Development Cycle Archive
Thread: Bounty Hunter changes...
Thank you Eaquitas for your thoughts. By the way, are you a bounty hunter? Did you know this is a post for bounty hunters? If you dont have anything insightfull to offer about the profession why post? To call people babies for wanting to improve the balance of their profession, and combat? Thats what this thread is for. As far as cry babies, thats how the profession got this way in the first place. The only changes we've gotten to our profession is double the Investigation XP so the holo grinders can get through the profession quicker and a combat nerf that came before uber-combat templates were properly explored. Is it so wrong to ask for improvements from the people who are actually BH because they want to be? When discussing profession balancing, shouldnt the excessive skill point usage be justified? No one is asking that BH be unbeatable, only that they compare to other uber combat classes. After all, no one becomes a BH to craft. The whole point of the profession is combat, and the skills should reflect that when compared to other templates. But then, if your not a BH then you dont know what im talking about, nor do you have to.
To say, 'If u dont like the profession then quit it', is kind of avoiding the issue. This thread is to discuss issues to try and improve the profession and balance it with regards to the other uber-combat templates. If changes are going to happen, shouldnt the opinions of the people who are in that profession be considered, or should it come from people like yourself who dont understand the issues? Because your happy with whatever profession you've chosen, it doesnt make our points any less valid.
As far as strategy is considered, i agree it should be the deciding factor in combat 100%. Thats why the professions need to be balanced, so that someone using half the skill points cant walk all over someone who has specialized in the combat profession. Strategy should decide the winners in any uber-combat class, including BH, but without the balance whats the strategy? Oh yeah, drop the profession. Now you're makin progress.
Dezi
BH
It can deal with weapons such as Carabineer, Rifle and pistol, but not
perfectly, like a Rifleman or a Pistoleer.
Now the Suggestion:
The MBH is only one accumulation of useful non/passiv Combat and dedektiv work Skills
like Player tracking, Droids use, Explosive/Mines uses (for the Target Playerhouses), etc..
As condition of at least 2 masters Combat Professionen for example:
Master Fencer and Master Pistoleer, Master Fencer and Master Swordsman,
Master Pistoleer and Master Rifleman etc.
That would result in individual Bounty Hunter, those in the PvP equivalently
is with others hybrid Combat Professionen and Bounty Hunter have special abilities,
which concern themselves with the finding of persons and their arrest. Finally
the Bounty Hunter is no killer separates someone the hunt. Depending upon order
dead or living person.
it sounds like you were looking for more ways to be a BH. like saying scout is a common core, but that you can become a BH also by mastering brawler instead of marksman for a BH template that would be based more on melee fighting than ranged attacks. i like that idea. having a profession with two possible templates.
an intriguing idea. excellent to you if that is what you meant.. kudos to me for pulling that out of my @ss at 3am if you didnt...
Examples:
Master Fencer + master Pistoleer + Master Bounty Hunter
or
Master Pistoleer + Master Rifleman + MBH
or
Master Fencer + Master Pickman + MBH
and so on.
But the Master Bounty Hunter has then only no active fight Skills more, but more Player Tracking, Droid to use, uses computers (around the last shuttle route or star haven route of player-target), explosive/mines uses (passively time fuses or movement fuzes by bio signature of the target) etc.
I hope you understand it know
Definately, i think the DEVS should help all the profesions contribute to the cumunity, and a player V player hunting forBounty Huntersis just what they need to make all the training and time put into learning it worthwhile.
Obviously it would have to have a limit to how many times a person can be hunted in a set time or somthing as nobody wants to b killed 4 times in one day, but still it would b pretty fun to have a real moving player as ur target instead of a standing brainless guy that decides hes gonna stay in one spot till no ones looking then disaprear to a new location ![]()
:smileyvery-happy
gotta lovethe faces)![]()