll find the community here to be respectful of the developers who spend their time making our leisure time more fun. And at the same time, we'll let you know what we think you can do to make both of our goals a reality. And the answer is certain to not be "make it easier for us," but rather, "here are some interesting ways to make it challenging."




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Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer.

CyberFett
Tue Mar 16, 2004 11:28 am
#132

I do not know if this has been stated yet.


One problem I have is with Food, Drink and Spice when you clone.


How does my clone's stomach get full from what I have eaten, drank, or druged?


Please have the Stomach and spice timers reset upon cloning. It is very anoying when you are trying to get back into a fight and can not buff yourself up with Food, Drink and Spice.


Thanks



General Vultan Blackstar

<DwV> Dark Warriors of Valor
Commanding Officer
Imperial Counter-Terrorist Unit
Imperial Headquarters (IHQ), Naboo
CyberFett
Tue Mar 16, 2004 11:49 am
#133






Memnoch127 wrote:
Id like to see a NPC vender that lets us BUY apprenticeship points, its so hard to find people sometimes to train them in and not to mention all the Macro yelling that happen in starports and Cantina's.

i know this wont stop that but it will make it easier and maybe cut down some of the Lag and other things within this game, would also help jedi BTW.

Faction Armor when can armorsmiths make it and when can we wear it?? thats a HUGe things everyone wants is if your imperial to own a set of faction armor and it atleast protect you and for Rebels to get a revamp on there armor style and for them to be able to make it.



Thats a great idea. We could trade in out un-needed XP points for AP points. Say 1 AP point for 1000 XP points.




General Vultan Blackstar

<DwV> Dark Warriors of Valor
Commanding Officer
Imperial Counter-Terrorist Unit
Imperial Headquarters (IHQ), Naboo
CyberFett
Tue Mar 16, 2004 11:50 am
#134






CyberFett wrote:





Memnoch127 wrote:
Id like to see a NPC vender that lets us BUY apprenticeship points, its so hard to find people sometimes to train them in and not to mention all the Macro yelling that happen in starports and Cantina's.

i know this wont stop that but it will make it easier and maybe cut down some of the Lag and other things within this game, would also help jedi BTW.

Faction Armor when can armorsmiths make it and when can we wear it?? thats a HUGe things everyone wants is if your imperial to own a set of faction armor and it atleast protect you and for Rebels to get a revamp on there armor style and for them to be able to make it.



Thats a great idea. We could trade in out un-needed XP points for AP points. Say 1 AP point for 1000 XP points.





I meant 10 AP points for 1000 XP points.




General Vultan Blackstar

<DwV> Dark Warriors of Valor
Commanding Officer
Imperial Counter-Terrorist Unit
Imperial Headquarters (IHQ), Naboo
CyberFett
Tue Mar 16, 2004 12:04 pm
#135






SpeerRedow wrote:
Ideas to improve server latency and to ease database usage/storage:


1) There have been many ideas to raise the stack values on crates and stackable items such as resources. This can help with database issues, for example: lets say you have 1000 units of item X in one or more crates. If the max stack is 1000, you have 1 entry in the database for it, with all its attributes. If max size is 40, you now have 25 entries for what could be considered the same exact thing. That repeats the same attributes (stats, names, locations, etc) 25 times. Doesn't that waste storage? Access time? Although this is a very small example, if extrapolated to all the servers and tested, I would think there would be a lot of memory saved.

2) Dealing with shuttles, there are a lot of frustrations, concerns, and server lag possibilitys. First, shuttle hopping across the galaxy isn't fun, and can be terribly frustrating if you keep missing shuttles. If one could buy a single ticket, even at an increased price, for the full trip, what would it solve? Less player downtime at loading screens, and shuttle waiting. More credits back into the system. Less server transfers! Why trasfer all your character and inventory data, from the Lok server, to the Tatooine server, to the Corellia server, to the Talus server?? All that waiting, that transfering?!? One quick transfer would save SO much bandwidth, wouldn't it?


These are ideas mainly from other ppl and other boards, but hope they one day can see the light of day



Yes Please........




