Development Cycle Archive

Thread: Publish 9.25 Feedback Thread...

MrSclod
Thu Jul 29, 2004 11:11 pm
#131


NPC's are tougher and the overall loot seems to have increased somewhat in quality and quantity good to see the change.I looted some decent skilltapes off medium level mobs like mauler lords and accolaytes(might be mispelled) on Naboo and also got 2 loot parts as well and alot more of those 200+ credit loots within 4 hours of hitting several spawns.


On a side note while I was hunting Giant Peko Pekos today I noticed alot more creature warping and corpses drifting away making you chase them to harvest it.

Message Edited by MrSclod on 07-29-2004 11:28 PM



Adofo Sclod
Imperial Hunter&Gunfighter
MasterRanger,Pistoleer-
Sunrunner

Getoc
Thu Jul 29, 2004 11:18 pm
#132

The changes to the NPC specials are great ..... now they are a challange and not lootfarms .

Watched a witchdoctor 'cleaning up' fort tusken yesterday and im enjoying it. Seeing a dark jedi knight getting slain there puts a smile on my face . watched the typical nyax farmer yesterday getting his arse kicked badly by him ...... 2 shots and that guy could't even heal himself .

Please dont let the whiners win and keep there specials .... there is no need for hamcosts on npcs or a 75% reduction. this brings more teamwork into the game away from soloing close to everything .



Get'toc : Elder Jedi - Farstar day 1 player - Proud of wearing the 'Teras Kasi Elder Titile' to honor the coolest profession there has ever been in SWG . Black Epsilon Pilot Ace .

Xanea : Trader - Master Shipdesigner and RSF Pilot Ace / Xaneas Shipyard at Arakeen on Lok (closed atm because of spaceloot sickness)

Sharres : Spy by nature and RSF Pilot Ace , Smuggler Pilot Ace , Black Epsilon Pilot Ace and acutal Corsec Pilot Ace
ArkonPhoenix
Thu Jul 29, 2004 11:27 pm
#133

The loot kit drop rates were fine before, its just the fact that the adhesive piece for each of the 5 kits hardly never drop.All I ask is that you make each piece drop equally. As it stands right now, I have seven of each of the 9 out of 10 peices required for each kit (minus the adhesive).


NPC's not having a delay switch does sound goofy, hopefully you guys will do your best (in-time) to resolve that.




I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
rogi
Thu Jul 29, 2004 11:33 pm
#134

I dont mind npcs wielding weapons and using specials again, but a nightsister elder wielding a stun batton is just overkill. Also having to go through somuch trouble to take one down and getting worthless junk 97% isnt really what i call "rewarding". I have absolutlyZEROvalue for loot kits, its worthless junk i dont need and im sure tons of people agree with me on this.
Naplam
Thu Jul 29, 2004 11:41 pm
#135

NPC specials make the combat fun but the NS force powers destroy speeders now. I've already lost a speeder bike and swoop



IGN Naplam Jedi
Grame Doctor


"the NGE is pure dag nasty evil"
"warned you we tried"
"listen you did not"
"now screwed we will be"

SWG A Lost Hope

Shoch
Thu Jul 29, 2004 11:44 pm
#136

Absolutely a great mini publish. - LOVE IT!!!

even though i am ranged and seem to have a harder time than melee, still LOVE IT

_________________
Name: Doo
Gender: Male
Race: Wookiie
Pre Holocron: Master Scout, Master Rifleman, Master Merchant, Master Creature Handler, Master Brawler
1. Holocron: Master Medic
2. Holocron: Master Commando (Master Marksman)
3. Holocron: Teras Kasi Master
4. Holocron: Master Bounty Hunter
NewEco
Thu Jul 29, 2004 11:45 pm
#137







JustG wrote:



Folks,


...... The AI will not have a weapon switch delay. They do not use the same combat queue as Player Characters do. We could eventually code this in, but it will take approximately a week of dev/ QA time, and I am certain more than a few of you would find a way to, er, take advantage of this situation, so we would have to spend more time balancing it against exploits etc.....


What are you guys smoking ??? REMOVE this ****ing delay for players and find a smarter way of fixing exploits. This delay is a pure fun killer for the whole community. My 2 coins for this: Instead for having a delay for equipping, have a delay just for unequipping of : Jedi Robes, Jedi Sabers, DoT Weapons. DONE, exploits fixed without nerfing the rest of the players.... and dont even dare to come up with a "realism" kind of argumentation this game is not designed for being realisticits design for creation and fun.


Glad to know that you dont have the time for *****ing the AI of the NPCs, hehe






JustG wrote:


No other loot drop rates have been touched outside of the Loot Kits.


