Development Cycle Archive

Thread: Publish 6 Feedback: Imperial Crackdown

Mrjuice
Thu Feb 12, 2004 11:58 am
#131

The Imperial NPC presence needs to be increased tremendously as well as removing any FP gain for "camping" one of the Imp controlled cities and farming the Imp NPCs. Plz consider making the Imp controlled cities practically invulnerable to Overt Rebel assaults, similar to how DAOC made their Frontier Gates (Vast Amounts of Insanely high HP Npcs protecting those areas).


As of now, this patch theme is really "REBEL FP BLOWOUT !"


I do enjoy the timers though on the new Buff Icons very nice addition. Just need a way to (shift + right click) or some method to remove buffs when desired.

killabyte
Thu Feb 12, 2004 12:03 pm
#132

I'm very dissapointed with the Imperial Crackdown.


I spent time in kor vella on Tarquinas and i saw no storm troopers... none. I went back 5-6 times at different times during the day and it was still empty.


On tatooine in bestine, I saw all of two storm troopers.


Wow, some imperial crackdown!


-iyepo



.......::: Iyepo Tatue ::::.......

.......::: Imperial Colonel ::::.......
SiliconSmiley
Thu Feb 12, 2004 12:05 pm
#133






Mrjuice wrote:

The Imperial NPC presence needs to be increased tremendously as well as removing any FP gain for "camping" one of the Imp controlled cities and farming the Imp NPCs.




There are posts from Rebels that state that there is very little or no FP gain from the storm troopers spawning around the NPC towns.

If you want cities to be impenetrable to Rebels, then get a bunch of your imperial goons to pull out their AT STs and take charge.





Dr. Ewrrl - Drier than Dood's Martinis -
"Oh, my, god. Illien, look at Ewrrl's butt." Vespasian

SiliconSmiley
Thu Feb 12, 2004 12:12 pm
#134






WookieInLaw wrote:

Out of nowhere an Imperial Shuttle comes out of the sky, and out pop a gaggle of dark-armored Stormtroopers. Hey, free FP, right?


Yeah, we thought so until my wife got incapped in one shot! Let me just say that this battle was AMAZING! It was a break from the normal mission routine, it was unexpected, and most of all, IT WAS FUN!!!




I saw an Imperial shuttle while I was out hunting with a group on Rori. RORI!!! It's as backwater as you can get an there's an Imperial shuttle landing 1km from the middle of nowhere dumping out a ton of Imperial troopers.


I almost didn't believe my eyes. I just caught a glimpse of the shuttle landing from behind the tortons we were hunting. I sent my graul to keep the torton occupied while I ran over to double check what I saw. The shuttle looked awesome! Straight out of the movies. Animation was a bit funny, it just kinda glided down close to the ground and a bunch of Troopers spawned around it, but it was good enough.


Great job! Kudos!







Dr. Ewrrl - Drier than Dood's Martinis -
"Oh, my, god. Illien, look at Ewrrl's butt." Vespasian

Robbed
Thu Feb 12, 2004 12:14 pm
#135

You've introduced an enourmous memory leak. Try running the game for more than 2-3 hours, you'll slow to a crawl : ?



-------------------------------
Bounty Hunters Killed- 11
Dark Jedi Incapped- 1
Runs from a fight- 37
I became a jedi soley for the purpose of killing bounty hunters.
VelRahn
Thu Feb 12, 2004 12:27 pm
#136

lol one more for ya TH


How about an onscreen message that pops up to let us know when a scan has gone into effect? When a stormtrooper comes in and says "checking it out" 7 times (or something similar) we all wonder who he's talking about.


If I were to get an onscreen message saying "The Imperial stormtrooper focuses his scanning equipment on you..." I'd sit back and hold my breath, waiting to see if I got caught.


