Development Cycle Archive

Thread: Jedi Revamp Phase I

Jinxx0r
Fri Apr 16, 2004 4:56 pm
#131



Thunderheart wrote:


Bogak wrote:


Advancing down the path of Jedi will start with basic force sensitivity which will be open to all players to create a sense of the force.
?? Does this mean. Everyone will have two slots per server as well? And be FS? creating thousands of Jedi running around? Still kind of confused about this.

Successful Jedi Knights will have the opportunity for two slots (in the current design), but it will be difficult to attain.


VQT wrote:
well, so far it's looking good, but we need more information on how this will affect current jedi before we can put our views in.


Some translation to the new system will be part of the process and current Jedi will not lose their second slot.


prettysic wrote:
What happens to the holo grinders that haven't unlocked?

They get to play through the new quest system in Publish 10.









TH, Could you please clarify your response a little more.

1) Will people who are force sensitive right now be force sensitive after publish #9? I understand that we'll still have both slots, but will I still be a jedi with my current FS character? I'm hoping I still have, and will be able to use, my lightsaber after the revamp.

2) Would it be wise to stop advancing my current FS character? As you know the current jedi characters are a lot of work (and not a lot of fun, thus the reason for a revamp). Would it be a large waste of time to keep advancing our current characters? I'm really hoping you can answer this one because I'd hate to spend a lot of time building this character to have it thrown away.

Thank you for taking the time to read my questions.



"I mastered 23 professions and all I got was this lousy force slot..."

Dark Jedi in training...
Dax_Kenobi
Fri Apr 16, 2004 4:58 pm
#132

ObiQuixote wrote:

"Conspiracy theorist say Jedi Code was never in, there really was no set system till holocrons and this was a marketing driven decision due to the release of other MMORPGS at the time. "



Um what do you think this is? World of Warcraft is being released in July. Star Wars is cool and all, but if you were Sony wouldnt you be worried about Blizzards title? I sure as hell would.


Know of a better way to plop down a little insurance on keeping a healthy subscriber base? They dangle Jedi to the community, always have since day 1. No suprises there. Unfortunately, even Jedi at this point isnt enough to stop the avalanche known as WoW.


Drunkenjedi420
Fri Apr 16, 2004 4:58 pm
#133

Its like taking the Epic Quests From Everquest once people are like 1 step from getting it and Wiping it out and making them start over. It is truely bad news for those so close.



-Sazo





Sazo - Radiant
MY DIARY OF NGE
MathiusStonehammer
Fri Apr 16, 2004 5:04 pm
#134

TH,


I have done 20+ professions (this includes my holo's)and i would like to know if I (and all of the other grinders with me) will have some advantage due to the fact that we spent MONTHS grinding for jedi and have had no love guessing what the magic profession is. Please don't leave the hard core grinders out to dry, i just want an answer on how we willfit into the new jedi system. For instance, if a person starts a toonthe day patch9goes live,will that toon be at the same level as those of us that have grinded since the very beginning?


Thanks,


woolie


Proud member of the 20+ club on Valcyn


Saratoga
Fri Apr 16, 2004 5:16 pm
#135

TH


The two characters on one account issue is going to explode in everyone's face. Do a favor and not do that. Force the minority which are current Jedi to have one character. To give a tiny fraction of the game population the benefit of having two characters per account is very unfair to majority of the player base. It will piss a lot of people off including myself.


Possible outcomes you should consider to not alienate the player population:



  1. Give everyone 2 characters per account right off the bat as of publish 9

  2. Force current jedi to choose 1 character and if they choose the jedi character convert it so that this character can function as a normal character also

  3. Allow current jedi to keep both characters, but give everyone an additional 250 skill points and 10 additional lots. (the lots and skill points are the core issue)

Please consider this very carefully. I know you have time. This is a very emotional issue that could spell the doom of this game and i do not want to see that.





Triston Jedi Fugitive (retired)
Nagamitsu 12 point WS/AS + arch (retired)
Jengi wookiee ranger (retired)
Medreka Doctor/musician (retired)
Caillech MBH (soon to be retired)
Sorulis
Fri Apr 16, 2004 5:23 pm
#136

Thunderheart, Could you please give us some feedback on what will happen to the skill tree of those Jedi that have already gotten some boxes into it. Example would a Jedi Knight now, be a Jedi Knight after the tree revamp? Would a Dark Jedi Guardian 4444 still be that with the new tree's? this is what most people are worried about, not losing the 2nd slot. But losing the progress and months of work they put into the jedi they have now.



Kayn
Dark Side Force Master · Ranked Jedi
Conjurers of Dread · Bloodfin

wungba
Fri Apr 16, 2004 5:27 pm
#137

players will continue force development on their existing characters and a new character slot will become available to the player to develop as they choose. A player will only have two slots ever available but they can develop both slots as they wish.