Well, consider revamping the complete loot system. Its one of the worst i have seen. Having the option to "Open" a corspe and having it >90% "0/60" empty (on a fully equipped Mob) or having it <10% filled with only one item (or one serial) is complete NONSENSE. humanoid MOBs should have at least what you see on them in them inventory (maybe significantly damaged, so that can be used just for recylcling or so). This would fix AFK fighting for loot.



OK enough flaming, er , constructive critique. Óverall, it seems, that the quick fix strategy aims at the right direction. Keep on going for it.




___________________________________________________________________
my vision of a starwarsy integration of massive Jedi presence into SWG :
The Force Planet
concept draft on how to solve problems with balancing Jedi,
role of Jedi in GCW, Jedi Visibility, Jedi "Rarity" & the Force Ranking System.
No nerfs, but (hopefully) smart additions to SWG to solve the core dilema:
"Keep Jedi rare, except for on my account"
Xigence
Thu Jul 29, 2004 11:45 pm
#138


As someone who makes their living off in the game off loot and missions, I have to say this has pissed me off to a great extent. Now, keep in mind I'm a master TKA with my melee defense maxed, my ranged defense only a few points shy of being maxed, a ton of defense vs skills, some decent skill tapes, full composite armor at 80%, and I was in 2460 buffs. Now, with my luck, today I me and my partner (Bounty Hunter/Master Pistoleer with some other stuff mixed in) go to the Crystal Caves for the first time. This is also our first hunt of the day. We arrive at our location, and go kill a few of the force renegades outside. Fairly easy. We then kill some wandering Janta's outside. To my surprise they got me pretty low on health. Must be a fluke I think, and continue in the cave. We take on some untrained force NPC's. They do quite a bit of damage, but we take them no problem. We continue down the cave to see 6 crystal hunters. We manage to pull only two up to use. Right when the battle starts I pop two brandys and a canape. They railing on me. Force powers left and right, I can barely heal myself, and they're knocking me down constantly. Finally they knock me down again and go for my partner. One hit with a special and he's dead. He too is in full composite with those same buffs and has around 80 melee defense. I finally am able to stand. I pop a vercupti and starting running. I'm getting raped with force powers and am getitng knocked down. I finally make it to my speeder with a sliver of health and mind left and take off.


Because this was our first hunt of the day and we had never been to those caves we had just though they were always as hard as that. SoI go to the Nightsisters Labor Camp. I get there, fight some sentrys which were harder, but not that bad.I go down in the cave cutting my way through the Sentrys and finally get to a room with four Rangers inside. Never having any trouble with rangers in the past, I natural jump in. They all pull out Curved Swords and spam me with their specials and force powers. In a matter of five seconds I was down to barely any health. I am running away healing as I go while I wait for all these stupid status effects to wear off so I can burst run out of the cave. Once again it's the same thing. I make it out by the skin of my teeth. Being horrible pissed because I have wasted money on buffs, food, and travel and have nothing to show for it, I go back to Dantooine to do some Janta missions. Wow, guess what!? They spam specials and just about kill me. How fun is that.


I for one am obviously not pleased. And you people that say "Yeah this is so fun!" haven't the slightest idea how this screws up a lot of people. Myself, my partner, and a hell of a lot more people rely on loot to support us in game. You make things harder and it ends up like this: We will be forced into groups, thus making us split the loot, and in turn making these spawn area flooded with mass amounts of people. That cuts our money by a lot. And when you do that, we can't buy food, armor, weapons, and all of that, thus cutting those professions profits. Oh, well, we could always get a crafting profession and drop some combat skills. But then you would loose your massive tanks thus not being able to hunt anything hard without having mutliple people die. So it's all a chain reaction, but of which I haven't even bothered to cover because it should be horribly obvious.


So once again myself and everyone else gets it up the butt from Sony. No combat revamp until after Jump To Lightspeed. How typical. They don't finish what they start but they sure can pump out more crap to make themselves more money.
Thrush
Thu Jul 29, 2004 11:46 pm
#139






Barb-Wire wrote:





JustG wrote:


Folks,


Thanks so much for the feedback, please keep it coming.


Thunderheart is in San Diego doing some transitional stuff as he takes on the role of Community Manager, so I am filling in for him today.


The AI will not have a weapon switch delay. They do not use the same combat queue as Player Characters do. We could eventually code this in, but it will take approximately a week of dev/ QA time, and I am certain more than a few of you would find a way to, er, take advantage of this situation, so we would have to spend more time balancing it against exploits etc.


