Development Cycle Archive

Thread: Thoughts on the Warren?

AIMFEAR
Sat Oct 11, 2003 9:00 am
#144

Ok can someone plz give me the cords to this place???!!? or tell him how to find this warren!??! thx






BLOODFEAR ELDER JEDI

NAUTICA Master Trader

KOMBAT MEDIC



Ulster
Sat Oct 11, 2003 10:10 am
#145

I went back for three days trying to get the rods to work to no avail.Today the At-St spawned right on me and DB'd me. Then it killed my pet over and over and over and over and over.. I couldn't store it.



So now my pet has 71 vitality.... REZ killing by npcs.. so nice...


and the rods still don't work....




vvv Ul'ster Renderlight vvv
Master Creature Handler k Master Fencer
Until the dreaded holocron got me..
now Master Combat medic suffering towards Master Squad Leader


Alkhazam
Sat Oct 11, 2003 12:02 pm
#146

On some Servers, the whole Entrance System is bugged. i managed to get myself 50 !!! Entrence Keys, because the System chewed one up after 5 meters or whenever you enter/leave a room. Its a horrible bug, because you got to talk to the Escapee , drag the key into your backpack and talk to her again... 50 times and it was not enough to get me through this dungeon.


I managed to get pass the 4 override Keys for the Elevator and down to almost the bottom level. then i was stuck, could not get any further (or back!). the only way to get out is /logout, because /eject is not working either.


All in all a nice made Dungeon, but please get rid of this bug


- Alkhazam

HereticZero
Sat Oct 11, 2003 1:44 pm
#147

I'd like it a whole lot more if things didn't aggro through walls and if the whole thing worked.



Master Architect, Master Armorsmith, Master Artisan, Jedi Initiate
www.realswgplayers.com
Dazani
Sat Oct 11, 2003 1:51 pm
#148

I love the Warren! It's a great change from the get quest, run to waypoint, kill creatures, retrieve item, return item type quests. All quests need to be like this! Dynamic or not. This quest actually makes you read, think, and requires skill to complete. Very relaxing change from the other annyoyances in the game. It has several bugs, but overall the design and the story line behind it are excellent.


Fix the darn bugs and it will be a great place for many adventures!


Cheers!


Dazzani - Bounty Hunter 2/4/4/4 - Bloodfin
www.swgbounties.com




Dazzani - Bloodfin - Bounty Hunter Extraordinaire
Dubaash
Sat Oct 11, 2003 1:57 pm
#149

A bug prevented me from entering. I got a passkey--could see it in my inventory. When I'd try to enter the warren, it would first tell me "access granted: your passkey code has been verified" or something like that. A second later, it would boot me back out of the warren saying "access denied: you need a passkey"...and sure enough, my passkey is no longer in my inventory. I have finished COA Act 2 and spent over an hour trying to find the place, so I was extremely disappointed.
Dubaash
Sat Oct 11, 2003 2:02 pm
#150

I should add to my previous post that, though there were others like me who tried multiple times to get in and were always prevented from doing so, I could see from my auto-map that there were plenty of people down beneath enjoying it. I didn't notice any similarities between me and the others who could not enter the dungeon.
Alternativ
Sat Oct 11, 2003 3:36 pm
#151






MasterSad wrote:
When there's a group of 10 people is waiting for the letter spawn I really feel that SOE played an evil trick on us.

My resume:
- hardly doable if you're solo and without uber pet-tank.
- not enjoable if you try to do it with a group there because of this spawn thing.




My thought exactly



=========================================================
Alternativ - BH -=-----=- Silya - Jedi -=-----=- FooFoo - Trader

3 Vendors, waypoint : -3285 -2140 Area Sixty Six, Lok
75m Rifles >800dmg available !!!
Itanius
Sat Oct 11, 2003 3:43 pm
#152

It would seem that the Warren requires an access key for EVERY room in the building.



Not a very good idea if you ask me... chalk it up as another bugged Theme Park. (Intrepid)






[ :: Itanius :: Smuggler ]
[ :: O'en :: Elder Jedi, born January 25th 2004 ]
(g[[[g[O'en]g]]]gWX[ggggggggggggggggggggggggggggggg)
May the force be with you.
Gizar
Sat Oct 11, 2003 4:15 pm
#153

After reading much of this i have to agree that the best aspect of this game not only is continued improvement on content and story line, but the involvement you feel with the great music, and effects that help the "feel" of them game come to life. The warrens really need a touch up in this area.
VanHorstmann
Sat Oct 11, 2003 6:10 pm
#154

Well that place rocks, I've been there yesterday could not finish to explore and resolve the quest just for a matter of time.


I've been again tonight, but this time some bug prevented me and my friends (except one) to enter, i reported the bug too, hoping to be resolved soon, i must say that the way you have taken surely can give to the game what more peaple is expecting... more contents





Van' Horstmann - Bloodfin
Nikolaus
Sat Oct 11, 2003 7:31 pm
#155

Every time you go through a door it eats a key. Kind of ridiculous how badly bugged this is. You could use up hundreds of keys just exploring the place.



The world accoring to Garva:

"Also to be bluntly honest, everyone keeps saying "there are this and that many people leaving the game" when its just plain not true. There are no fewer people playing at peak time now than there were 5 months ago. (thats not even saying how many active accounts their are which has also infact Increased over the past 6 months steadily) while I know you will probably just see this as smoke it really is the truth."
Azton-Cobalt
Sat Oct 11, 2003 8:29 pm
#156

So is the trick to get a ton of keys or are they not supposed to get eaten around every corner? For those who have been through it all the way what did you do? We went in with 10 keys each, got to the 3rd of 4th room and had to logout or kill each other to leave, keys were required to return to rooms we had gone through.



Azton Cobalt - Master Doc / Novice Idea Guy - Kettemoor



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