Development Cycle Archive

Thread: Publish 9 Feedback: Loot Kits

TheHomicidalVerpine
Sat Jul 03, 2004 4:49 am
#131

I tried this on Gorath server before that account expired yesterday. At least on Gorath, and apparently everywhere else, the loot drops are way too low and the ammount of effort one must put into it does not justify a small 1000 credit reward from a Junk Dealer. Up the drops or up the credit reward for completing this mini-game seems to be the obvious fix to me.


The Homicidal Verpine



The One and Only Lunatic Fringer!
Verocit
Sat Jul 03, 2004 5:30 am
#132

Please do NOT change the rates on these.


Yeah it's hard, but who said everything should be easy? Maybe all this hologrinding (myself included) has peoplethinking we should be able to do anything in a few hours time of pounding away at it. Take a few steps back and look at the overall picture. Nobody expects you to first,get the tool, then, go find 10 items after killing 30 swoopers, and finally craft the item and log off for the day.


Consider it a veteran reward that you earn yourself! (gasp! work for rewards?)Drops being rare increase value. The seperation of ingredients removes 'uber' status, since singly they're worthless. Together they're worth ... well I dunno, but definately more than 1000. It encorages commerce, community, and communication.


-Put the kit in your pocket, turn off your exp meter, and play.

-The components will find YOU.

-For every buyer there's a seller.


My issues: 1) we could use a lot more craftible (architect schematic missions or whatever) furniture. The Homeshow proves with some creativity you can do a lot with what we're given, but it's been a year and we're ready to move on from our blocks and lincoln logs. These could be items that are already fully rendered and realized in-game. 2) Thank you for adding light sources to lamps and adding candles! Now... lamps that have on/off switches, and candles that can be snuffed and lit (via matches or lighter of course). 3) Art department is busy with JTL I guess... a non-recycled icon would have been nicer.


SO:

Thanks for adding original, non-linear, long-term content.


-Clove


ps/ any chance of TEFing macro-looters?Or just make it when you kill something it becomes de-selected alltogether.
BiTtErnEvErEvEnSeEnEr
Sat Jul 03, 2004 5:31 am
#133

found npc junk dealer near coronet shuttleport A offering all loot kits, grabbed a diferent rug kit on 2 characters. have dedicated 3 hours the past 2 days to killing and looting stormtroopers, gotten 1 part for each. from others experiences, drop rate seems too low. and why the heck should any low level loot be dropping off high level mobs? loot should scale based on dificulty, excludinglocked containers and CDEFs completelyfrom the tables of nightsisters and the like.



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Kdogg10241982
Sat Jul 03, 2004 6:39 am
#134

well said my friend verocit hi5




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BigSteve03
Sat Jul 03, 2004 9:39 am
#135

Unfortuantly your arguement against increasing the loot rate goes against what the devs intended this to be.



Its a mini loot quest for people who aren't explorers or socializers. There's many different game styles out there and the devs have added one small thing for the type who likes to kill things and get a reward for it. Just because that doesn't fit into your prefered slow playstyle, its no reason for you to try to stop everyone else. Besides this thread is for those who've been trying to complete this bit of new content. These posts publish threads are not for people who aren't even trying out the new content to give their uneducated opinion on.



ANYWAY, if people are spending 10-15 hours a day searching for these and only finding one or two, then the casual player who will only spend a few h ours on a week will probably never find all the pieces. I really doubt this was intended to be an epic quest that lasted over a year. There needs to be some sort of easy fun items to get in game. Not everything should require months of work and groups of 20+. Let the macro players with time on their hands have the death watch bunkers of the game, but let the low level players who would like some sort of reward for killing low level NPCs have a slight increase in drop rate of these components. It certainly wouldn't hurt the rest of the game in anyway, and it might help out your database if you didn't have a ton of people online deleting hundreds of message discs and stone knives every day.
David665
Sat Jul 03, 2004 9:40 am
#136

I think the loot rate is extremly borked. I spent 8 hours last night killing Lost Aqualish, Binyare, Aakuans, Mokks, Jantas, Kungas, and Random Force users on Dantooine and maybe got 15-20 Items, all being junk weapons or worthless disks, and 1 locked container. I made well over 500k credits off the missions and maybe 50k in looted creds. Not one component or crystal off of mobs said to be dropping them with relative frequency.


I also went to 5 static POI's that were supposed to have quite a few mobs and there were none there.These werethe Binyare Pirate bunker, Lost Aqualish cave, Aakuan Champion cave, and the Tusken Bunker or Village. Only after 10 minutes of waiting did a few Aakuans spawn at the Champion cave, but these were quickly dispatched, not to respawn.
Chickenlad
Sat Jul 03, 2004 10:33 am
#137

Great Idea, Nice rewards (I think the 1000 creditsactually discourages you from returning it to the junk dealer, which is fine) - do with the drop rate would go up a bit though.


-Snift
DeQuosaek
Sat Jul 03, 2004 2:38 pm
#138






LLJK_Griz wrote:





DeQuosaek wrote:




LLJK_Griz wrote:


This game is so lacking in content that people will flock to things like this and the hermit quest as soon as they're released, just because there's nothing else to do that they haven't done a billion times already.




I don't know about you, but I haven't done all of the 100+ missions / quests listed here: Allakhazam quest list and I doubt you have either. Anyone who complains about content without having done all the current content can't expect to have their complaintstaken seriously...


Now if you've done them all, let me know and I'll gladyapologize, but I seriously doubt that is the case.





