Development Cycle Archive

Thread: Publish 7 Feedback: Open Discussion

Sipu
Wed Mar 17, 2004 12:07 am
#131






Thunderheart wrote:







They are NPCs in the Corellian Corvette.







MAn this make me laugh.. i mean tht is all about? A dungeon?!?!?! i don't want to troll arround but my disapointment is up to roof atm... i mean i was waiting so much this publish even i am not a DE.. but SWG is all about droids after all.. we should see more droids beeping arround cities and in wild then blody mounts is a sci fi mmo as much as i know...


But giving us a droid module to make the old droids 1k ham plus.. and nerfin their armor.. i don't think is enough.. and all this publicity whit the wall paper to find out that they are just some poor npc's in a pitty dungeon...


I know the dev's didn't mention anywere about new droids appeareance.. but when you see a whole publish called "droid invasion" you expect at least that..



Errlor
Wed Mar 17, 2004 12:21 am
#132







Goucho wrote:
Non CH pets are now worthless... As i bio engineer i made 1800-2800 ham with mid 20's kinetic pets for me and all my friends and for sale. Which imo are useful but not overpowered.Now they are all worhtless. If you don't want us using pets without being a creature handler why did you give em to us in the first place? Put it back please or at least put the final nail in the coffin and just remove non ch pets.





I just ran into the same problem, except the pet *was* a CH pet. Spent several hours gathering DNA, experimenting, crafting templates, fighting critical failures to make a few sub-level 20 pets. I gave a noob Novice CH a level 12 Kaadu with 4500 HAM, 150-160 dmg, < 20 resists and special attacks. As a novice BE, I felt pretty proud of this. After she tamed it, she got the message that the level or stats needed to be adjusted. Knowing that adjusting the level would make the pet useless for her, we elected to adjust the stats. Well, the level 12 Kaadu with 1300 HAM, 80 dmg, no resists and no specials is just as useless to her.


My point is, why should a BE bother spending hours gathering resources, experimenting and making a decent entry-level (non-CH or) CH pet, only to have it nerfed into a worthless NPC? As a Master CH, I could have saved myself a bunch of trouble and just tamed her a carrion spat or a wild kaadu and ended up with something better at a lot less effort.


I understand the need to balance gameplay, however if I spend all the time and effort into actually making something worthwhile (if a Kaadu can be considered worthwhile), then that item SHOULD NOT be nerfed. If that level 12 Kaadu didn't belong in the game, then I should never have been able to create it in the first place.


Errlor (Wookiee, Master CH, Bio-Engineer)
Valcyn

MatBrown
Wed Mar 17, 2004 12:30 am
#133






I'd like to point out to people who are complaining about the lack of new combat droids and combat droid chassis just exactly why we don't have them. It's not that the Devs didn't want to give them to us, in fact, the devs did have plans to add them to the game, the graphics for them were even finished. However, a small, but very vocal, group of players badgered the devs into canceling the combat droids and the droid commander profession that was to be the method to keep the high level combat droids balanced in the game. I do applaud the devs' commitment to maintaining balance, they were under a lot of pressure to just add the combat droids and throw balance to the wind. They didn't do that, they knew that would have devastating and irreparable effects on game balance. But they did pull the combat droids and droid commander due to their belief that it was what the players wanted. We need to let them know that isn't what most of the players wanted. Even, it seems, most Droid Engineers didn't want that. Just a very small but VERY vocal group. Maybe we need to get them to put up a forum poll to see what the majority of players actually want, not just the loudest, not just those most willing to spam their opinions over and over in a thread until they look like a majority, not just those willing to flame anyone who disagrees with them until no one will post disagreements, but an actual majority. Let's see how many people actually want high power Combat Droids, even with the Droid Commander profession that must go with them to balance them.



Runesabre has expressed that he is hesitant to add a new profession that would cater to the same play style as an existing profession. I would like to take this opportunity to address this issue as well. Pistoleer and Carbineer and Rifleman all cater to the same play style. Fencer, Swordsman, Pikeman, and to a lesser degree, TKA, all cater to the same play style. The crafting classes pretty much all cater to the same play style. But none of this is a bad thing. For example, I have a buddy I play SWG with, and we have very similar play styles. In most games we play together we have to work hard to not just end up with carbon copy characters. With SWG it was easy, we were able to find different professions that both catered to our similar play style. The options and variety SWG offers to a single play style are one of its biggest strengths. Why not offer that to players who want to have minions fight for them as well? Some will choose creatures, some will choose droids. No, no one wants to see the class be an exact duplicate of Creature Handler, but Droid Commander doesn't have to be any more different from Creature Handler than Carbineer is from Pistoleer or Weaponsmith is from Armorsmith. Yes, we want you to do a good job of it, I don't think anyone is going to say that is a bad idea, but I also don't think that having multiple professions catering to a single play style is a bad thing, I think it's one of the strengths of this game.



So, my invitation to other players is, if you want to see the new combat droid chassis and high level combat droids that we have been hoping for, let the Devs know. They are listening, we just weren't making ourselves heard.



