Development Cycle Archive

Thread: Publish 8 Mini Publish Testing Feedback: Image Designer Revamp

Gavvot
Fri May 07, 2004 12:29 am
#131


DarkCable wrote:
Curious........
How many other online games let you change your stats after creating a character?????
Giving the Image Designers this sole ability is not really a bad thing.
Lets look at it this way,
Old Way: Stat migration could take several days
New Way: Stat migration could take up to 10 minutes.
You do the math.....
As for finding a Image Designer, join a PA or become buddies with one.
(the stat change will cost you at the most, a few credits or some chat time)
Stop whining and start playing....................
--
DarkCable





On the other MMO, most I know that started without this option implemented it after one way or another.for exemple, AO with surrender skill point (pretty stupid, but with their class system and level system not a big deal) and neocron with LoM pills, that you buy and make you loose some time and xp when you use them (well, that's how they worked when I left, but they changed it so often I guess it don't work like that anymore, if this game survived)

The point is not that ID have this, the point is, stat migration and profession change is one of the big advantage of SWG. Other game that don't implement such flexibility allow multiple account on the same server, not here.

What I fear is, What will be next? You have to find a master ranger to surrender a skill?

As I said, for me and probably for the big majority of the current player, it won't be a big issue. That doesn't mean that's not plain stupid.
People that need the most stat migration are newbie.
You'll say, they can still change it fast at the creation of the character; Great, will they know at this time what to put in there? NO, because they're newbies.

Will the ID charge for the service, Yeah, I think so, and at the speed the prices raise in this game, the only person that won't be able to pay for will be the newbies.

On the other hand, because now an ID is required for stat migration, some, I think will feel guilty, and charge much less than if it was not required but with the 10 minutes bonus.

Basically, what I say here, is this particular change, the ID Required for stat migration doesn't bring anything good for anybody. It's a loose-loose change.



--
How to make a link in those forums
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Oracle_Dilbert
Fri May 07, 2004 12:30 am
#132

You all should go to the ID forum and look at the "image designers by galaxy" post. It's stickied at the top. It will show you the "Full-Time Non-Grinding" Image Designers. FYI ALSO: Grinding for an ID takes maybe an hour...maybe two tops...so they shouldn't be that busy.Next, TH Shouldn't have said anything about prices...I myself and several other ID's that I know don't charge set prices...we have a reccomended tip list, but that's all we accept...tips. That may change after the revamp if we get swamped with people...but for now we are generous...so tip generously jj.On a final note...people upset about not being able to migrate your stats...relax...this is test center...and even if they DON'T change it, think of it like this...in real life you have to personally modify your stats by alot of time and work. Here you just have to see a ID to get it done almost instantly! May the Force be With Y'all!



Jar'Eldishku - Master Image Designer - Bria - Naboo - Silver City


Ender007
Fri May 07, 2004 12:31 am
#133






JanGaarni wrote:

Sounds like a good plan to me.


Mor work for the Image Designers.




Me too! I don't know any ID's but then their profession has sucked so why would there be. Everyone seems upset about this stat thing and complaining about the lack of ID's seem to forget that this publish will likely draw more people into the profession. Frankly I think people will complain anytime they lose independance, but it is the process of losing that independence that creates specialization and makes team work valuable.




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Galoopa
Fri May 07, 2004 12:55 am
#134






Makaldren wrote:





Drachan wrote:


You guys care to read, right? Stat migration still works on TC.. got it?
Now if the Devs say it's a bug and really take it out, then you may have a reason to cry, but right now it's a non-issue.










TH said in the starting post: Note: Players can no longer do their own stat migration, please consult an Image Designer for pricing.


'care to read' that?


If players are still migrating stats then it is a test center bug. TH's post is whatis intended to behappening and therefore continued stat migration is a bug or legacy issue, the purpose of the test centre is to identify bugs and neutralise them before they go 'live' elsewhere.


The purpose of forums is to identify player feedback on issues, as suchposting opinion and observations aftersomething hasbeen implemented fully is not helping the dev's over-much, the time is now. I do hope the ability to migrate stats remains in the hands of everyone (I'd still go to an ID to make it faster given choice) but if it does it is either because of a bug or the dev's changing their minds. Either that or you are saying TH was misinformed, possible but unlikely I would have thought.







Below is from the ID forum, the fact people are still able to migrate their own stats is in fact a bug:



How to do stat migration? - Player does it first on their screen, then they come to us to have it activated. (currently buggy, we aren't needed)



SOE: "Bringing a new generation to the world wise and demoralized stage ten years early."
PhoenixOrion
Fri May 07, 2004 3:32 am
#135

**edit**.


Get your CSR's ready, SOE.


Instead of making more people get Image Designer, you are going to have CSR's coming ingame to change everybodies stats.


