Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
LiakyK
Fri Jul 16, 2004 10:31 am
#144
MysticalSierra wrote:
KenjiTokugawa wrote:Make ranged weapons speed cap at different levels (i.e. pistols=fastest, carbines=medium, rifles=slow)Have you ever shot a pistol? they are much slower than assualt riflea
should be carbine (assualt rifle of SWG) = fast pistol = medium rifle = slow
To people who think rifle should be slow, think of Automatic rifles
JustinMase
Fri Jul 16, 2004 10:31 am
#145
If you aren't gonna balance then,UN-NERF my pets, FIX my pistol specials, anddrop a 75% damage reducation on combat medics!
Justin Mase
ottovoiss
Fri Jul 16, 2004 10:31 am
#146
Remove doc buffs or make doc buffs apply only to the 2ed stats
Trynian1
Fri Jul 16, 2004 10:32 am
#147
Remove mind damage. Combats medics should be have 75% pvp reduction also.
Dragon942
Fri Jul 16, 2004 10:32 am
#148
Make buffs buffs (as in a little boost to your HAM, not having your HAM be a little boost to your buffs).
MagusZDark
Fri Jul 16, 2004 10:32 am
#149
Make the Jedi-BH TEF be one on one and when I mean that- no aid from fellow Jedi or Jedi Protectorsor Bounty Hunter groupies. Speaking of BH-TEFs the TEF on the Jedi seems to go away when the Jedi gets off the BH's radar and you aren't able to attack anymore- even if you try to get the mission again the TEF does not work. Please fix.
And I have a couple of more regarding BH because there needs more combat changes than one sentence.
Make FastBlast worth something in PvP and Jedi Missions. As it stands anyone who is not a MBH stands a better chance against a Jedi- make MBH worth something if they are to keep Jedi in check.
Something seriously needs to be done with the weapon switch timer.
Message Edited by MagusZDark on 07-16-2004 10:35 AM
UnknownX11
Fri Jul 16, 2004 10:33 am
#150
I see a patern forming here. Seems most people seem to think Armor should be nerfed to about 50%-65%, poison nerfed 75%, buffs limited about 50%, and some way of healing mind.
In my business we callthose trends.
Message Edited by UnknownX11 on 07-16-2004 12:36 PM
Zygorda606
Fri Jul 16, 2004 10:33 am
#151
As one member stated earlier if you make mind healable all the prof. would be effective in PVP. The reason CM and rifflemen are so strong is becuase we have no chance of healing their damage. If I could not heal my health I would bet everyone would be a Pistoleer. If I could not heal my action everyone would be a carbineer.. I mean really think about it. Give us stims to heal all 3 not just the 2.
glorfindel23
Fri Jul 16, 2004 10:33 am
#153
"Have you ever shot a pistol? they are much slower than assualt riflea
should be carbine (assualt rifle of SWG)= fast pistol = medium rifle = slow"
That's why many carbine attacks are represented by a hail of fire rather than a few shots. Maybe the graphics for some of the other attacks could be modified to keep in this theme and we wouldn't have to redo the entire base design for these professions.
LeM1o8
Fri Jul 16, 2004 10:34 am
#154
You want ONE-shot sentence TH ? Here it goes :
Make pistols, carbines and rifles kings of combat, for we are supposed to play in Star Wars universe, as opposed to bunches of fencers/swordsmen/TKa's whopping us in pvp.
Well, i lied, here's another one : make pistols and carbines shoot faster than rifle, by e.g : GIVING A DECENTSPEED BONUS AT MASTER LEVEL.
Oh well, last one : get rid of the offensive side of CM, we don't need Great Invoquers or Wizards in SWG, who can "cast great diseases at entire legions of troops" (just chek out this quote
).
As i'm a compulsive liar, i'll add one more : remove composite armor, forwe ain't mechwarriors.
\o/ Cheers \o/
RaylynnSedai
Fri Jul 16, 2004 10:35 am
#156
Make wearing armor without the required stats have a penalty, ie if I need 600 str to where all my comp and only have 500 i suffer a severecombat accuracy and defence penalty for keeping that armor on.