Development Cycle Archive
Thread: Publish 7: Major Features
Bokser wrote:
Thunder, following the warcry nerf, I fail to see ANY POINT in master brawler. Let's say you are fighting someone. You notice you are low on health, so you /warcry2 them. This is basically a way to delay your death for an additional 20 seconds, since all they have to do is follow you around until the delay wears off, then shoot you. The only other advantages to Master Brawler are /intimidate2 and /lunge2. Intimidate 2 just functions as a more convenient form of intimidate 1 (Not having to spam it over and over). In additon, you could dabble in carbineer and take chargeshot for less points than it takes to master brawler, also serving as a RANGED knockdown Edit: as opposed to a knockdown limited to 20 meters. So tell me this, are there any real advantages to master brawler following the warcry nerf?
Thanks.
PyscoJuggalo wrote:
Shadow if Publish 8 goes like it was eluded to(For some God dammed reason I can never get into those secrete squirl ass correspondent forums) SOE can kiss my Garanteed yearly $120.00 good bye. No more yearly subscription for you numbnuts!(SOE=NUMBNUTS)
The only reason A'rien and I got in is the SOE Forum managers screwed up and made everyone a Combat Medic Correspondant for about 45 minutes or so. Now...wish I hadn't. But oh well. I'm gonna go on like nothing has happened, since that is what SOE wants us to think. Try to enjoy what time I have left I guess.
Have faith though. We can only suck for so long.
this is the one thing that concerms me directly
Warcry has been changed from being a single target lock down preventing it from attacking to a method of “crowd control”. Enemies can be temporarily prevented from attacking as long as they are not currently being attacked themselves
this means it has no practical use in pvp since people are being attacked from all angles... this is basicly the only one thing that master brawlers can get that (when it works mind you) keeps us from being kited
rethink this decision.. either that or make up for it by giving us better defence to specials like mind shot 4 or eye shot...
all you are doing is screwing the real melee templates out of anything.. i still havent seen a post that melee can now hit in transit.. that a rifle man is not slowed while running and executing mind shot with realative ease suffering little to no penalties for bing on the run one handed i might add
stop screwing with melee... you wanna nerf something nerf kd2 from tka... dont nerf warcry
· A player will not be able to call a vehicle/mount/pet/droid during combat or 60 seconds after combat is concluded.
· There is a 30 second delay after you call for a vehicle/mount/pet/droid before it will generate.
· A player will not be able to call a mount/pet/droid while mounted or on a vehicle.
· A player will not be able to call a vehicle while mounted or on a vehicle.
TH,
Given the premature vehicles autostores that have been occuring, doesn't a minute and a half wait to call a vehicle seem excessive?
Also, is any work being done to fix the vehicle dismount warping issue?
Gimperial666 wrote:
Whats the Hard cap limit on defense? Please let us know so we can prepare for the nerf. We mighty combat fiends are going to have to re-vamp our charaters so please let us know what the max value we can have is...
Just a courtesy.
Just that I don't recall anyone asking for a nerf. There are plenty of other "broken" things. Warcry was something that actually worked.
Could you please please enlighten all the Brawlers?