I'd like to see what idiot decided to make Stat Migration ID-Only.






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spoiledbrat
Fri May 07, 2004 4:12 am
#136

When changes come people get hysterical without even trying it out first. The hysterical ones are the loudest.


Asking for Feedbackon the boardsis a good idea, but I dont think its representative for the whole playerbase. Please base decisions on the feedback of the players in game from the test center.


As a lot of people already have stated, I would prefer to have my HAM changed in 10 min by an ID rather than wait for days...I never have probs finding an ID






------------------------------------------------------------------------------------
One of the few players without an interest of becoming a jedi and never unlocking since launch
spoiledbrat
Fri May 07, 2004 4:17 am
#137






Stormkraken wrote:

Changing the stats migration to ID-only is the worst idea ever. I change my stats on a daily basis because of what I do in the game.


I am in the resource harvesting business and I tweak my stats daily to adjust for the different HAM cost ofsamping different resource by hand. Depending on how much BF and buff I have, sometime I can put more points into my MIND pools or sometime I can put more points in to ACTION pools. This is the way I play my toon, and I rather enjoy the peacefulguild chat, stats tweakingand see how long I can manually sampling resource without a break.


I was considering starting a 3rd toon so I can add more members tomy chain-gang.


The stats migration change is going to force me to stop what I enjoy about this game, which is tweaking my stats so I can continuously manual resource sampling while chatting away.


Thanks Dev, for all the wonderful changes that will ruin my game play, literally.







Lol, since when do HAM changes only take less than a day......



------------------------------------------------------------------------------------
One of the few players without an interest of becoming a jedi and never unlocking since launch
Makaldren
Fri May 07, 2004 4:48 am
#138

There is a very big problem with the stat migration being only possible through IDs, and that is the fundamental difference between the sort of people that become IDs (through choice, not holo) and those that would frequently tweak stats.


ID is a roleplay orientated profession that people who like being entertainers and tailors are interested in. They like having 'in character' discussions, hanging around cantinas or their own well decorated homes. Absolute combat effectiveness/effieciency is not allways high on their list of priorities. People who tweak their stats a lot, and thus are most effected by this change, tend to be those constantly seeking 'an edge', changing armour configs, professions (or until it is removed, holo-grinding). Such people are usually less concerned with social roleplaying, staying in characteror avoiding talking in game stats.


Does your average career ID really want to be innundated by the latter type of character and have them as their main type of client? People who will not be wanting to engage in roleplay, for whom substance not style is most important (you probably won't get to see their hair under the stun resist composite helms they won't want to take off as they need to buff to get into). Conversely, will players just wanting to get round to the next bout of PvP or PvE action really want to put up with someone who insists on roleplaying through the process becasue that is the most fun way to play for them. The lack of tolerance for 'pointless' social play is clear from posts on this and other threads. Both play styles are valid but they don't mix too well on an extended basis.


On occasion, an effectiveness-orientatedcharacter wanting a quick change and engaging in light roleplay might be ok for both parties, but for every little tweak? It would get very very annoying for all concerned and I am sure will ruin the game for many IDs.


Oh, and one last note - ElvisTheKing - I seriously doubt you have a clue what people want. I play a BH too and know the problems involved but I am not so arrogant or self-focused to think that just because I prefer a certain style of play this includes everyone else andthat the devs should work on only what interests me. I also play a CM and know from other boards you are an intolerantnerf-caller uninterested in balance as other more reasonable people are. And hopefully for the last time, CM's cannot throw at a target 90m away, the combat system does not allow target engagement at that distance (they are burst effect which explains range inconsistencies), and poisons are frequently resisted - so do not allways hit. Not wanting to resurrect that issue here but your continued bleating of the same, incorrect, arguements really annoys me.
Galoopa
Fri May 07, 2004 4:52 am
#139






spoiledbrat wrote:





Stormkraken wrote:

Changing the stats migration to ID-only is the worst idea ever. I change my stats on a daily basis because of what I do in the game.


I am in the resource harvesting business and I tweak my stats daily to adjust for the different HAM cost ofsamping different resource by hand. Depending on how much BF and buff I have, sometime I can put more points into my MIND pools or sometime I can put more points in to ACTION pools. This is the way I play my toon, and I rather enjoy the peacefulguild chat, stats tweakingand see how long I can manually sampling resource without a break.


I was considering starting a 3rd toon so I can add more members tomy chain-gang.


The stats migration change is going to force me to stop what I enjoy about this game, which is tweaking my stats so I can continuously manual resource sampling while chatting away.


Thanks Dev, for all the wonderful changes that will ruin my game play, literally.







Lol, since when do HAM changes only take less than a day......