My challenge to the Devs is, post a forum poll, see what a real majority of players want. Counting up posts will give a skewed result. We know it turns very slowly, but it's not too late to turn this boat around.
KaernLegorah
Wed Mar 17, 2004 12:33 am
#134






Mack_Dorgeans wrote:


2. Jedi should not be able to use these weapons to "hide" that they are Jedi because part of the point of beingone is to risk discovery (at least as currently implemented).


Quite a few Jedi have made mention that they were never able to use the Republic Blaster the way everybody else could. Just an FYI


However, removing these weapons also threatens to make even more rare the near extinct species known as pure crafters. Since the pets they can use (droid or biological) are not able to protect against, or even slightly distract, the average random spawn mobs found on "starter" planets (let alone a place like Dathomir), and the weapons they can use as non-combat professionals are a joke, crafters must either have player bodyguards escort them on their harvester rounds, or they must count on always running away from trouble using speeders. A game already too focused on combat content and economically helter skelter should be finding ways to ENCOURAGE crafters, not make their lives harder.


Master Artisan + Master (Tailor, Weaponsmith, DE, Armorsmith, Chef, Architect) + Master Merchant = 203 skill points. That leaves you 47, so pick two of the following: Pistols 4, Rifles 4, Carbines 4, Ranged Support 4. If you want to fully dedicate yourself to crafting, that's the price you pay. Try telling a Bounty Hunter that he's out of luck when he wants to dabble in..... anything useful at all. Actually, don't try that because you'll get flamed like crazy and it will be a waste of time. If you want more combat skills, then give up some of those Merchant skills. Balancing your combat and non-combat skills, that's the name of the game.


I always thought that the trade-off for having a couple weapons that could be used for full damage without skills was really terrible to-hit chances, no speed mods, etc. It seemed a fair trade, because though unskilled players could fire a very dangerous weapon, they were always taking a big chance that misses, lack of speed/damage modifiers, etc. would mean they'd get pummeled anyway. This was a gamble they could choose to take or not, as they wished.


If you're going to get pummeled with a good gun, then what does it matter? The speed mods isn't a good arguement, since Body Shot 2 in the Marksman Pistols line doesn't have a large delay, and you can easily get a very fast and very powerful Republic Blaster if you're willing to dish out the money for it. The accuracy mods aren't such a big deal, since the Republic Blaster is already very accurate at long range.


The gun is just FAR too powerful to give to people with little Pistol skills (or even none at all).


Now, given that there ARE good reasons for not wanting high-yield weapons to be usable by just anyone, why not come up with a THOUGHT-OUT alternative that offers another option once the nerfs are put into effect? For example, what about having a skill level experimentation option on craftable weapons? That way, weaponsmiths could sell default stat weapons that could be used by low-skill or no-skill players. Keep a solid accuracy penalty (and the fact that unskilled players can't use specials is a big counterbalance already), and players still have some options for personal defense even though the easy-leveling and other loopholes are dealt with.


That defeats the entire purpose of the certification system.


Or, if a new experimentation stat is too difficult to handle, how about some new loot-only weapons -- dropped by low-end mobs -- that anyone can use, but are hampered by the same counterbalances as above? Frankly, considering how rare the slug-thrower carbines are, they don't seem to be a huge problem anyway. Republic blasters, ascraftable weapons that can be churned out infinitely, are more problematic.


You don't seem to understand that Pistoleers (and I'm sure Carbineers too but I don't read their forum) don't like you using the gun. At all. Not even a little bit. Seriously, really don't like it in the slightest. Actually, more like hate it. Most Pistoleers want the certification for the Scatter Pistol (the BH gun) to be in the Pistoleer tree too (I disagree but that's my opinion). It's not just a question of the gun being powerful; it's also a question of giving each combat profession the respect they feel they deserve. Carbineers and Pistoleers get kicked in the hoo-ha's plenty enough already without having the added frustration of seeing a 3 Entertainers run by with Republic Blasters right as Mr. Over-powered Rifleman deals the Death Blow.


Sorry, you don't like losing the gun, but these people didn't want you to every have it in the first place and they're fully justified in feeling that way. Having dummed down versions of the weapons isn't going to cut it.


Anyway, the point is, some give-and-take should happen so people who don't want to be combat professionals aren't forced to have combat skills just to get around and do their already tedious chores. By all means fix the exploits if that's what they're deemed to be, but give people other, balanced, options at the same time as the nerfs.


It's not a nerf, it'sa fix. Don't call it a nerf, when it's not a nerf. The certification was busted, and now it is fixed. Just because you get the short end of the stick doesn't make it a nerf.You're not going to get any sympathy from Pistoleers or Carbineers due to the crap-tacular state they're in. They will argue the point into the ground that it is their weapon, and not yours. You want give and take? Give me your Republic Blaster, because they've taken away your certification for it. There's your give and take.


Sorry you don't like losing the gun, but it never should have been in your hands in the first place.