The dozens of bugged delivery missions with 100 credit rewards on that list should not be considered "content". After you get rid of that crap, all that's left is themeparks and the new Tatooine/Dantooine quests which I have already done.




Touché. The funny thing is, the first NPC quest I took after I posted this ended up being bugged.


There are manymissions on the list that are similar to each other and have very little reward. I'm all for a full fledged quest revamp publish, but it'll have to be publish 13 or so, and that's just unlucky.


Even so, there aresome quests there that are interesting and a little more than delivery or destroy missions. And if you take the time to read the stories behind the quests it can be more interesting than a simple delivery mission. Why, the other day I delivered the plans for a new prototype starfighter to someone. The plans happened to be for a littleship called an A-Wing. Sure, it was just another delivery mission, but it was still kind of cool.




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Ramsey_Lanclo
Sat Jul 03, 2004 2:45 pm
#139

I've spent 14 hours hunting Janta and Mokk on Dantooine trying to get components for my Glass Table Kit...


Others in my group got two loot kit components... Blue rug thread, and orange rug thread (or something like that)...


So... Full dantooine groups... 14 hours... 2 items.


So, no... I'd have to say it isn't working right. 10 items and I can't loot one with however many hundred kills...


Great idea... yet more borked content (and I'm one of the optimists for this game!)


-RL



"Hokey religions and ancient weapons are no match for a good blaster at your side..."
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VanBoaru
Sat Jul 03, 2004 3:39 pm
#140

Make it much easier, so someone with a starting profession like me acutally has a chance of getting it. Its not like furniture is going to break anything if its easy to get.



-Van'Boaru : Carbineer, Privateer, crafting skills to be decided.
ShadowProject
Sat Jul 03, 2004 4:05 pm
#141

I don't mind how rare the drops are. I think the Devs have decided to make each item drop so rare to encourage trading between players. This way the loot kits are ment to be a comunity thing and not so independent.


My only complaint is that I don't know exactly who to kill. My biggest concern is that seeing as how the item drop is so rare that a player really has no idea that the NPC types he/she is killing will drop the items until they actually do. I've been killing plasma theifs on Naboo and have yet to get an item. I don't mind killing them, I would just like to know that eventually they will drop an item and that I'm not wasting my time.



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J3rkfish
Sat Jul 03, 2004 6:43 pm
#142






ShadowProject wrote:

I don't mind how rare the drops are. I think the Devs have decided to make each item drop so rare to encourage trading between players. This way the loot kits are ment to be a comunity thing and not so independent.





Actully I think it causes the opposite effect, I have no intentions of ever selling or trading a peice I pick up because they are too rare and I cant count on seeing them again. I would assume most people doing these loot kits would wish at one point or another to get ALL the loot kits meaning they would need EVERY peice they drop (even doubles, I wouldn't mind having two rugs or perhaps giving one peice to a guild mate).


I do think they need to increase the drop rate, some people feel differently and think they should stay rare. Maybe I just didn't read the description right but where does it say these peices are supposed to be rare? After all its just a rug, gong, table etc, its no Uber weapon or anything. I read that it took people on test center five weeks to peice together the naboo table. Theres a serious content issue with this game if people are willing to stand around killing meatlumps for five weeks for a table that does nothing but looks nice.


I say up the drop rate and replace these peices of furniture into something that would be worth all the time and effort, and this is coming from someone who makes sure he has every type of painting he can.


Zeon_Zaku
Sat Jul 03, 2004 7:44 pm
#143


First off, the Loot Kits are a really neat idea. I'm glad I can finally get my rug!


Yes, I found a Junk Dealer, but mine wasn't in a guild hall... it was outside the Coronet Starport. Not that it really matters, heh.


And yes, I've tried to complete a Loot Kit. But it's extremly hard. I know that these aren't supposed to be items you can throw together in a day or two, but this is rediculous. I've killed hundreds of spawns and got two pieces... only one piece was what I need (I'm doing the Blue Rug). The drops for these pieces really needs to be increased. Or, here's some other ideas:



  1. For players who got the Loot Kit, they pieces will drop only for them. So lets say player A got the Giant Gong kit while player B got the Orange Rug kit. Both player A and B kill thug spawns, however they do not get the same loot. Because player A has the Giant Gong kit, only Giant Gong parts drop for him and no other parts. Player B only gets Orange Rug parts, no other parts because he had the Orange Rug kit. So basically you can only get the parts of the kit you own. Increase the drops for these pieces a bit, and players will be able to have a little easier time putting their kits together without getting parts they don't need.

  2. Or maybe let the Smugglers be able to buy the parts. You know the Jawas up at the Jawa Trading Camp where only Smugglers with Underworld can talk to them? Why not have the Jawas there selling the parts at prices ranging from 2-12k credits. While pieces would still randomly drop off spawns, Smugglers could now sell/trade the parts they buy from the Jawas to other players. This would give Smugglers an actual use for Underworld and a use for those Jawas there!

  3. Or trade the Junk Dealer for parts. Say one of the Junk Dealers tells you "I will give you a Blue Rug Part 1 for three Broken Datapads." You then have to find three Broken Datapads, go to that Junk Dealer and give him the three Broken Datapads. The Dealer will then give you the Blue Rug piece. Each Junk Dealer could offer to trade for different pieces-- like one in Naboo could trade three Sandstats for Sculpture Base, while another in Bestine could offer a Table Base for two Broken Datapads and two Encoded Disks. The Dealers could offer to trade maybe three or four different items for your kit. This way the junk players find could actually be trading for something good instead of just credits.

  4. Or simply increase the drop rates.

Message Edited by Zeon_Zaku on 07-03-2004 07:45 PM



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