Many of us do minor changes almost daily, they can be done over the course of a few hours. If we get a new suit of armor or weapon we move the stats a bit so we can wear it all, or use our specials better. Maybe we are able to find a crafter who make great powerups for encumberance one week, but then can't get any for the next week, moving our stats a few clicks can make a big difference. There is a lot of fine tuning that is involved to get ready for PVP, or PVE. This on our own is easy enough to accomplish, now we have to try and find an ID five or six times in a week to try and get the perfect fit we want? Nevr mind the annoyance and time wastage to us migrators, the IDs are going to start getting tells for little four and five point changes. I agree the IDs need more content. I think they should be able to do stat moves very fast, and when I change a profession and need large changes done I will take advantage of them and be glad to pay them. But to no longer have the ability to move my stats ten or twelgve points is a poor decision.



SOE: "Bringing a new generation to the world wise and demoralized stage ten years early."
michael_rem
Fri May 07, 2004 5:43 am
#140

Making stat migation ID only is a very bad decision.

I like to rearrange my stats, and i do it alot.


Giving ID's theskill to do it in 10 min = good idea

Taking migation from the 31 other classes = BAD IDEA.
ArkonPhoenix
Fri May 07, 2004 12:44 pm
#141

I did some testing by ID'ing myself tonight and here is what I've found out.


It seems like only 1.5 of the changes I make actually go through. What I mean with the .5 is that I was adjusting my hieght from the Min to the Max and it stopped at halfway. Although when I went to ID myself again, I was already at teh max height, even though the ID showed it at half. Very strange.


Still no idea how to use emotes. I'm suprised you guys havent told us how to use them yet, unless you knew they were broke before pushing it out to TC.


No one can use ID macros. This will mean that very few will go down the path of ID unless this is fixed.


I couldnt find any guiene pigs to experiment with, but testing on myself I see no new ridges (im a trandoshan), this is highly dissapointing as these are the most requested things from players on the live servers.


Just FYI, I have a Master Image Designer on 2 live servers and now 1 on TC (luckily I macroed it before the update). I ask that these issues please get fixed before it goes Live and ADD more hairstyles and tatoos to each race. If not, you will have a lot of dissapointed and confused players out there.




I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
DonovanB
Fri May 07, 2004 1:34 pm
#142

What a bunch of whiners. I swear, reading these forums is enough to make someone drop the game just to avoid being linked in any way to most of the people who post here.


Everything in this publish looks good to me. ID's now have a sold reason to exist, where money is- new members of the profession will follow.


Gratz to all IDs out there. Here's hoping you get more stuff in the future.



Stormkraken
Fri May 07, 2004 2:05 pm
#143






spoiledbrat wrote:





Stormkraken wrote:

Changing the stats migration to ID-only is the worst idea ever. I change my stats on a daily basis because of what I do in the game.


I am in the resource harvesting business and I tweak my stats daily to adjust for the different HAM cost ofsamping different resource by hand. Depending on how much BF and buff I have, sometime I can put more points into my MIND pools or sometime I can put more points in to ACTION pools. This is the way I play my toon, and I rather enjoy the peacefulguild chat, stats tweakingand see how long I can manually sampling resource without a break.


I was considering starting a 3rd toon so I can add more members tomy chain-gang.


The stats migration change is going to force me to stop what I enjoy about this game, which is tweaking my stats so I can continuously manual resource sampling while chatting away.


Thanks Dev, for all the wonderful changes that will ruin my game play, literally.







Lol, since when do HAM changes only take less than a day......




5 to 20 points of stats migration doesn't take very long, but it is very important to what I do in game! And it would ruin my game play enjoyment (both in time and financially) if I have to seek out an ID to migrate my stats.


Resource that comes intoshift stay in shiftanywhere from4 days to 2 weeks. And I usually only have to tweak about 5 to 20 points between my stats so I can initiate a single sample session without ever run out of action or mind bar. The only thing that will require my attention at that point isto click away the survey event window, which is positioned and sized to be seen by peripheral vision.


Using this method, it take very little attention to play SWG my way. And it give me the change to read a book, to watch TV, toresearch/study and to chat online. I spend hours doing this, running two accounts on one or two computers, and I was planning to expand to a 3rd account to increase my lot and yield.


From my experience as a full-time surveyer/harvester, I have to tweak my HAM regularly to accommodate for the following factors.



  1. The HAM cost per samplingof the resource.

  2. The HAM cost of using my stimB.

  3. The average healing to my Action bar from stimB.

  4. How much BF/wound I have, which slows down regen. (I do have to fight off random spawns)

  5. If I have been buffed.

  6. If I should accept or cancel the survey event to trade 300 action pointfor a chance of sampling the motherload.

With all these factors in play, I have been using statsmigration as a game feature almost on a daily basis. You may argue that when people get nerfed, they adapt to a new playing style. But on the flip side, if there is no enjoyable alternative, I might have to give up on the game.




Stormkraken Starstrider
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Thread Updated 04/06/04

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