Might add some suspense to the game





(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)

Saeria Isipai, Jedi Knight

Ceena Isipai, Master Shipwright - Proprietor, TransGal Industries
Virtutis Civitas, Naboo, Sunrunner

(gnn[[[[[[[[]nnnWX9gggggggggggggggggggggggggggggg)
SrinKnorei
Thu Feb 12, 2004 12:29 pm
#137

so far, it's been fun. REALLY fun. i totally felt like an intergalactic terrorist when i first went to theed and attacked some stormtroopers in the cantinas. so, i like what's going on, however, i want MORE.


i think there should be far more stormtrooper NPCs wandering around OUTSIDE the cantina in the cities. tons of patrols. tons tons tons. i also think the stormtrooper dialogue should cycle through, or be different depending on the locations. they same the same thing everytime and in every cantina. tried theed, espa, then bestine. espa and bestine have a longer wait period between harrassments.


in theed, the same AFK dancer kept getting hasseled. everytime i was in there, and that was about four or five times wednesday. wish we could also converse with the stormtroopers, try to claim innocence, or give then a difficult time, verbally, and then get our asses handed to us




Sarah H Longley _ iNDUSTRYTHiRTEEN.com
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
SrinKnorei
xxxxxChild of the Darknessx
Isijj Asiit
xxxxxMaster Dancer | Master Image Designer | Master Musician | Master Entertainer

Drakforge
Thu Feb 12, 2004 12:34 pm
#138

Not sure if you mean for this to be the place for bugs for the patch in general or just the scans and imperial presance bugs.


1. CH pets, droids, Faction pets- When you send a pet into battle the target runs.. and i am not talking about like the used to run and come back.. i am talking like runs 100's of meters away and keeps going. Basicly use ANY CH pet and attack anything at all and the target (and all his buddies that agro) will make a B-line as far away as possible and keep going.


2. Pets follow right on top of you! They dont linger 5- 10 meters behind.. they climb right up on your avitar and crowd your entire vision the whole time and thier movment is jerky like they have had to much dead eye surum.


3. Bestine still seems to have very little imperial presence even with a base on top of the hill the imperial NPC presance is slim - on a side note the bestine missions do pay nice amounts of cash and lead to nice events.






Been there... Done that..
*Kauri*Interpid*Test Center*
Kai_Skywalker
Thu Feb 12, 2004 12:37 pm
#139

I do not see this as a forced PvP thing as many have claimed it to be. How can it be forced when you have at least 3 options to avoid it:

1) The obvious one; don't carry any contraband on you when you enter an Imperial controlled city and or planetary cantina. Everyone has access to a bank deposit box, use it.

2) Group with a smuggler

3) Join the Empire or become neutral.

It just smacks of the age old attitude in MMO's of 'I want to be able to do this/that/other and I want it fast and easy and now!'

As for the rest of the Crackdown from my PoV. I am in the camp with those that haven't seen any of it going on. I was following a trio of Stormtroopers around Kor Vella for about ten minutes with two sliced weapons (one equipped) and a bunch of sliced armour in my inventory and nothing. Maybe it's my 45% smuggler resist thing? Anyway this is probably just a matter of tweaking some numbers, sure you'll sort this out soon enough.

My main concern still lies with the Imperials getting a modicum of smuggling skill for little cost. As I understand it (from the wording in the original post) if a private declares overt s/he can get away with carrying contraband as if they were high rank? Yet a smuggler needs to get to underworld 3 (600k pistol exp not including what is needed to get to Novice smuggler) to get above 50% chance of avoiding the scan



---------------
You are wise beyond your years, a sage for the ages, the master's master. That's why your Star Wars type is Yoda. Which character are you?

Read this and remember it is just a game...

Hlicalanthe
Thu Feb 12, 2004 12:46 pm
#140


zzSeawock wrote:
I echo the sentiments expressed many times above that you should probably address the fact that this has turned into a handy dandy FP farming device for elites. Not much of a crackdown for them, methinks ...

Unless you already did think this through? I'd love to know if the current FP farming was considered by the Devs and if the current result is in line with what they were expecting.

Thanks.




Amazing, the Imp players are complaining about rebels farming the npcs. You wanted them in town, and now they're there. How about you go overt and support them? What, you want the npc's to do everything for you so you can walk around overt feeling all powerful, yet without risk?

The real problem isn't that rebels are taking out these npcs, but that PvE rebels can now be forced overt--this impacts a minimum of an hour of gametime.

Sadly, today was the first time I didn't mind getting db'd by an imp. I didn't have an hour to waste in-game waiting for my status to revert to covert, so I took my chances going to the starport and ran into a overt Imp TKM. I figured, what the hell; I need to be here, so entered combat with him. He knocked me down, and quickly db'd me; so I cloned and was happily able to go on about my business without further pvp interference.