This may be something that we revisit in the future, but we would rather spend whatever spare dev time we have now in getting powerful quick fixes out to you before JTL ships. Case in point, this is our second publish this week, and we will have inoculations and area cures on Test Center by tomorrow.


No other loot drop rates have been touched outside of the Loot Kits.


We are furiously trying to track down the Wookiee Armor crash, and have been working in close concert with some of you (THANKS) to nail it down. We are making traction, but have not solved it yet.


Again, we are as concerned over the CB delay as you are. Over the next few weeks, we are going to be trying very hard to get as many short-term fixes/ augmentations in as possible. We are bringing your correspondents down to Austin for a Summit Meeting next month to discuss the broader picture in full detail.


Thanks for the feedback and your patience,


- g

Message Edited by JustG on 07-29-2004 06:26 PM




critical things to fix


ranger camoflauge kits completely ineffective breaks on the slightest exposure to any aggressive creature


mask scent does the same except creatures can see thru it and attack with it in effect.


traps are completely ineffective on creatures in attack mode even with 100+trapping


All three of these features work fine for me.I can go pretty much anywhere I wan't to go with my camo skill. When I use traps I can stick them on just about anything... though some very high-level and large mobs (Krayt Dragons, et al) are not affected by traps. I play a Master Ranger on Starsider.


rifle block skill does not work it is linked to brawler center of being and since rifle has no center of being skill


creature handler pets constantly poof when crossing or fighting near server lines. remove autostore feature from pets to fix.


people warp when exiting a vehicle this can be prevented by using a /wave command which syncs the player to the area they are in a quick fix would be to include a "/sync" as part of the vehicle dismount function


If you come to a dead stop before entering or exiting your vehicle this will stop happening.


center of being does nothing for TK


remove and rollback group waypoints and new group nearest mission code. it does not work and causes the group listing to be completely messed up over time as people come and go from the group across server bounderies. it needs to be moved to TC only as the nearest mision waypoint often fills the datapad to capacity with useless waypoints that seldom to the closest mission. can be re-implemented when it is fixed. as it is now the code is worse than nothing.


These are onlt problematic when in a Solo Groups. I think a toggle in the UI section of the Options pop-up would be a better implementation.


just off the top of my head of things that are pretty important.






--Thrush--




-----
Who me? I just fly the ship.
WolfwoodCross
Thu Jul 29, 2004 11:51 pm
#140






JediNewb wrote:





Trayson_Antilles wrote:

Stone> The odds have to be stacked in favor of the NPCs from time to time because they cannot compete with the intelligence of a thinking human being. The same thing is done in every MMORPG (rules for players difference than from NPCs).






I would agree except this would imply that the average person uses "intelligence" while fighting these NPC's. From what I've seen, PvE strategy goes as follows: Choose a melee profession, approach lair or choice, spam AoE attack. Repeat.


-Benggal





I play mostly PVE, and hope to PVP at some point. I am a Wookiee going Swordsman/Bounty Hunter, so I'll have to buff at some point for Jedi marks that will ultimately kill me anyway. The thing is, I abhor playing with buffs, as I believe they ruin any type of skill in gameplay.


I certainly welcome the fixes to the NPCs. They certainly didn't add anything new, just finally fixed what broke, which I applaud. However, I may be a Swordsman, but my strategy is not to "spam AOE attack" as spamming would ultimately do me in.


I will, if need be, AoE attack against multiple enemies, but I fair better if I just use the normal auto attack. Wookiee Roar is great for fighting against groups. A combo Two-Hand Melee Sweep/Intimidate is also good, I've found.


So, while MANY people may prescribe to what you have stated, know that it is not all of us.


Some of us still cling to tactics and challenges.


(PS I chose Swordsman because a Wookiee with a Cleaver is badass, not because it's a Mind Profession or FOTM or what not.)

GenocideYtow
Fri Jul 30, 2004 1:25 am
#141

# NPCs should again equip/change weapons during combat
Please change this so it doesn't work for droids! Super Battle Droids using wooden sticks, Medical Droids with T21 rifles is a bit over the top...


# NPCs should again use special abilities
Please "re-balance" the DWB mobs' HAM. This and the above change increases the difficulty level of the bunker. It was hard before these changes. Now it's pretty much impossible.
This really needs to be balanced!!



~ S'val Selwood ~
Just a girl looking for a place to hang her lightsaber.
~When buying rancor toys, one must remember there is always a delicate balance between fluff and squeak. - pt ~


mikedealer
Fri Jul 30, 2004 1:40 am
#142

i DID NOT HAVE A GOOD TIME PLAYING LAST NIGHT



ok, not to sound cocky, but i cant remember the last time i died in combat/pve, with the exception of the corvette, i think it was 3 months ago when my brandy ran out and i had 999 mind/diease wounds. fine.

