Development Cycle Archive

Thread: Patch Notes for Publish 8

EnzoQ
Mon Apr 12, 2004 9:47 pm
#131


Merchant barking modules.... you're kidding, right? The spam in Theed and Coronetisone of THE MOST ANNOYING things that I have to put up with in this game. I would definitely recommend... no, IDEMAND that you also include an option in the options menu to ignore all spam that is put out by these modules. If I wanted to deal with spam in SWG, I'd buy an account for all of the people responsible for all the spam in my hotmail account and give them my in-game name and have them send it all there too. But I don't do that.You know why? BECAUSE I DON'T WANT TO DEAL WITH IT. I spend a good part of that 10-minute wait period for the shuttles at shuttleports updating my /addignore list every time I fly through Coronet or Theed. Speaking of this 10-minute wait, wasn't this supposed to be reduced to 5 minutes? I seem to remember a post like that... I can drive to any location onthe sameplanet in about 10 minutes, and that's if they're really far apart. I NEVER use the planetary shuttles, they're a waste of credits and a waste of my time. The only one I even think of using is the one in my city, and that's only if I'm going to a starport, and THAT'S only if I can't drive there faster. The whole "wait time" issue is at the STARPORTS. Star, Shuttle... they're both "S" words, so I can see how you got them confused, but guys, really... Try playing your game for 30 minutes, and try going from Talus to Lok, or from Lok to Dathomir... you probably won't make it to your destination.


One more thing, about the ridiculous vehicle maintinence costs being enforced now... Any chance that you're going to lower the maintinence costs? My car doesn't break down after I drive 50 miles, why would my speeder do that? It's definitely much more advanced as far as technology is concerned... So did the people in the Star Wars universe not figure out engineering as well as we did in this universe? Did they not move past the "tying things together with dried vines" stage of construction? I don't spend every other paycheck that I recieve on fixing my car... why should I do it for my speeder? This is a universe where they have spaceships and laser guns, people... I think they put things together with more than just Elmer's glue...



-----------------------------

WHOAREYOU
Big_Swifty
Mon Apr 12, 2004 9:55 pm
#132

I am dumbstruck. I saw clearly written comments (not written like a political speech) by Red Names prior to this publish saying that


1. Pistoleer specials were going to be fixed in this publish


2. The random vulnerability-shifting problem with PSGs was going to be fixed in this publish


The comments were not things like "we are looking at addressing the issue where the vulnerabilies of PSGs seem to change as a player crosses server boundries, and this issue may be corrected in the upcoming publish" They were quite clear - these issues were to be fixed.


I can pull quotes form as far back as July where Red Names have said "this will be fixed in the next patch", "this will be fixed in the combat balance, currently scheduled for January" etc.


This is un-freakin-real.


I am all for driods being rebuilt etc., but the enormous list of things in this game that are broken need to be addressed, and not through talking about it being fixed, but by bloody well fixing it!



ØþeasCommander, In Her Royal Highness' Secret ServiceTempest's oldest surviving Armorsmith no longer
+32 Armor Experimentation, +20 Force Experimentation, +20 Force Assembly, RIS Certified, etc.
Universal Exports Armor: Riverlands, Corellia **CLOSED**

- I support going back in time to 1967 You can too
Ainwyn
Mon Apr 12, 2004 10:03 pm
#133

Te two droid modules that caught my eye are complete nerfs for 1 full elite profession and at least 1 line on 2 basic professions.

"Added an Interplanetary Survey Droid - This droid is capable of using survey tools and traveling to other planets to report on the resources present on that planet."

Okay... so what do we need with the survey line of Artisan? Now the only reason to master artisan is to be able to make vehicles and a limited number of parts for other professions... big whoop. Someone early in this thread mentioned that the droid not only says what is on a planet, but where the highest concentrations are. Anyone can place a harvester. If anyone can also use these droids, what then is the use of the survey line of artisan? This droid module should be usable by arisans only and should use the survey skill and or -not- give locations of concentrations.

Someone later in the thread asked what the use was if these also do not provide stats, well, stats of many resources have been catalogued in places like SWGcraft. Plus, with grinders, quality doesn't matter. With bad crafers or ones who simply do not care, likewise, quality does not matter.

Yes, this droid module will likely provide more incentive for some to mine more materials and so create more of supply of them in the market and thus lower (hopefully) prices, but at what cost?

