Development Cycle Archive

Thread: Bounty Hunter changes...

dakuagi
Mon Jan 26, 2004 5:18 am
#144

yeah the idea about being able to place bounties on people is a cool idea and could be fun i was offered 100k the other night to find a player which had attacked another the guy was willing to pay 100k for just being able to find the guy which i couldnt cause i couldnt send a droid after him or anything but that would certainly add a element of fun to the BH profesion and before u say well what about BH's getting to many credits if people have the credits to spend and wish to spend them in vengence then why shouldnt we be the ones to reap the reward !!



Daku Agi
eaquitas
Tue Jan 27, 2004 7:59 am
#145

too much class balancing will ruin the game. If you don't like you're profession don't be it.


Quit crying; play the game. And remember this developers, please, there are some of us that like the game the way it is. We understand that all classes should not be balanced, and that a game that is too easy is no fun. I am sure there are alot of us, including me, who came to SWG from EQ because the cry babies moaned so much and the developers listened and the game was ruined.


to the crybabies: If you want to be the best that there is and be an uber super duper unbeatable character, play a solo game, Software companiesmake plenty of them too. For example: Knights of the Old Republic, great game. didn't die once and I loved being the ultimate dark jedi. But when I want an in depth, take the life out me, time consuming bordering on absolute boredome, I play Axis and allies, and failing that, if I am alone a MMORPG suits me just fine. They should make them harder. Can't beat a guy, use some strategy. I have beat characters that I shouldn't have been able to beat by using strategy. If I were a TK and suddenly out of the blue my Mind pool is reduced to zero and I lay there dieing, kudos to the sniper. If I am a sniper and paying no attention and a Tk sneaks up and suddenly I am lieing on the ground with a broken neck, Kudos to you. I think that a low level character should be able to-with luck or pure genius-wreak absolute havoc on veterans. Keep us on our toes. A TK wouldn'tbe strutting their stuff if they thought some novice marksmen with a rifle behind a tree just might-slim chance-but just might take him out.


Quit making the game easy. sooner or later the second-hand cry babies will ruin it just like EQ and I'll be stuck waiting for the next big MMORPG to come out and play it for the first few months before the crybabies ruin that one.


BAH!


dezi
Thu Jan 29, 2004 1:01 am
#146

Thank you Eaquitas for your thoughts. By the way, are you a bounty hunter? Did you know this is a post for bounty hunters? If you dont have anything insightfull to offer about the profession why post? To call people babies for wanting to improve the balance of their profession, and combat? Thats what this thread is for. As far as cry babies, thats how the profession got this way in the first place. The only changes we've gotten to our profession is double the Investigation XP so the holo grinders can get through the profession quicker and a combat nerf that came before uber-combat templates were properly explored. Is it so wrong to ask for improvements from the people who are actually BH because they want to be? When discussing profession balancing, shouldnt the excessive skill point usage be justified? No one is asking that BH be unbeatable, only that they compare to other uber combat classes. After all, no one becomes a BH to craft. The whole point of the profession is combat, and the skills should reflect that when compared to other templates. But then, if your not a BH then you dont know what im talking about, nor do you have to.


To say, 'If u dont like the profession then quit it', is kind of avoiding the issue. This thread is to discuss issues to try and improve the profession and balance it with regards to the other uber-combat templates. If changes are going to happen, shouldnt the opinions of the people who are in that profession be considered, or should it come from people like yourself who dont understand the issues? Because your happy with whatever profession you've chosen, it doesnt make our points any less valid.


As far as strategy is considered, i agree it should be the deciding factor in combat 100%. Thats why the professions need to be balanced, so that someone using half the skill points cant walk all over someone who has specialized in the combat profession. Strategy should decide the winners in any uber-combat class, including BH, but without the balance whats the strategy? Oh yeah, drop the profession. Now you're makin progress.


