Development Cycle Archive

Thread: Publish 9 Feedback: General Feedback

Alpha_Cluster
Wed Jul 07, 2004 9:53 am
#131

there is an error with the vihicles that makes it so you cant get into buildings after storing a vihicle before you get off!



Awis Ickoiskoda (TKM)
BafflerMeal
Wed Jul 07, 2004 9:57 am
#132

Being a Jedi should be very challenging, maybe a good idea would be expanding mission types to allow jedi to take missions to hunt other Jedi, light can hunt dark and vise versa. The lowering of skills needed for BH will likely increase the number of BH's running around, this is a good idea, even though there are tons around already. Another idea might be too make any Jedi from Padawan up permenatly overt. This would cause more Jedi too be a lot more careful then they are being right now. Since Pub 9, most Jedi just walk around now because until they reach Knight or higher, the only guys they have too worry about are BH's, and those missions I hear (or read) are still pretty buggy and unreliable. So far I like the publish, even though I dont have a Jedi char, but I think with this "revamp" Jedi should be made more challenging. They're supposed to be pretty rare and for the most part either vilified or hunted, so think about making it that way.


On a side note, I think its time that you guys fixed the speeder catapult, its becoming pretty irritating being launched off my speeder 8 of 10 times I get off it. The distances ranges from 1m to about 300m, time too fix this its a big problem that a lot of players complain about, and rightly so, its been in the game for quite some time with no mention or move by and deve to fix it let alone address it. Content and revamps are cool, but bug fixes are at times more important to the fun-factor of the game.


So,

1) missions to allow Jedi too hunt other Jedi

2) making all jedi from Padawan up perma-overt


those are two things I can think of right now that would certainly make being a Jedi harder and more challenging

ChelseaRorec
Wed Jul 07, 2004 4:37 pm
#133

The still a glitch that says your not cerified for a weapon when you look at it on the market when you really are and have the cert in your skill panel.



12 PT Armour Smith
Padded Armour Specialist
Displeased
Wed Jul 07, 2004 4:58 pm
#134

I didn't really notice this until the patch to fix the BH requirements, but I've been having quite a number of teleporting creatures in game. It usually happens when a creature is almost dead and beging to run away. There's a short pause where I can't hit them even though I'm right behind them, and then they warp 80-100 meters away. This has happened quite a number of times since yesterday.



------------------------------------------------------------------------------
Okay. It's not so bad this time.
KessellRun
Wed Jul 07, 2004 7:13 pm
#135

Why have holocrons been silenced? Why was this not documented in the Test Center Jedi Revamp notes nor the Patch 9 update notes?


In fact, where was this documented?


KesselRun



***************************************************************************************************************************************

This is the ship that did the Kessel Run in less than 12 parsecs.

***************************************************************************************************************************************
Dragumov
Thu Jul 08, 2004 3:57 am
#136

2 things about the delays on armor and weapons: I can understand the daly when putting on the armor, but the delay switching weapons, if its not removed, should be less than 3 secs, 3 secs is a lot of time, i have noticed that you actually switch the weapon but the next attack in the queue gets delayed and the effect is like being warcried for a few secs. In laggy areas its much worst.

3 secs is lot of time in pvp, this change has runied many templates and professions (MBHs mostly and any other that needs to switch weapons to have a chance) tactics, and makes players to stick with one weapon and spam. I dont see the point on this when you (devs) think this is just to make the players use tactics.

Also, maybe this is not the place to post this but havla + CM is too much, requires zero skill to spam 'always hits area poison', no los, over 64m and ppl is stacking a, b, c poisons when the non CM dots were 'fixed' long ago so they dont stack anymore. Fix it, its more important than the damn squill animation fix.

Im not going to talk about the jedis, they seem to be reproducting like a virus and like someone told me, its easier to find a jedi the an ID.



Lord Remius Doom
~The Lord~
Imperial Military Police - White Cell Squadron
'Who dares, wins'.
www.whitecellsquadron.com
Ssobe
Thu Jul 08, 2004 8:55 am
#137

I'm not very big on the gripe bandwagon, but I do have to say that right now the Jedi are running around everywhere in plain sight. It just ruins the feeling of the game. I can easily accept that Jedi exist, but they should be out in the wilderness, hiding, and fighting off those who are hunting them.