"Added Creature Harvester Module to the DE skill tree: This module will allow any character to program and control an equipped droid to advance on the look-at target of the player and harvest the resources on the creature. The player can preset the droid to harvest one of the three types: meat, hide or bone. Or the player can just let the droid pick a random resource type."

This could be a complete and utter nerf of the ranger profession and the creature harvest line of scout. As has been mentioned before, a person with -only- novice scout and a combat template can out kill and thus out harvest a ranger or master scout. If this is tied to the harvest ability of the droid owner, then it -might- be a helpful thing but it still is a relative nerf of ranger. This module should only be usable by rangers to give them the increased harvesting ability they -should- have.

Yes, this droidm module will likely increase the supply of creature harvested items which -may- drive down the price of them, but, again, at what cost?

Yes, I would likely, as an armorsmith, benefit directly from both of these modules, but I am willing to look beyond just my own selfish needs or desires and I am dismayed at the nerfs to the artisan, ranger, and scout professions these will bring.



Tess (Ainwyn) Dle'kkar
12 point, RIS certified, Master Armorsmith
Wild Side Armor
Rogues Landing, Corellia (4404,2619)
Kettemoor
http://www.rogueslanding.com/wildside/
Ehecu
Mon Apr 12, 2004 10:07 pm
#134

Fixed Vehicle Healing on Travel "exploit": Let's talk about this, shall we? As a MCM/MP, I can only get about 5k missions on my home planet of Naboo, and only in the high 9ks on Dantooine (which costs me a crapload of money to get to anyway). With mission prices like that, and seemingly random MOBs attacking my swoop daily, HOW, pray tell, do I earn money when I have to keep repairing my swoop? And I mean, k'mon, Dantooine doesn't even have any garages outside of player cities! Yeah, I used that travel "exploit," but can you blame me? Both the rate at which vehicles decay and the price of repairs are ridiculous, and there is no way I can remain profitable and still keep my vehicles in good condition. It wouldn't be so bad, but when I get incaped and whatever I was hunting is in the mood for swoop, it gets disabled in about two hits. TWO HITS! Only two hits and the 30k I spent on that swoop is wasted. I appreciate you letting us spawn them in the wild now, but honestly, even if I stay out of trouble, the thing decays so fast that before I know it I'm paying 9k for another repair. PLEASE reduce the price of repairs so they're reasonable and affordable.

The one Pistoleer fix: I appreciate it, but there's still the matter of our 10 broken/redundant specials, our broken dodge (simply doesn't work on some terrain), and the fact that we fire slower than riflemen. True, they need extra mods to hit the speed cap with some rifles on some specials, but we can't hit the speed cap on either of our properly working specials at master unless our gun is über fast. I believe fanshot (our highest DPS with pure master) requires a 1.6 speed or lower. Last I checked, at master, no skill tapes or extra mods, you could shoot all your specials at one shot per second with a 4.0 rifle. If you don't need nerfing then we need a MAJOR boost to speed mods, as well as a .5 cap. Even with the lowered cap, it does jack squat for anyone but the MP/BH+P Line unless we get extra speed mods. Riflemen get more speed mods because their rifles are naturally slow. Fair. Riflemen get two to three times our damage because their rifles are naturally slow. Fair. Both? FAR off balance and utterly unfair.

I'd say more but quite honestly I'm too pissed to think straight now, after reading through what I just typed and realizing the truth in it all... if it's any consolation, thanks for the new droid modules. Hopefully it'll help me in my new career of selling power -_- Yeah, a MCM/MP selling power, you heard me right.



Ehecu
Rebel Alliance
Warrant Officer Second Class


"Yes I know my enemies, they're the teachers who taught me to fight me."
Ceroshin
Mon Apr 12, 2004 10:08 pm
#135

Bait, meet switch. Gotta love fraud, eh?



"Very true, if there was one thing that Hitler, Stalin, Napoleon, and Castro all had in common, it was their total and absolute hatred of helvectica fonts."
--Welwood

"Dad...The Combat Balance ran away...the Devs can't seem to find it"
--Garvin
Shazeen
Mon Apr 12, 2004 10:10 pm
#136






Dewdus wrote:




SWG-Runesabre wrote:





jonyank wrote:

Uh, what about the promissed fixes to the hermit badge quests?








Unfortunately, there were many technical issues involved with fixing the Hermit badge quests. I have rescheduled the fixes for the Hermit badge quests for Publish 9 now that we have a clearer idea of what is wrong and how much time it would take to fix them. Sometimes, things appear more simple on the surface than they really are once we figure out the problems and this turned out to be one of those times.