General Vultan Blackstar

<DwV> Dark Warriors of Valor
Commanding Officer
Imperial Counter-Terrorist Unit
Imperial Headquarters (IHQ), Naboo
sharaka
Tue Mar 16, 2004 12:18 pm
#136

I have a few new things I would like to see...


Mandalorian Armor - You guys said this would be put in game in the first FAQ, but I've only seen NPC's with this armor (Boba Fett and the Rodian freak) and you also said it would be rare, and hard to find. We definately need this put in game...


Dual-wielding pistols - I think that there's no reason to use pistols unless we can use two. I don't see how this would be a problem, but maybe you guys could decrease the accuracy when we have to equipped?


Holsters and slings - We want to be able to take our pistol and put it in a holster, and have some sort of slong to have a rifle or carbine hanging on our back. It seems quite 'un starwarsy' when our weapon disappears.


Hoods on cloaks - We should be able to put up our hood when we wear a cloak, and maybe it would make us anonymous when we had it on. I see no reason to wear a cloak if you can't put the hood up...


Jetpacks - I know only Boba and Jango had jet packs in the movies, but perhaps they could be some sort of transportation? Maybe like a speeder, but slower.





ROCNAR RAGNOS

BOUNTY HUNTER

(Roleplayer)


CyberFett
Tue Mar 16, 2004 12:41 pm
#137






EvoBeck wrote:

Would it be possible to have a major release where the main overall theme is fixing everything thats currently broken.


I understand people are screaming for new content, and some new items, however, I believe the vast majority would be willing to play the current game if all the major and minor bugs were fixed.


In my experience, I don't know anyone willing to quit this game because of defense stacking, the economy/crafting, bleeds, etc.


The only reason I ever hear that people leave this game for, are all the bugs, some of which have been around for nearly a year, and are simple to fix.


I personally want to stick with this game, and there is so much to currently do, but the bugs make it a nuicance. For instance my main goal is to have a set of RIS armor that is actually quite capable. I held off making it until the stat shift was fixed. Now that is fixed and they have a new set of vulnerabilites which may or may not be a bug. Furthermore, the RIS components are going to be heavily affected by the upcoming change to crafting.

I would have been extremely happy if all they did was fix the stat shift and just leave it the way it was.

Even as an accomplished jedi, I would prefer the bugs be fixed before a new jedi system is implimented. Once again if the current bugs in the profession were fixed, it would be much more playable and enjoyable.


I understand the need to balance, as I have been a developer of other games before as a hobby. Sometimes the interest of the player has to take a backseat for the better of the long run game.

However, I feel that players are much, much more willing to accept balance changes and new items, when what they currently have is working fully.


This game does have a bug list that I am quite sure could fill an entire release, and I understand that a certain amount of resource is dedicated to those fixes. I propose though that for an entire publish, 100% resource is dedicated to making the current game work simply by only fixing the bugs. This is the greatest thing you can do for the dedicated fan base that really wants this game to succeed.





AMEN !!!!


Push back this Jedi Revamp (which is for a minority of the population) and do a General Fix Publish to fix all the continuing bugs in the game.


I was in a starport last night and had a discussion with another player who had just slid across the Shuttle area while waiting. He said "I guess that's why no one sits down anymore, so you don't slide. You'd think after a year they would have fixed that by now."


This is what frustrates the long time players (and the ones who have quit) not lack of Content really. I have been playing since launch and I still have not done everything possible in the game.


The people who complain about lack of content are the short timers. They are just playing to acheive posessions and Credits, not to actually play and enjoy the game.


Is new content nice? Yes. But lets fix all the current bugs that have been arround since launch.


Jedi is a minor % of the population and they are getting re-vamped already? before Smuggler, before Commando, before Squad Leader, and countless other professions that have been in the game since its launch? That is just a slap in the face for all of us who have played this game since launch or for any length of time. Jedi should be the last profession on the list to get revamps or fixes in my opinion not the first (as it seems it is).