On Wanderhome last night, I went out of my way to try to find a place to have a little fun. I even found Jedi on Rori. Rori is about as desolate as you get on Wanderhome. They were farming the Hyperdrive facility for Rebel Generals and Surface Marshalls.


On a lark, I decided to see how bad the lightsabber block issue really was. I'm a Master Doc/Rifleman 3-3-3-3. Sure, I'm not maxed out but pretty decent. The Jedi I dueled for fun was not a knight. Using a sliced DX6b with a +117 accuracy at optimum, at optimum range, prone, under cover, using Citron cake Idid not hit him once. This is while he was dueling a TKA at the same time. Admittedly, I'm not a Master Rifleman or a PVP expert. I'm mainly a doc. However, I can't imagine that someone with that high of accuracy should not be able to hit a non-knight Jedi. This was as optimum of a condition as I could possibly be in.



Talian Starsider on Wanderhome: Master Doctor/Master Rifleman
Farenheit
Thu Jul 08, 2004 9:58 am
#138

1) Armor delay needs to go away


2) the Jedi hunting overts NEEDS TO GO AWAY. REPEAT, MAKING JEDI XP OFF OVERT PLAYERS BREAKS THE GCW, REPEAT: IT BREAKS THE GCW. THIS NEEDS FIXED NOW PLEASE.



1) Nerfed by the CU - Annoyed

2) SWG destroyed by the NGE - Pisssed

3) Cancellation to nerf the dev's pay check, priceless!!
LeBob
Thu Jul 08, 2004 10:22 am
#139

Thanks, TH.




SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

Tsaikookee
Thu Jul 08, 2004 5:09 pm
#140

Hmmm ... still haven't fixed the SEAs yet.



-= Tsai Tenshi the Mon Calamari of Corbantis =-
Master Armoursmith and Master Architect
Tenshi Armour Inc
locate Northeast of Theed, Naboo (-3957, 4595)

Thyriel
Fri Jul 09, 2004 5:54 am
#141

just an idea i had, (refering to some problems laptops are having) on how maybe the dismount warp bug is happening inside the server system. (Just an idea based on things i mentioned during playing maybe it helps a little fixing it):


- Based on this is a bug i have with using a laptop. To explain it short, when i start laptop without cable, the internal timer for games is running with the Speed of the Laptop during startup. This means the timer is running much too fast when i connect cable after startup, and much too slow when i connect cable at startup and disconnect it after startup.


- In SWG this has the follwing effect: When timer is faster than it should, i can run and drive vehicles at about double of their normal speed. However there seems to be a server task "watching" player movements (i guess to avoid 3rd party beam programs). This affects that with the double timer, i move double fast on my client, but the server always resets me on my initial position after about 30 seconds.


- Based on this "position watcher", and that i mentioned when playing with 2 PCs (and 2 accounts), that when i move a character, the other client get its movement with 3 to 5 seconds delay (even when ping is 100ms and i have 29fps on both and there is really no lagg).


- So i think the problem with the dismount warp is the following (from the sight of the server):


- Player flies 200m after position A (lets call it so to better understanding).

- He dismountsat point B (250m away from A)

- The Server has at this time the same position as my other pc would have (when the other PC is the watching only character). This position would be Point A.

- The Server "position controller" gets from client character position B, and that the character is not mounted.

- This "position controller" means then, that the character was not able to get in this time from A to B by feet (has the server never had the actual position of the character at point B and when the player was mounted).

- So the position controller resets him to the last know position that was on the server. We call this then that we warped back.


Just my idea of what system the problem is, hopefully it helps a little

CyberData4
Fri Jul 09, 2004 10:22 am
#142

It's affected the game for the worst. Now all I see are overt Jedi killing overt non-jedi. And with no saber-TEF in cities it's just a big Jedi slaughter fest.


PvP is broken as it is, now with overpowered Jedi killing everything just for points....what's the point? PvP should be for non-jedi. Just like force ranking should not be for non-jedi. Take the Jedi out of the GCW. Give them their own PvP system.
HavelockVetinari
Sat Jul 10, 2004 12:47 pm
#143



Covert jedi can heal overt and teffed members of their faction without getting a tef. This is a problem; it's no fun chasing down the combat medic who keeps hucking poison and disease at you only to see all your damage to him wiped out by a stream of force coming from some pansy jedi you can't attack. This is a PvP breaking exploit and needs to be addressed immediately.

Message Edited by HavelockVetinari on 07-10-2004 12:50 AM



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