Dezi


BH


KashmarZukiss
Thu Jan 29, 2004 9:14 am
#147


Ok, as a new BH (I mean I have only done one mission as of yet), I have yet to encounter the problems which people dictate to me, about the combat skills of BH's in PvP.

But I see multiple sides to this argument, and not having read the entire thread yet (sorry, I am ill, and shouldn't even be on a computer at all), I will post a few that haven't, as far as I can see, been stated.


Bounty Hunter's shouldn't really do PvP. We are supposed to be a wonderful fusion between mercenaries and assassins. Yes, a Bounty Hunter can develop alliances, and preferences, but the moment he makes a clear choice as to which side he is on, he has lost sight of this profession. We are here to take out single targets. Yes, you could always work for a particular side (although that really would make you more of an assassin), but until they bring out faction aligned Bounty Missions, that isn't within the game mechanics (not that it shouldn't be).


I'm not saying a Bounty Hunter has to be neutral, I'm saying thatwe don't go charging into battles,for one or another side of the GCW, because that isn't what we are here to do. I'm not agreeing with Eaquitas (quite frankly I think if people who get bored with a game for those sorts of reasons are the true whiners, as they are the ones who cannot succeed without the inherent advantage they had over others to begin with). But I am saying that Bounty Hunters have no place on the battlefield, at least not as Bounty Hunters (if you are mutli professional, go for it). I do agree, against single targets we should be supreme. That is what we are trained to do, that is the very forte of the profession. But, let's face it, we can't all be Boba Fett's. We can't all expect to go into 50 to 1 confrontations and blast our way out unharmed. So until they allow player bounties, I have shut my ears (as much as I can), to people who say that BH's need to own PvP.


I do agree, strategy should be a crucial part of any combat game, but let's face it, apart from the old Bleed and Run, the dev's haven't left much room for maneuver. It hardly matters if you do specialA followed by special B as opposed to special B followed by special A. But Eaquitas, if you want the game to be harder, then make it harder for yourself. Maybe jam both feet in your mouth while you're playing, instead of just the one. But don't make it so that every lowly n00b (which I am to the BH profession, but I'm talking to the game as a whole) is mortified about stepping out of their house, for fear that someone is going to blast them. When I started playing Planetside, I kept dying. And dying. And dying. And eventually, I gave up, because it seemed to me that the game was too hard. And I promise you, I am not one to quit easily. I mean I played for 3 weeks, and my kill to death ratio was astronomical, something like 1:50 (simplified).


I don't follow PvP, but I condone it entirely. If you want to fight as a Rebel, or an Imperial, then go for it. Hell, I was even going to join the criminal faction, back when that was still an option. But Bounty Hunters have no place on the battlefield, in my opinion. It's just not what we're about.


Funnily enough, I came to these boards (after a long long absence) to post an idea, but since you can't start new threads, I'll have to post it here.

Surely cities should be able to hire SpyNet operatives as well as skill trainers. I am getting very tired of the idea of having to scoot over to Coronet from the BH mission terminal in my city of residence every time I take a mission.
Jaster_Mereel3
Mon Feb 02, 2004 1:48 am
#148

Due to laziness i did not read all the threads in this post. 7 pages is a bit long for the amount of time i have.


Anyways, more melee defense would be a nice thing and i dont remember who posted it but i also believe that BH's should be at the top of any sort of fighting specially since we use 217 skill points just to master one elite proff, but also because when u see a BH or a MBH one should think o crap hope he/she isnt after me. Bringing to the point of player based bounties are they ready yet?! and can we get a droid fix so we can locate players such as Jedi. the only time it is worth takin a Jedi bounty is if u see one that is fairly close to a BH terminal. Although the only Jedi i saw in game wuzright nextthe terminal in coronet, but at the time did not have the investigation skill to take Jedi bounties if i did i would have taken regardless how it ended.

Forgive if i sound incoherent i am feeling the greatest at the moment and brain isnt functioning as it should.