I would actually like to hear why the Devs feel that Jedi warrants such attention. Why do you feel it is so important to fix that profession and not the countless others that are broken that have been that way for alot longer? Along with being more important to fix then the countless bugs that have been in the game since launch? Please Explain this to me because I do not understand.


Thanks





General Vultan Blackstar

<DwV> Dark Warriors of Valor
Commanding Officer
Imperial Counter-Terrorist Unit
Imperial Headquarters (IHQ), Naboo
DFH
Tue Mar 16, 2004 12:54 pm
#138

4. Since when did Jedi wear armor? I have never seen a movie, book, cartoon, or action figure that had a jedi in armor. Get rid of it.

Actually, the Clone Wars mini-cartoons showed Kenobi wearing Clone Trooper armor in one episode.



-- Venture, Corbantis
4040 Ranger 4414 Creature Handler 4132 Rifleman
Masen
Tue Mar 16, 2004 1:18 pm
#139

as a rebel I got several missions about airspeeders..and as an Imp I've gotten a ton to investigate Inacomm speeders being modified for harsh/arctic conditions... so they are starting to head to Hoth., or prepare to. One idea, that I've seen before. At key factional POIs, add in available transports. Imp ones could go to the under-construction Death Star, when it is inhabitable. Rebel ones to the hidden base on Hoth.


Maybe missions there that have to do with that project, etc.


Just a thought



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
Masen
Tue Mar 16, 2004 1:40 pm
#140

oh, another note, according to the conversation with Veers and Vader (I think it was veers, he kills them so fast who can keep track? lol) but Hoth was known at that time. But they did not consider it of any worth-implying it has low to no resources, is too remote to be in a strategic location, so therefore is absolutely worthless. And the fact the rebels knew to make a base there, means that someone knew it was inhabitable. Just that it was considered to be worth the effort to inhabit right now. But big-game hunters and such would welcome the challenge.


A few ideas for Hoth. add a flag to certain clothing items-Insulated. Someone who was not 100% covered in insulated clothing on Hoth would take wounds, as they slowly froze to death. Make it scaling..so someone who goes out in hotpants is going to die in seconds. Forgetting your hat, you could run across a fairly large field, etc, from one building to another without dying, though you'd be badly frozen. With armor, insulation would be added to composite with a cold layer, that would protect from the cold wounds. Adding more cold layers makes it more effective, at a loss of overall protection. the best, a suit of composite with maxxed cold layers, would offer the most protection from the cold wounds, allowing players to operate outside their bases for long periods of time. This would add another challenge as well, for the veteran combat spec, as they give up their heavy combat gear for some heavily insulated padded or composite, and head out to hunt Wampa and tauntauns. The rebel base would be a POI, NO shuttles to or from it, unless you're a rebel, and very well hidden, and well defended. Just a few thoughts on how Hoth can be added without losing 'continuity'



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
Gelfin
Tue Mar 16, 2004 4:39 pm
#141

I would really love to see some elite professions and have more points to keep advancing. I.e. above master swordsman maybe have elite swordsman, or something to that effect. as it is now, SWG has a lot of masters with nothing else to advance in.



>
Gelfin Grifsbane
~ Master Swordsman/Master Doctor ~
~ Negotiators Inc~
"Luke,when Passed out am I, the last of the non-passed out you will be."

GunWeiKee
Tue Mar 16, 2004 4:59 pm
#142

Gelfin Wrote:
I would really love to see some elite professions and have more points to keep advancing. I.e. above master swordsman maybe have elite swordsman, or something to that effect. as it is now, SWG has a lot of masters with nothing else to advance in.


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I like this idea, SWG-AED should have the ability to have Epic style characters. In other words, sort of like Jedi but not once a certain line of proffesions are mastered some extra SPs are thrown your way to put towards either other professions or an uber profession.


Tensalis
Tue Mar 16, 2004 6:19 pm
#143

How about a shuttle clock over the entrance to the starport like there is for the HART in planetside?



----------------
Cowev Onun - Bloodfin. The Quenker Slayer 2000.
Also a 145th generation clone, drunkard, spice abuser, and pharamacuticals addict.
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