Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

LiakyK
Fri Jul 16, 2004 10:31 am
#144



MysticalSierra wrote:


KenjiTokugawa wrote:
Make ranged weapons speed cap at different levels (i.e. pistols=fastest, carbines=medium, rifles=slow)



Have you ever shot a pistol? they are much slower than assualt riflea

should be carbine (assualt rifle of SWG) = fast pistol = medium rifle = slow






To people who think rifle should be slow, think of Automatic rifles



Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
JustinMase
Fri Jul 16, 2004 10:31 am
#145

If you aren't gonna balance then,UN-NERF my pets, FIX my pistol specials, anddrop a 75% damage reducation on combat medics!


Justin Mase



"You Fool ! He's using the old Jedi whine trick !!" -What Jabba the Hutt REALLY said
ottovoiss
Fri Jul 16, 2004 10:31 am
#146

Remove doc buffs or make doc buffs apply only to the 2ed stats



take care and control
Trynian1
Fri Jul 16, 2004 10:32 am
#147

Remove mind damage. Combats medics should be have 75% pvp reduction also.


Dragon942
Fri Jul 16, 2004 10:32 am
#148

Make buffs buffs (as in a little boost to your HAM, not having your HAM be a little boost to your buffs).



Starscreamer Sapphire
Starsider
MagusZDark
Fri Jul 16, 2004 10:32 am
#149


Make the Jedi-BH TEF be one on one and when I mean that- no aid from fellow Jedi or Jedi Protectorsor Bounty Hunter groupies. Speaking of BH-TEFs the TEF on the Jedi seems to go away when the Jedi gets off the BH's radar and you aren't able to attack anymore- even if you try to get the mission again the TEF does not work. Please fix.


And I have a couple of more regarding BH because there needs more combat changes than one sentence.


Make FastBlast worth something in PvP and Jedi Missions. As it stands anyone who is not a MBH stands a better chance against a Jedi- make MBH worth something if they are to keep Jedi in check.


Something seriously needs to be done with the weapon switch timer.

Message Edited by MagusZDark on 07-16-2004 10:35 AM

UnknownX11
Fri Jul 16, 2004 10:33 am
#150


I see a patern forming here. Seems most people seem to think Armor should be nerfed to about 50%-65%, poison nerfed 75%, buffs limited about 50%, and some way of healing mind.


In my business we callthose trends.

Message Edited by UnknownX11 on 07-16-2004 12:36 PM




Grievous - Elder Dark Jedi Master
Plagues - Imperial Smuggler
Wurth Skidder - Architect
For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the NGE. Account Cancelled - Jan 29th 2007
Zygorda606
Fri Jul 16, 2004 10:33 am
#151


As one member stated earlier if you make mind healable all the prof. would be effective in PVP. The reason CM and rifflemen are so strong is becuase we have no chance of healing their damage. If I could not heal my health I would bet everyone would be a Pistoleer. If I could not heal my action everyone would be a carbineer.. I mean really think about it. Give us stims to heal all 3 not just the 2.
f33d84ck
Fri Jul 16, 2004 10:33 am
#152

60% cap on all armor.



The Cleric Regnor
http://mortis.teamego.com
glorfindel23
Fri Jul 16, 2004 10:33 am
#153


"Have you ever shot a pistol? they are much slower than assualt riflea


should be carbine (assualt rifle of SWG)= fast pistol = medium rifle = slow"


That's why many carbine attacks are represented by a hail of fire rather than a few shots. Maybe the graphics for some of the other attacks could be modified to keep in this theme and we wouldn't have to redo the entire base design for these professions.






  • ereshkigal: TF (Retired, Naritian)
  • Peribsen: Mortis Consortium (A Better World)

LeM1o8
Fri Jul 16, 2004 10:34 am
#154

You want ONE-shot sentence TH ? Here it goes :



Make pistols, carbines and rifles kings of combat, for we are supposed to play in Star Wars universe, as opposed to bunches of fencers/swordsmen/TKa's whopping us in pvp.



Well, i lied, here's another one : make pistols and carbines shoot faster than rifle, by e.g : GIVING A DECENTSPEED BONUS AT MASTER LEVEL.



Oh well, last one : get rid of the offensive side of CM, we don't need Great Invoquers or Wizards in SWG, who can "cast great diseases at entire legions of troops" (just chek out this quote ).



As i'm a compulsive liar, i'll add one more : remove composite armor, forwe ain't mechwarriors.



\o/ Cheers \o/











I'm French! Why do think I have this outrageous accent, you silly king ?!
nolan007
Fri Jul 16, 2004 10:35 am
#155




75% PvP reduction on CM poisons/diseases in PvP






~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

RaylynnSedai
Fri Jul 16, 2004 10:35 am
#156

Make wearing armor without the required stats have a penalty, ie if I need 600 str to where all my comp and only have 500 i suffer a severecombat accuracy and defence penalty for keeping that armor on.



Raylyyn Sedai
RP event planner Valcyn
valcynasylum.com
Page 12 of 110