----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
Errlor
Wed Mar 17, 2004 12:39 am
#135






KaernLegorah wrote:
And how would you like them to thoroughly test it?
. . .The resources and time just aren't available on this one. Get real buddy.



I'm calling B.S. on this one. SOE is a huge company worth millions (billions?) and they are collecting a tidy sum in revenue from their online MMORPGs. They are selling a subscription based service for a game based upon extreme marketing hype, empty promises and a customer base loyal to a franchise. If they really want to make a quality product and make their customers happy, then they will address the known issues as expressed in these forums by whatever means necessary. Hell, I'm sure there are a multitude of players that would be willing to sign NDAs, pay extra monthly fees or whatever to become jedi characters on Test Center. Not to mention, there are several hundred thousand quality developers out of work right now that would love to go to work on repairing and enhancing this game, many of which can be hired at a fraction of the salary they were making 2 years ago.


Get Real? Sure, the reality is, keeping the existing customers as a source of income by dribbliing out "enhancements" like lighting fixtures and moving objects as the best thing to come out of a major publish? Hyping up Jedi's, Imperial Crackdowns and Droid Invasions sounds like marketing hype to lure in new customers and previous customers that got disgusted and left.


The reality is SOE doesn't really care, they got your 15 bux this month.


Errlor


JDINMG
Wed Mar 17, 2004 2:05 am
#136

the only thing id like to ask for is a confirmation box when applying re buffs, we dont need to re-apply a buff that wont change that should only have been included with the randomness im sure someone would pay me 50k to give them all 3k hits to each stat now its worthless and i have waste many buff packs by accidentally clicking on someone PLZ give us a confirmation box on the re-apply


also a better way to make a list of people tipping would be nice since bank tips can be forged and im sure ive had a few



Navir
Legacy Inc.
MDM/TKM
Legacia, Rori
Ahazi

-=There is no such thing as a stupid question... just stupid people!=-
Haruspex77
Wed Mar 17, 2004 2:32 am
#137

The disappearing newly-purchased item bug is back with a vengance. I bought a high priced item (crafter apron with architect skills)that disappeared on a speederbike ride home. Didn't even take a shuttle.


Would have sent SOE medical bill for heart attack, but it came back on relog



Techdevil
Wed Mar 17, 2004 2:52 am
#138

Droids


The combat droids are less than effective!...low powered weapons to maintain balance i can understand, but such low HAM/Resists is plain crazy. Glad i'm not a DE right now. Combat droids need to be able to help in combat, make them tougher.


Crafting


The few Master crafters that i talked with last night were impressed with the crafting changes. They didn't want them altering back again but were having problems logging into the forums. Keep the changes.


Everything else seems ok but not had time to test all the others yet, those i did get time to look at seemd positive changes.





Reemus (PM) Lowca

Romin (RSO) Farstar

Nightshade Testcentre
alphadelta
Wed Mar 17, 2004 2:58 am
#139

Maybe I was too hasty.


1 client crash later and me badges are back.


Only on one character though lol



Adarr Hu'an


Lavias
Wed Mar 17, 2004 3:05 am
#140

>>>>>>>>>PLEASE DONT REMOVE THE EXPERIMENT CHANGES<<<<<<<<


They are the best what you ever implemented ...i am crafting BETTER items with greatest resorces and now the Quality of the resorces really matter

Now you can make REALLY BETTER quality when you are a fulltime crafter and care about all resorces


>>>>>>>>PLEASE DONT REMOVE THE EXPERIMENT CHANGES<<<<<<<




---------------------------------------------------------------------------
Afo-Store (located near Coronet at -111 -5555)
Enhances 890-920 Power / 11k+ Duration / ~30 charges / 89 MedUse
Stim B,C,E,E (2 diffrent Es one for master medic and one for non masters better than stimD)
Peaceman
Wed Mar 17, 2004 4:39 am
#141






MatBrown wrote:






Peaceman wrote:

Since this last publish, my framerate has dropped to almost slide-show quality.






I have been having to use "/flushGraphicsResources fullReset" every few minutes in big cities today. Something happened.






I rolled back my video card drivers, issue fixed. I had updated to the latest Nvidia drivers for my GeforceFX while the servers were down, andthat was when the problem started.



Self-realization. I was thinking of the immortal words of Socrates, when he said, "I drank what?"
aibo220
Wed Mar 17, 2004 4:40 am
#142

I believe you stated before that we will be able to take our guns out of their crates now to get some trash we didn't buy since you "developers" are moronic theifs...


Why are my guns still stuck in crate?




"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

Seshemw
Wed Mar 17, 2004 4:46 am
#143

Hey Kaern, how many skillpoints does a master doc, master BE have left over?

Not even enough to get to business three in artisan and get a vendor, I can tell you that. Uncerted weapons were a boon, and in the hands of the unskilled, NOT unbalancing IMO.

Oh, and what's with Certs only appearing in ONE tree? Why not novice pistoleer AND novice smuggler, novice commando, novice bounty hunter, etc? They all have the same prereq in pistols after all.



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
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