Could you please address the seeming lack of any fixes to combat in the patch notes (other than one for pistoleer)? I know that you have postponed the combat revamp scheduled for publish 8, but were were under the impression that there would be a substantial number of combat bug fixes in publish 8.




Here Here!


I was under this impression as well, and not seeing any real combat fixes is disturbing to say the least. Even the one fix we did get was supposed to have gone in in Publish 7, so overall, as a combantant Im feeling just a bit slighted.






~ Blanchbaca ~ Master Rifleman / Master Chef ~ Flurry || Orim ~ Master Pistoleer / Master Smuggler ~ Scylla ~


PadawanToo
Mon Apr 12, 2004 10:12 pm
#137



Popojiju wrote:

It absolutely sucks that after 43 pages of replies, you only changes Shuttles to 5 min..

Anyways, 1st bug found -

BH Mission terminals do not work anymore after Pub 8

Wookiee armor I had in my inventory and equiped ( 3 sets) alll dissapeared after Pub 8 hit. I just bought them today. (before the publish)






/agree

And I'm a little relieved that my armor wasn't the only set to disappear.
DarkenJal
Mon Apr 12, 2004 10:20 pm
#138



Fromme wrote:

Great Job......

Good Publish...

Anybody crying over the fact that you still have to wait 10 min for a shuttle isn't the right kind of person that should be playing this game anyways..... There are plenty of things to do while you wait for the shuttle:

- relax and smoke a cigarette (for smoker's only I guess)

- craft something in-game

- craft something out of game

- play with your children for 10 min. god knows ever since this game came out children all over the world have been getting ignored...

- smoke a joint (for smokers and non-smokers)

- get something to eat (I've probably lost 10 pounds so far cause I'm to busy killing stuff or crafting stuff)

- talk to another player in the game (not enough of that at the starports as it is... I've never been to a silent airport)

- give the diapers a rest and actually get off your butt and go to the washroom on your own.

There's a few things to keep in mind while you wait for your precious shuttle to arrive.

Thanks,







well, if that is what you like to do during your time, have at it.

if this is what keeps you interested at the star port, then if they change it, wait for 2 of them and smoke your joint, eat your food, play with your kids. i don't care.

i personally don't care about your pot headness, or your kids or how much you weigh. i want to get from point a to point b faster than 30 minutes.

have a nice day
The_Great_Destroyer
Mon Apr 12, 2004 10:21 pm
#139

On the note of Wookiee Armor, ceremonial armor is nice and all, but when can we expect to see something a little bit more effective?



Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

Nef01
Mon Apr 12, 2004 10:27 pm
#140

the droid thing looks cool, but man, the pistoleer fix is disapointing, more then half its specials are broke.
Bryan1138
Mon Apr 12, 2004 10:31 pm
#141

Sounds like we are going to have some really good utility droids! Gold star for the Devs today.



Bryan1138
aka Bryan'sa Fickset on Bria

WS resource fire sale at: 890, -4700 on Correlia 500 m east of Coronet, Bria server!
aka Bryanosk on Radiant

Juling
Mon Apr 12, 2004 10:35 pm
#142






LeBob wrote:

Runesabre


I'm concerned about the droid barking capabilites.......... as is now, we can /addignore someone that is being innappropriate or hogging the space in a chat window, however, (that I know of) NPCs cannot be /addignored

so this means that while in Coronet, nobody will be able to read spatial because there will be 50+ spam bots there


I suggest that NPCs particularly these barking droids will be /addignore-able


thanks








That's pretty much what I came onto this thread to say


/agree


Coronet spam is awful as it is, please don't make it worse. I'm personally in favour of removing this module altogether. Or.. perhaps if you /addignore the owner, all his merchant bots are also automatically ignored? I'm sure that can be done. This will prevent people from simply changing their droids once a week or so!

ArkonPhoenix
Mon Apr 12, 2004 10:41 pm
#143

Vehicles / Mounts
  • Vehicles will no longer auto-heal when left out and stored after a player has taken a transport to another location.

  • NOOOOOO!!!!! LOL I guess it had to happen sooner or later :-)



    Now how about making permanent colors to vehicles, since no one paints there vehicles anymore once they found out it fades after a couple days.





    I just hit a bunch of buttons and hope everything works out.

    Click here for "Arkon’s Ideas and Suggestions for SWG".
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