Development Cycle Archive
Thread: Understanding the Crafting Experimentation Changes
Chrysalide wrote:
To put not too fine a point on it, the game economy is in poor shape.
Please try using your 'fine point' on this....because simply saying the economy is in 'poor shape' doesn't justify squat. It definitely doesn't make me feel any better about this blanket weapons nerf masked as a crafting improvement.
Chrysalide wrote:
To put not too fine a point on it, the game economy is in poor shape. There are a few factors that contribute to the detrimental condition of the economy, and we are reviewing and assessing them all. Of these factors, one of the most significant is the ability for many crafters to easily maximize the attributes of items and equipment through experimentation.
I am not currently a weaponsmith, just an informed player. As an informed player I have noticed that resources are so important to weaponsmithing - even before this experimentation change - and for some the spawns so far apart that I have already begun harvesting them (when I don't need the 'crap' for slice tools or spices) in anticipation of moving into weaponsmithing in a few months. Now, with this patch, I am strongly reconsidering my future. When you have a situation that Skevon gas or Ryll Gems or whatever else doesn't spawn on a server for 2 or 3 months and then it does and it is 1/5 of the quality of that same resource that other have hundreds of thousands of units stockpiled I'd argue that resources are already, in many ways, too important to the new crafter breaking through.
But moving beyond that (mostly because that point has already been stated by many others in this thread) I just have one question for you as designers of this long term system:
Q: Since this change was based on the long term health of the game's economies what is your projection for the length of the pre-nerf market for Weapons, Armor, Foods & Medicines?
I already decided that I'd deal with the resource competition aspect of becoming a weaponsmith. I realized it would take a couple months of reloading harvesting to ramp up to a point where I would be happy with the product I could sell. But faced with 3, 4 or 6 months of competing with established Masters with 3rd and 4th accounts filled with crated prenerf'd 12exp. point weapons I'm just not going to do it.
So now I'm left wondering what I'm going to switch to when I get bored with my current smuggler/tkm template (which given the lack of any reason to keep smuggler is going to be pretty soon). Unfortunately, one of those options I'm strongly considering is go full on combat tempalte until I get bored and quit.
(given the only reason I've ever purchased a weapon is to get a better one and not to replace a broken one I'd argue that time frame for weapons is close to never)
Bravo for the change.
The game designer in me completely agrees.
You're gonna catch a load of flack for this...stick to your guns for the good of the game, please.
I would say that a change now is too late. Due to the poor economy, most veteran players have stocked piled enough very good items to last them until they find another game to play. If my weapon and armor last me a month, I easily have a years worth of stock to meddle around with and now that I know about this change, I'll probably double that stock.
So in effect all this does is further place the new players are a spot of increasing disadvantage.
This is probably as bad as the bazaar change, which just upped the price of most raw materials, making the rich, richer and the "new" crafter have even a harder time getting into the market.
By the way, what ever happened to the ColoredText on craftables. We were supposedly going to hear back on this issue, but that was like 60 days ago. I would really enjoy hearing about how that change helped premium sales, which I still never see.
People, people!
The poor will NOT get poorer....
The poor will leave the game, and newcomers will quit after the free month. Heck, i have a bunch of cash and do not want to deal with the hassles of a "pre-nerf" market. Someone who can't even afford it will just say srew it. Plain and simple.
TroThorns wrote:
SAKyroCilliani wrote:
TO: SONY ONLINE ENTERTAINMENT, SW:G DEVELOPMENT TEAM
FROM: KYRO
SUBJECT: DESIGN DECISIONS
YOU ARE QUITE POSSIBLY THE BIGGEST GROUP OF RETARDS WITH ACCESS TO COMPUTERS I HAVE EVER SEEN IN MY LIFE. THE **edit**ING PROBLEM IS NOT YOUR **edit**MOLESTING "ITEMS" BEING TOO GOOD, IT'S THE LACK OF MONEY SINKS, WHICH A CHILD COULD OBVIOUSLY **edit**ING SEE. I WOULD LOVE TO HAVE YOU 100k A YEAR SALARY TO **edit** UP AS MUCH AS YOU MORONS, SO IF YOU HAVE ANY OPENINGS, PLEASE SEND ME A PM.
Normally I would disregard messages like this. But in this case I think it is absolutely accurate.