Development Cycle Archive
Thread: Publish 8 Mini Publish Testing Feedback: Image Designer Revamp
DarkCable wrote:Curious........How many other online games let you change your stats after creating a character?????Giving the Image Designers this sole ability is not really a bad thing.Lets look at it this way,Old Way: Stat migration could take several daysNew Way: Stat migration could take up to 10 minutes.You do the math.....As for finding a Image Designer, join a PA or become buddies with one.(the stat change will cost you at the most, a few credits or some chat time)Stop whining and start playing....................--DarkCable
On the other MMO, most I know that started without this option implemented it after one way or another.for exemple, AO with surrender skill point (pretty stupid, but with their class system and level system not a big deal) and neocron with LoM pills, that you buy and make you loose some time and xp when you use them (well, that's how they worked when I left, but they changed it so often I guess it don't work like that anymore, if this game survived)
The point is not that ID have this, the point is, stat migration and profession change is one of the big advantage of SWG. Other game that don't implement such flexibility allow multiple account on the same server, not here.
What I fear is, What will be next? You have to find a master ranger to surrender a skill?
As I said, for me and probably for the big majority of the current player, it won't be a big issue. That doesn't mean that's not plain stupid.
People that need the most stat migration are newbie.
You'll say, they can still change it fast at the creation of the character; Great, will they know at this time what to put in there? NO, because they're newbies.
Will the ID charge for the service, Yeah, I think so, and at the speed the prices raise in this game, the only person that won't be able to pay for will be the newbies.
On the other hand, because now an ID is required for stat migration, some, I think will feel guilty, and charge much less than if it was not required but with the 10 minutes bonus.
Basically, what I say here, is this particular change, the ID Required for stat migration doesn't bring anything good for anybody. It's a loose-loose change.
You all should go to the ID forum and look at the "image designers by galaxy" post. It's stickied at the top. It will show you the "Full-Time Non-Grinding" Image Designers. FYI ALSO: Grinding for an ID takes maybe an hour...maybe two tops...so they shouldn't be that busy.Next, TH Shouldn't have said anything about prices...I myself and several other ID's that I know don't charge set prices...we have a reccomended tip list, but that's all we accept...tips. That may change after the revamp if we get swamped with people...but for now we are generous...so tip generously
jj.On a final note...people upset about not being able to migrate your stats...relax...this is test center...and even if they DON'T change it, think of it like this...in real life you have to personally modify your stats by alot of time and work. Here you just have to see a ID to get it done almost instantly! May the Force be With Y'all!
Jar'Eldishku - Master Image Designer - Bria - Naboo - Silver City
Me too! I don't know any ID's but then their profession has sucked so why would there be. Everyone seems upset about this stat thing and complaining about the lack of ID's seem to forget that this publish will likely draw more people into the profession. Frankly I think people will complain anytime they lose independance, but it is the process of losing that independence that creates specialization and makes team work valuable.
JanGaarni wrote:
Sounds like a good plan to me.
Mor work for the Image Designers.
Makaldren wrote:
Drachan wrote:
You guys care to read, right? Stat migration still works on TC.. got it?
Now if the Devs say it's a bug and really take it out, then you may have a reason to cry, but right now it's a non-issue.
TH said in the starting post: Note: Players can no longer do their own stat migration, please consult an Image Designer for pricing.
'care to read' that?
If players are still migrating stats then it is a test center bug. TH's post is whatis intended to behappening and therefore continued stat migration is a bug or legacy issue, the purpose of the test centre is to identify bugs and neutralise them before they go 'live' elsewhere.
The purpose of forums is to identify player feedback on issues, as suchposting opinion and observations aftersomething hasbeen implemented fully is not helping the dev's over-much, the time is now. I do hope the ability to migrate stats remains in the hands of everyone (I'd still go to an ID to make it faster given choice) but if it does it is either because of a bug or the dev's changing their minds. Either that or you are saying TH was misinformed, possible but unlikely I would have thought.
**edit**.
Get your CSR's ready, SOE.
Instead of making more people get Image Designer, you are going to have CSR's coming ingame to change everybodies stats.
I'd like to see what idiot decided to make Stat Migration ID-Only.
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When changes come people get hysterical without even trying it out first. The hysterical ones are the loudest.
Asking for Feedbackon the boardsis a good idea, but I dont think its representative for the whole playerbase. Please base decisions on the feedback of the players in game from the test center.
As a lot of people already have stated, I would prefer to have my HAM changed in 10 min by an ID rather than wait for days...I never have probs finding an ID
Stormkraken wrote:
Changing the stats migration to ID-only is the worst idea ever. I change my stats on a daily basis because of what I do in the game.