Bad idea. don't just simply give everyone two slots. What will happen to those people got Jedi Slot already? Are they dumb? Will they able to learn regular skills? (eg: TKA/Fencer/Doctor) I think it should be like quest base, once you finish the certain quests, you get the slot. Then the slot has very limited skill points only(like 15 in the beginning) after you do more quests, you get more skill points to train more Jedi skills to do more quests.



This first phase of the Jedi revamp focuses on the core of the Jedi system. Being a Jedi will dramatically change as the possible paths to Jedi mastery will now have many different elements to suit different play styles.


I thought DEV said in next patch, the skill will be revamp instead of the patch, did I miss something? or DEV suddenly changed their mind? Why not fix the bugs first then change the path? It's like you have planty of spoiled apples, you want to boost your business with better apple. Then you decided you want to sell everyone the spoiled apples first instead of importing good apples to sell to customer.. people might be happy to get cheap spoiled apple, but it's not health at all



Advancing down the path of Jedi will start with basic force sensitivity which will be open to all players to create a sense of the force. If players wish to pursue it, they can develop their force sensitivity in minor ways without sacrificing their original character concepts and even enhance their characters to have that certain special something that isn't quite tangible - - a sensitivity to the force as seen in the movies and EU.



You mean TKA/FECNER/RIFLEMAN with force throw, force lighting, or mind trick? give me a break.


Should they wish to continue, players can follow a PvE path of Jedi development from Padawan through learning the various force disciplines to become a full fledged Jedi Knight. Jedi Knight is yet another beginning to a new path of development. Once players have become a Jedi Knight and still hear the call, they can enter a whole new level that splits off to light and dark Jedi paths where forced Jedi PvP will gain you force ranking and possibly a seat on underground Light and Dark Jedi Councils.


What if someone don't want to PVP? Are you implying Yoda got his master title by killing X dark Jedi while he was Jedi Kight? Doesn't make scense. Make it quest base instead, make it like kill npc dark jedi. we don't want to see people swing light saber to each other in coronet we don't want this game become Jedi Academy.


Remember:


1.Jedi should be rare


2.Jedi is not the only way to keep people playing this game, if you think making everyone "some sorta" Jedi gonna keep this game alive, then you are wrong. You should go back to the basis, make more content, fix those bugs, balance the professions. That's the healty way to make people stay in this game. From what I see, you are like a doctor giving a flu patient Chemo Therpay.





--
Abregando Jedi Knight - Suicide CAT Mark II
ObiQuixote
Fri Apr 16, 2004 5:28 pm
#138



Dax_Kenobi wrote:
ObiQuixote wrote:
"Conspiracy theorist say Jedi Code was never in, there really was no set system till holocrons and this was a marketing driven decision due to the release of other MMORPGS at the time. "
Um what do you think this is? World of Warcraft is being released in July. Star Wars is cool and all, but if you were Sony wouldnt you be worried about Blizzards title? I sure as hell would.
Know of a better way to plop down a little insurance on keeping a healthy subscriber base? They dangle Jedi to the community, always have since day 1. No suprises there. Unfortunately, even Jedi at this point isnt enough to stop the avalanche known as WoW.




Great that would mean we have a marketing driven design with a marketing driven deadline.

So, Bad design pushed live before its done.

electricnomad
Fri Apr 16, 2004 5:34 pm
#139




Saratoga wrote:

TH


The two characters on one account issue is going to explode in everyone's face. Do a favor and not do that. Force the minority which are current Jedi to have one character. To give a tiny fraction of the game population the benefit of having two characters per account is very unfair to majority of the player base. It will piss a lot of people off including myself.


Possible outcomes you should consider to not alienate the player population:



  1. Give everyone 2 characters per account right off the bat as of publish 9

  2. Force current jedi to choose 1 character and if they choose the jedi character convert it so that this character can function as a normal character also

  3. Allow current jedi to keep both characters, but give everyone an additional 250 skill points and 10 additional lots. (the lots and skill points are the core issue)

Please consider this very carefully. I know you have time. This is a very emotional issue that could spell the doom of this game and i do not want to see that.




I agree, this is a HUGE issue. I'm for #2 on your list, by the way. I'd actually prefer that CSRs intervene personally and allow current Jedi to transfer one of their 2 slots to a separate server.


I don't want to see the current Single Character Server (with glaring exception for every Jedi's mule buffer/moneymaker) turn into a sanctioned Single Character Sserver versus Twin Character Server segmentation of the playerbase. It would not be fair on any level, and it is very bad for interdependence. The reward for becoming a Jedi should be that you get to play as a Jedi, not that you should get an extra character per server to act as your mule.


Somebody justify it, because I don't see the logic in it at all.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

KhalibanMoore
Fri Apr 16, 2004 5:40 pm
#140

(Reposted from the Jedi forums, original post is mine)


We all know crystal looting is ruining the economy. We know Jedi should be able to forage for the crystals. We know the devs want some part of the lightsaber in the player economy. We are pounding against the devs with our idea and they are pounding back with their need for an integrated community. Our mistake in the argument is simple; we are both looking at the crystals.


