Development Cycle Archive
Thread: Publish 6 Feedback: Vehicle Customization and Ownership
AudioOrgana wrote:
BackBite wrote:
Artisans may think that this will hurt their business, but it will hurt their business even more when people stop buying kits altogether because the novelty has worn off and they realize there's no point in coloring their speeder ever day.
A key point here is that the Artisans generally don't think this way. We are told how interdependence is next to God-liness (a topic for another thread), and a few vocal people may agree with it - but most people understand the point you made above - if the cost does not justify the value, the product becomes useless to the majority of players.
Audio
Bingo. Bought my first and last kit. Not only for the cost, which is high for a few days of color, but for the nuisance of having to redo it every three days. There's enough time sinks in the game, and I don't need another one so my vehicle stands out.
JamGod wrote:
/sigh
I dont use the exploit & I still lose the colouring very quickly. When I lost it I'd just logged on so there was no way I'd even un-intentionally used it at that point.
But the fixing your vehicle thing in most cases is deffinately not used as an exploit. Example: yesterday I got off my swoop & checked my harvestor.. while off my swoop I got agro'd & killed. When I got my swoop out at the cloning center it'd been fixed.. what was I supposed to do? walk several k back to my vehicleso that I can store it?
No no no, I was never saying that you shouldrun 1000's of meters instead ofusing the store-fix techinique (especially when it cannot be avoided), but you know there are a ton of people who use the keep it out and travel method of repair. I'm not too proud, but I've used it before too. I wasn't condemning anybody for using it. The Devs have not addressed it, so while it's there many people will continue to use it.
I was just stating that if you painted your bike, left it out, traveled and the color was POOF gone, then maybe the travel reset bug might be the culprit. Especially if it was the first time you called it and less than an hour after your original painting.
The color does fade over time (or number of calls), but I've played for a week now with my vehicle colored and it hasn't worn off yet. I'm sorry you lose yours faster, but I guess I've just been lucky. Again, I meant no offense. I was in a bad mood because I can't craft vehicles anymore, so I'm sorry... again.
Thunderheart wrote:
Mr_Moo wrote:
I guess the customization is ok, but wouldn't be more interesting if you could put your own decals on it?
Decals are very hard to do, though it is something we want to add in the future.
AnzelVincir wrote:
Thunderheart wrote:
Mr_Moo wrote:
I guess the customization is ok, but wouldn't be more interesting if you could put your own decals on it?
Decals are very hard to do, though it is something we want to add in the future.
What about curb feelers? Or maybe a neon kit?
Yes, a neon kit so I can give the bottom of my landspeeder a blue glow.
And they should add nitro.....
And then they should give people a tool to make tracks....
I want my 'The Fast and theFurious action'.
PS. I still get a message that my droids paint has faded ..... 6 months after i gave up on painting droids like most of us have given up on painting vehicles.
I even get the message when i call a droid that was NEVER painted.
I won't even bother throwing my hard-earned credits away on this "vehicle customization" garbarge. As per usual, it seemed like a great concept, but the execution is sorely lacking.
>:[
I have to say something about autostore and this seems like the proper thread.
I a truly worried the Devs are satisfied with autostore, just look at this quote from TH:
Mukkie wrote:
I've read about the next patch fixing vehicle 'Store' issues. Doesit includefixing personal vehicle disappearances?
My friends and I have experience our bikes disappearing mutiple times on a single trip - while fighting, visiting vendors etc. We had to pick up Scout skills just so we can make camps, else we'd have to run all the way to the nearest town!
Now that I have reached my skill point limit, I have to drop my Scout tree to proceed further in my profession. I am getting worried and it frustrates me on why we cangenerate vehicles only in camps etc. IMHO, it doesn't add any value to the gaming experience, just a major hassle.
Why not just limit vehicle generation to non-combat situations and on solid ground when out in the field?
Regards,
Mukkie, Tarquinas
Vehicles have to autostore, or this happens. http://forums.station.sony.com/swg/board/message?board.id=general_star_wars&message.id=13734
Kurt "Thunderheart" Stangl Assistant Community Relations Manager
/endquote
TH, vehicles do NOT have to autostore, honsetly I am tried of hearing that excuse. The link you posted as an explaination of autostore was of what happend when vehicles went live with the bug of not being able to manually store them, this was not the players fault, everyone did not just leave thier vehicle everywhere, the system WOULD NOT let you store it, and created dupes of vehicles when you recalled it. Autostore was/is a BAND-AID, it is not the players fault your system cannot track a single objects existence/state across a server cluster, this is a bug in your codebase, if you do not think it is a bug there is no hope.
I vehicles stored when we told them to and could only exist once and not be duplicated and would not auto-repair when taking a shuttle and recalling it, there would not be choking levels of vehicles everywhere, because players would recall thier vehicle pretty quickly to use it or store it to keep it from decayingand not leave it out forfree repair.
Changing calling restrictions is sad in a way, not that I dont look forward to it, but just that it is yet another band-aid on top of and because of another band-aid(autostore). If vehicles and pets did not autostore there would be little need to worry about change calling restrictions. As it stands now, alomst everytime I go hunting my vehicles autostores when i get off it to fight, it has gotten worse since publish 6.
So whats the anwser, does SOE have Devs looking at vehicle/pet/mount code trying to track down the server crossing issues? Or are they satisfied with autostore as a permanent solution because coding for a cluster is too hard to do properly?
Justin