Development Cycle Archive
Thread: 9.2 Publish Feedback: Wookiee Armor, Old Mos Espa Arena Swoop Track & Crafting Quests
Gawzeera wrote:
instead of screaming and shouting and crying about stuff that has been broken since day 1 why not try to provide some constructive feedback, If I were a dev I would'nt want to trawl through pages and pages of people crying to find 1 or 2 posts where somebody has actually said "I liked such and such about release X but this thing here was kind of bugged or did'nt quite fit"
I know I'm gonna get flamed for saying this but I dont care, heck I'm not a dev and i'm sickl of reading posts about "paying money for a broken game blah blah blah, and been here since beta yadda yadda yadda, gonna go to such and such wehn it comes out"
well then GO. if you dont like this game then leave
Friend, people have been providing and reproviding and resubmitting, and reformulating and reinventing constructive feedback for over a year. How many times can you ask for suggestions from people who have been providing thought out ideas only to have the requested information utterly ignored? The smuggler/SL professions are the most gimped wastes of time (I'm neither) more than a YEAR after launch. Do they get fixed? Nope, we get crafting quests. Opps, I mean we get crafting quest patch notes, not really any code.
People are leaving - in droves.
Xiao-an wrote:
Ok, I thought what the heck, I'll try it again. This time I chose a hard mission for artisan. This was an even bigger disapointment. The npc required me to make 8 deeds for personal mineral extractors. Made them, stuck them in the crate the npc provided me, and gave them back. Reward: 280 credits, 760 points of general crafting experience.
280 credits for 2000 resources used? Once again, could have made more selling them for 1 cpu (250 credits) on the bazaar. Can you fix the payout a little? Make it worth the time and effort?
I'm a BH so I know all about broken things and getting nerfed but I still play. I took BH on purpose not as a holo not as a lets see how this works or whatever. Now look I'm spaming the board.
So to get on topic, if you read closely on the discription of the crafter quests it says to add a bit for novice crafters in a world of masters.
As for the armor I am a Wookiee and I get my rear handed to me in PvP even in the first gen armor. So while your complaining that you no longer have the best armor option in the galaxy remember that some of us never did and didn't complain. Yeah it's easy for me to say that now...
I await all flames one stars and SPAMS with breath abated.
"Bring it on big boy!"
"I am the Wicker Wookiee!"
Grrumosssh
Star Dragons
Eclipse
BH/CH
Thunderheart wrote:
actnjcksn wrote:
Thunderheart wrote:
*** 9.2 Update Notes ***
Crafting Quests
Located in Commercial Guild Halls located in static cities now have NPC contractors that can give out new crafting missions. There are mission difficulties of easy, challenging and difficult depending the skill boxes a player possesses. The rewards granted are some credits and a small experience point bonus associated with crafting the item. The goal of the implementation of the “Crafting Quests” is to provide our wide variety of crafting professions the chance to use/sell their otherwise obsolete items and wares, creating a market for novice and intermediate crafters in a market of masters.
Are these in yet?
There have been many reports that the NPC contractors can't be found in any of the Commercial Guild Halls.
Thanks for the head's up. They will be live tomorrow.
What's up with recent publishes havingfeatures that end up going live the next day? Why is this trend becoming commonplace? Like, the announcement over anniversary paintings, then oh wait, those will show up tomorrow.
I would think that if you knew part of the publish wasn't going Live, you wouldn't put it in the publish notes. Please stop confusing us as to whether new content really made it to Live or not. Please keep publish notes relevant.
Thanks.