The devs wantlightsabers in the economy. That's not difficult. Create new schematics. First, the Force Crystal Survey Tool. It is used to locate the crystals. The schematic requires resources and the following other components: Modified Deep-core Crystal Scanner craftable by a Master Artisan only, the Crystal Resonance Imager craftable only by a Master Architect, and the Midichlorian Exchange Module craftable only by a Master Bio-Engineer.


Next, the Advanced Lightsaber Crafting Tool gained at Apprentice and required for higher level sabers. Add the following components; the Crystal Harmonic Stabalizer craftable only by a Master Weaponsmith, and the Integrated ControlUnit craftable only by a Master Droid Engineer.


Third, the Force Crystal Forge, usable by Dark Jedi. Resources are required and the Crystal Fusion Module craftable only by a Master Weaponsmith and the High Pressure Reaction Core craftable only bya Master Armorsmith.


Last, the Lightsaber Maintenance Tool, schematicgained at Apprentice. It deteriorates with each use and keeps the lightsaber at maximum. Requires resources and the Crystal Resonance Modulator craftable only by a Master Weaponsmith and the Circuit Pathway Analyzer craftable only by a Master Artisan.


Make each schematic for the non-Jedi componentsa quest item. Remove the crystals from the economy and add the tools to find them.


Looting components is antithetical to the Jedi philosophy. Challenging, difficult, even dangerous is permitted but actively killing is not. Dark Jedi, on the other hand, may require a looted item for the Crystal Forge.


Lightsaber crafting should feel like a quest to the Jedi. It is part of the mythology of Star Wars and it is content for the profession.
Moriendor
Fri Apr 16, 2004 5:50 pm
#141

I don't understand why you keep making your "fire & forget" posts, Thunderheart. If this thread continues growing at its current rate there will be 20+ pages by Monday. I seriously doubt that anyone (leave alone you)is ever going to read all posts even though there are a lot of constructive ones in here. The most constructive ones-in my opinion- are the ones asking for more information on the revamp. Your original post is an extremely poor basis for discussion. It is vague, poorly worded and brings up tons of questions that would have to be answered before we could even begin to think about starting a fruitful discussion. All we can do now is base our suggestions on more or less educated guesses regarding the revamp. In other words: Try again.




neelong
Fri Apr 16, 2004 6:12 pm
#142






Moriendor wrote:

I don't understand why you keep making your "fire & forget" posts, Thunderheart. If this thread continues growing at its current rate there will be 20+ pages by Monday. I seriously doubt that anyone (leave alone you)is ever going to read all posts even though there are a lot of constructive ones in here. The most constructive ones-in my opinion- are the ones asking for more information on the revamp. Your original post is an extremely poor basis for discussion. It is vague, poorly worded and brings up tons of questions that would have to be answered before we could even begin to think about starting a fruitful discussion. All we can do now is base our suggestions on more or less educated guesses regarding the revamp. In other words: Try again.











I totally agree. I would love to make some constructive posts and suggestions here... but its impossible to make any type of constructive post that will help the devs in any way. Everything is so vague and confusing.... I really honestly think they like to give out tidbits of information and sit back and laugh as everyone gets really worked up.


I have read the changes and it seems that they are going in the right direction..... but its just too vague to know exactly where they are going. I mean putting in specifics as of "what will happen to current Jedi skills" and "will everyone get two slots" should be answered. They have been playing this game for such a long time its just so annoying and aggravating.


I hope to god that someone with answers posts in thread and answers some of our questions..... but I really doubt that will happen.




R.I.P The HUNT
Trodad Skarpang / Nelong Skarpang
Evel
Fri Apr 16, 2004 6:14 pm
#143






Thunderheart wrote:


They get to play through the new quest system in Publish 10.








I'm sure this is what everyone wants to hear that all their work grinding professions to get a jedi slot was all a complete waste of time.

If this is the case I vote to keep this this stupid **edit**ed up system so everyone and their mother is running around with a force sensitve character. I am sure that NO ONE had any "fun" grinding professions to master just to drop it and master something else. The ONLY reason people have done it is to unlock FS and now you are saying that is all changing... How about fixing the game... Imperial Hats have been broken and reported since BETA by ME personally and I'm sure there have been countless other reports. You can't even fixing a **edit**ing hat but you expect us to think you have the ability to fix the bigger issues this game has... I have quit playing for several months mostly due to the removal of perma death of Jedi. If the whole server is running around as a Jedi, I will definately continue my absence for good. I don't want to play Knight of the Republic and if I did, I wouldn't be here!


I would just like to say that it's been over a year since release and when will this game be out of BETA phase? At this rate, I will have to will my account to my grandkids and maybe it will be out of BETA by then... Get off your asses or hire more people!


For **edit** sakes...

And sorry but patience is running very thin...




Colonel Evel
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