I am in the resource harvesting business and I tweak my stats daily to adjust for the different HAM cost ofsamping different resource by hand. Depending on how much BF and buff I have, sometime I can put more points into my MIND pools or sometime I can put more points in to ACTION pools. This is the way I play my toon, and I rather enjoy the peacefulguild chat, stats tweakingand see how long I can manually sampling resource without a break.
I was considering starting a 3rd toon so I can add more members tomy chain-gang.
The stats migration change is going to force me to stop what I enjoy about this game, which is tweaking my stats so I can continuously manual resource sampling while chatting away.
Thanks Dev, for all the wonderful changes that will ruin my game play, literally.
Lol, since when do HAM changes only take less than a day......
spoiledbrat wrote:
Stormkraken wrote:
Changing the stats migration to ID-only is the worst idea ever. I change my stats on a daily basis because of what I do in the game.
I am in the resource harvesting business and I tweak my stats daily to adjust for the different HAM cost ofsamping different resource by hand. Depending on how much BF and buff I have, sometime I can put more points into my MIND pools or sometime I can put more points in to ACTION pools. This is the way I play my toon, and I rather enjoy the peacefulguild chat, stats tweakingand see how long I can manually sampling resource without a break.
I was considering starting a 3rd toon so I can add more members tomy chain-gang.
The stats migration change is going to force me to stop what I enjoy about this game, which is tweaking my stats so I can continuously manual resource sampling while chatting away.
Thanks Dev, for all the wonderful changes that will ruin my game play, literally.
Lol, since when do HAM changes only take less than a day......
Many of us do minor changes almost daily, they can be done over the course of a few hours. If we get a new suit of armor or weapon we move the stats a bit so we can wear it all, or use our specials better. Maybe we are able to find a crafter who make great powerups for encumberance one week, but then can't get any for the next week, moving our stats a few clicks can make a big difference. There is a lot of fine tuning that is involved to get ready for PVP, or PVE. This on our own is easy enough to accomplish, now we have to try and find an ID five or six times in a week to try and get the perfect fit we want? Nevr mind the annoyance and time wastage to us migrators, the IDs are going to start getting tells for little four and five point changes. I agree the IDs need more content. I think they should be able to do stat moves very fast, and when I change a profession and need large changes done I will take advantage of them and be glad to pay them. But to no longer have the ability to move my stats ten or twelgve points is a poor decision.
What a bunch of whiners. I swear, reading these forums is enough to make someone drop the game just to avoid being linked in any way to most of the people who post here.
Everything in this publish looks good to me. ID's now have a sold reason to exist, where money is- new members of the profession will follow.
Gratz to all IDs out there. Here's hoping you get more stuff in the future.
spoiledbrat wrote:
Stormkraken wrote:
Changing the stats migration to ID-only is the worst idea ever. I change my stats on a daily basis because of what I do in the game.
I am in the resource harvesting business and I tweak my stats daily to adjust for the different HAM cost ofsamping different resource by hand. Depending on how much BF and buff I have, sometime I can put more points into my MIND pools or sometime I can put more points in to ACTION pools. This is the way I play my toon, and I rather enjoy the peacefulguild chat, stats tweakingand see how long I can manually sampling resource without a break.
I was considering starting a 3rd toon so I can add more members tomy chain-gang.
The stats migration change is going to force me to stop what I enjoy about this game, which is tweaking my stats so I can continuously manual resource sampling while chatting away.
Thanks Dev, for all the wonderful changes that will ruin my game play, literally.
Lol, since when do HAM changes only take less than a day......
5 to 20 points of stats migration doesn't take very long, but it is very important to what I do in game! And it would ruin my game play enjoyment (both in time and financially) if I have to seek out an ID to migrate my stats.
Resource that comes intoshift stay in shiftanywhere from4 days to 2 weeks. And I usually only have to tweak about 5 to 20 points between my stats so I can initiate a single sample session without ever run out of action or mind bar. The only thing that will require my attention at that point isto click away the survey event window, which is positioned and sized to be seen by peripheral vision.
Using this method, it take very little attention to play SWG my way. And it give me the change to read a book, to watch TV, toresearch/study and to chat online. I spend hours doing this, running two accounts on one or two computers, and I was planning to expand to a 3rd account to increase my lot and yield.
From my experience as a full-time surveyer/harvester, I have to tweak my HAM regularly to accommodate for the following factors.
- The HAM cost per samplingof the resource.
- The HAM cost of using my stimB.
- The average healing to my Action bar from stimB.
- How much BF/wound I have, which slows down regen. (I do have to fight off random spawns)
- If I have been buffed.
- If I should accept or cancel the survey event to trade 300 action pointfor a chance of sampling the motherload.
With all these factors in play, I have been using statsmigration as a game feature almost on a daily basis. You may argue that when people get nerfed, they adapt to a new playing style. But on the flip side, if there is no enjoyable alternative, I might have to give up on the game.