Crabossk (TGi) Bounty Hunter
Vesania, Corellia
Chilastra
Lorval
Mon Feb 02, 2004 4:49 pm
#149

The Bounty Hunter now is a allround fighter, but none a specially fighter.
It can deal with weapons such as Carabineer, Rifle and pistol, but not
perfectly, like a Rifleman or a Pistoleer.

Now the Suggestion:

The MBH is only one accumulation of useful non/passiv Combat and dedektiv work Skills
like Player tracking, Droids use, Explosive/Mines uses (for the Target Playerhouses), etc..

As condition of at least 2 masters Combat Professionen for example:
Master Fencer and Master Pistoleer, Master Fencer and Master Swordsman,
Master Pistoleer and Master Rifleman etc.

That would result in individual Bounty Hunter, those in the PvP equivalently
is with others hybrid Combat Professionen and Bounty Hunter have special abilities,
which concern themselves with the finding of persons and their arrest. Finally
the Bounty Hunter is no killer separates someone the hunt. Depending upon order
dead or living person.



Zyra
(born at 08.08.03 in the SW:Galaxie-Gorath) since Master Teräs Käsi, Master Medic, Fencer 4-3-0-0, Doc 4-0-4-0
Dr-Agis Muriaty
(born 03.xx.04 in the SW:Galaxie-Gorath) since Master Weaponsmith, Master Droid Engineer, Master Artisan, Merchant 4-4-0-3
Mor-Dan
Tue Feb 03, 2004 1:47 pm
#150

wow. i read every word of the post before mine and have no idea what you just said. in fact, i cannot even take a guess at what you meant. but i will... = )

it sounds like you were looking for more ways to be a BH. like saying scout is a common core, but that you can become a BH also by mastering brawler instead of marksman for a BH template that would be based more on melee fighting than ranged attacks. i like that idea. having a profession with two possible templates.

an intriguing idea. excellent to you if that is what you meant.. kudos to me for pulling that out of my @ss at 3am if you didnt...



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Lorval
Tue Feb 03, 2004 3:21 pm
#151

No, I mean not the Starting Professions but the elite Combat Profession such as Teras Kasi Artist, Swordsman, Fencer, Pickman, Rifleman, Pistoleer or Carabineer. Around Bounty Hunter to become one should need 2 masters titles of the 7 Professions. Not Marksman/Brawler and Scout.

Examples:
Master Fencer + master Pistoleer + Master Bounty Hunter

or

Master Pistoleer + Master Rifleman + MBH

or

Master Fencer + Master Pickman + MBH

and so on.

But the Master Bounty Hunter has then only no active fight Skills more, but more Player Tracking, Droid to use, uses computers (around the last shuttle route or star haven route of player-target), explosive/mines uses (passively time fuses or movement fuzes by bio signature of the target) etc.

I hope you understand it know



Zyra
(born at 08.08.03 in the SW:Galaxie-Gorath) since Master Teräs Käsi, Master Medic, Fencer 4-3-0-0, Doc 4-0-4-0
Dr-Agis Muriaty
(born 03.xx.04 in the SW:Galaxie-Gorath) since Master Weaponsmith, Master Droid Engineer, Master Artisan, Merchant 4-4-0-3
Triko_Dral
Sat Feb 07, 2004 7:43 am
#152


Definately, i think the DEVS should help all the profesions contribute to the cumunity, and a player V player hunting forBounty Huntersis just what they need to make all the training and time put into learning it worthwhile.
Obviously it would have to have a limit to how many times a person can be hunted in a set time or somthing as nobody wants to b killed 4 times in one day, but still it would b pretty fun to have a real moving player as ur target instead of a standing brainless guy that decides hes gonna stay in one spot till no ones looking then disaprear to a new location :smileyvery-happygotta lovethe faces)




Tapa
Sat Feb 07, 2004 3:19 pm
#153

What I dont understand is that you have nerfed commando and then make bounty hunter better? They were equal, BH takes alot to master, and bounty hunters are very powerful as is. To make them stronger while making a commando weaker is assanine.




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