I also have a uber scythe and acklay powerhammer, also capped on speed for my weapons. Also i have 85% base 37% stun armor. all sliced for effectiveness, also had 2500+ buffs. (my template is master swordsmen/fencer/tka/medic 3130 i think) something like that


First Buff Set, So i goto dath, wanna check out there force powers and weapons, come across 6 of them, they beat the CRAP out of me, stun batons, powerhammers, pike swords, force choke and weaken. etc etc. So i had to heal myself around 20 times, had to take 2 brandies, 1 vercupti, 1 canape and 1 muon to stay alive, killed all 6 when a sentinel spawned/aggro'ed me, im like hey no problem,a stupid sentinel. Well it b-tchslapped me and i had to clone. it dizzy'ed knockdown'ed me over 10 times


2nd buff set, went to dantooine to check on my house and went to the Force Crystal hunters cave (yes i am a glutton for punishment) So first group of 4 "dark force weilders" or whatever, i killed pretty easily, on applied a 900+ bleed/force choke to me, still survived. 2nd set of five of them i took also but i had to eat all the above food again. powerboosted and took on a actually force crystal hunter solo, managed to kill it but it was CLOSE! kept dizzying and knocking me down with a stun baton. 3rd one i took solo, ate me alive, applied a 750 force/choke/bleed tick to all stats and was hitting me for 400+ while intimidated with a power hammer. i died when he was about down to 10% health cause he started using a vibro knuckled and was spamming headhits on me for 200 damage. so i cloned again


3rd buff set. i was on dath, so i took on a Dark jedi from the imp prison. i was one shotted OFF my bike, and he deathblew me when i was fully drugged, drunk and stomach full with all the appropriate food, then destroyed my bike, all in 1 fail swoop. 1 SHOT! i know i didnt have a chance against him really but wanted to check out the lightsaber and i was nearby there lolol



I have read a bunch of these posts on all the forums, alot of people are saying like "wow this is great, swg is fun again" blah blah blah, i dont know what they are smoking, but how do they possibly see this as a good thing!!!?? I play late night, i cant fight in a group all the time, no less find a group, sometimes i cant find a doctor to even buff me late night. and now im limited to kill jantas and meatlumps again? even stormtroopers put up a HELL of a fight last night, a darktrooper was strafing me with a t21!! THis is not good for the game at all, not by a long shot. and here's why


-Loot is rare as is, all loot that is, crystals, skill tapes etc. Now that npc's are 10times harder to kill, you wont see them after a while, everyone will have either sold them, is using them or they will be 20 times what they sell for now. Just great


-Force Crystals - i used to go nightsister hunting for 1 buff session and get 5 crystals no problemo, along with at least 1-2 skill tapes if i was lucky, now the prices will be astronomical, good for me cause i have 50+ of them stockpiled, bad for the people who need them now cause they will go UP in price


- I think this will be game breaking for many people. i myself may be one of them,, ya ya i know im whining, but guess what, my playstyle invovles me solo'ing things in the game. Now i cant even kill a nightsister sentinel without cloning. What happens now when lets say "Newbie Bob" starts playing SWG, and meatlumps are beating his butt, people will get dismayed very easily from playing.


- Lastly, Combat Professions Need to Kill to make Money, i cant craft, my money is made from looting, now i am stuck with janta missions and killing random low level npc's like nym's/aakuans/meatlumps and pray that i loot some loot kit parts or possibly a crystal so i can make 100k maybe? that really sucks. sorry to say, with a crate of BE food selling for 150k credits, and buffs being 12k, people are gonna go broke quick, and get VERY bored like me.


I cannot honestly believe i died 3 times last night, 3 times!!!! totally unacceptable. This little "pub 9.25" wasnt even on test center, no feedback from the community first, it was just pushed live. totally unacceptable.


I know im probably gonna get flamed here by all you hardcore l33t0 combat types saying "i killed 17 elders last night with my ub3r t21, whats your problem imbecile" etc, but just wait, before you knock me, just remember, within a months time, when you need a skill tape or Some Other type of loot item, andlook on the forums and find nothing at all, or something for 8 times the price as it was just yesterday, your all gonna be pissed.. I saw 15 People in coronet tonight offering to buy a av-21 powerplant for 5 million. early adapters i guess, they know by next week they wont exist anymore lol



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Mikhail24
Fri Jul 30, 2004 1:44 am
#143

Nightsisters are using Lightsaber Specials such as Cascade of Hatred and Sanguine Strike with weapons such as stun batons. Bug.



Mikhail - Master Swordsman / Master Doctor
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