Yeah, real Star Warsy. I was interested in PvE, had been forced Overt, so was happy enough to just get it over with by being db'd. In the past, going I only went overt when I was prepared to commit the time to PvP. Now, through the penalty, it's become yet another timesink.

Forcing us into PvP via a TEF would have been bad enough, forcing us Overt is simply unacceptable. I shouldn't have to make the choice between finding someone to DB me or wasting an hour waiting for my status to revert back to covert (assuming I can even find a recruiter) before I can get on with my PvE.



---

LTC Rycor Sarde (Rebel Alliance)
Master Combat Medic / Eclipse
Frostbear
Thu Feb 12, 2004 1:03 pm
#141

Reading thru all these other posts is hillarious considering the state of the servers right now.


First, and heres the biggy TH:


Kor Vella needs a priority fix asap. There are far, far to many Storm Troopers and At St spawning in this area every time even one is killed, at least this is the case on Chilastra. The Lag being cuased here is the worst the game has seen to date IMHO.


I have seen screenshots of over a hundred NPC's standing in one little spot, so many one can not respond or move away from the area (this was early this afternoon around 5 PM EST, I can just imagine how much worse it has become). The lag in my player city, Sythera, which is 3km to the north of Kor Vella is horrific. I had to walk 2km on foot out of the area to get far enough away to use my bike to finaly drive to another city further south. I personaly know several people in my PA who are now stuck and unable to load into the game or move out of the region being affected.


Oh and I want to take a min to personaly thank each and every one of those who has gone to Kor Vella on Chilastra to kill the imps. Thank you so kindly for the lag.


The Vehicle customization works good, tried all three models out, no problems there that I found.


Like wise the changes affecting the Commando Profession seem to be just fine to me, nothing I can't adapt to or work with.


I am not going near a theme park or the new dungeon for several days, not worth the agravation to deal with that many people.


other than that thats all I have to add.
GARonin
Thu Feb 12, 2004 1:16 pm
#142

Right on Frostbear...It took me 2 hours to slowly make my way out of KorVella due to warping/rubberbanding...Luckily my PC didn't crash, but it took one herculean effort to just leave the city ! I went to Synthera just to catch a shuttle to coronet...


Lag, lag, lag ! Too much lag ! I run a high end PC with all the latest gizmos...gotta fix all the STs floating about...


I did the Bestine voting thing...don't know what benefit it will be but now I am stuck with a disc that I can't store in a pack...only in main inventory or the bank...



Krenn'Sa Alvaak
Alvaak Bounties, Inc
Elder Bounty Hunter/Carbineer/Armorsmith
[Crafter of First Full RIS Armor suit on Chilastra on 07.04.04]
Founder of the Emperor's Hammer (EH)
Mayor of Sanctum Malleus, Talus
electricnomad
Thu Feb 12, 2004 1:40 pm
#143

After wandering through Bestine, Anchorhead, and Espa for a few hours tonight, not to mention the Fort Tusken area, I have to wonder if the Crackdown even started. I sure don't feel like the Empire is any more intimidating than it was before.


I'm a Master Smuggler, and I was carrying about 6 crates of spice, 12 sliced weapons/pieces of armor, and 3 holocrons. That doesn't even count all the contraband I had in my droids. No scans in about 5 hours of play.


My friend the Pikeman was carrying 8 sliced weapons. I ungrouped with him to see what would happen (ie, withdrew Smuggler protection). No scans in at least4 hours of play.


When I was in Espa:



  • I sawa few Stormtroopers patrolling the perimeter, but nothing one or two unbuffed Master combatants couldn't handle.

  • The Base near the Starport in Espa was deserted all night (and has the same lame layout as Lord Nyax's).

  • The one side of town where Stormtroopers were (some kind of fortified area) spawned about 5 Stormies at a time and got taken out in no time and with zero backup.

  • Any Stormie who came into the cantina, if you bothered to shoot them, spawned about 4 more Stormies, but those go down fast with a few good fighters around, not even special templates.

So it's all a big waste of time as far as I can tell.


Oh, and as for the Rori Rebel Outpost, you would have thought that this would be the ONE PLACE where there would be a Rebel Recruiter in the open or at least somewhere. I never saw one, and I thought I looked everywhere. It's the Rebel Outpost, I mean come on, you either have to change the name or just accept that this is one place where there's an out-in-the-open Rebel Recruiter.


I agree with Solo above - you soldSmugglers out for this?




"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

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