Development Cycle Archive

Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.

teamdoa
Tue Feb 03, 2004 5:19 pm
#131

Thunderheart.....you should go on a public relations course, that post is very badly worded.



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FallOut1214
Tue Feb 03, 2004 5:20 pm
#132



AvaLance wrote:

Well, I guess the devs all had the same typo. Multiple times. Allow me to cite the Test Center update notes:

  • PvP Death Penalty reduction: PvP deaths will no longer suffer 1% decay if items are insured after the player's death.
  • This is authentic. Don't believe me? Log on Test yourself. Explain, discuss, elaborate.





    BAM

    How could it be on Test if it wasn't possible in the first place?

    Keep it coming Imperials!!! The DEVs obviously listen to you!!!



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    Rancor418
    Tue Feb 03, 2004 5:20 pm
    #133

    This sucks!!! If you cant tell the difference why do you get faction points in PVP? How did you know I killed someone in PVP? I will stay like I am now no PVP and the GCW is still dying out.



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    AvaLance
    Tue Feb 03, 2004 5:21 pm
    #134

    Err, my bad. Double post. I still want a delete/edit post function.

    Nimhnoid
    Tue Feb 03, 2004 5:21 pm
    #135

    o they cant tell the differance between a PvP death and a PvE death....

    Then how can they guarentee that we dont have to reinsure when we suffer a PvP death?


    thats my question


    nimh



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    TroThorns
    Tue Feb 03, 2004 5:21 pm
    #136






    Thunderheart wrote:






    Maybe it was wishful thinking on my part, but I made a mistake in the last paragraph of the Friday Feature.


    It currently reads:






    The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insured decay" from the death penalty. Instead of having a 1% decay for items, players will have no decay as long as they have insurance.




    It is being changed to:








    The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat.Players will no longer have to insure their items after each death in PVP.




    The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death".I will continue to try and get the development team to remove the 1% decay with insurance. (Any good ideas from you folks for an alternative might help).


    I sincerely apologize.




    Garva is always looking out for you guys and mentioned that it was still a little confusing.


    He rephrased it and it sounds better like this...


    Ok so this is what you mean...


    There will still be a 1% decay penalty in pvp death but you will not have to re-insure after that death.


    This is correct and clearer I hope.



    Message Edited by Thunderheart on 02-03-2004 07:27 PM




    Umm, I call major BS on this one: if there is no way to tell the difference between a PvP and PvE death, how does the system know not to take away your insurance?



    Also on the tailor point, you realize that clothing at 0% behaves identically to clothing at 100% right? I mean you can still wear it and everything....





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    JangusFett
    Tue Feb 03, 2004 5:22 pm
    #137






    Thunderheart wrote:






    Maybe it was wishful thinking on my part, but I made a mistake in the last paragraph of the Friday Feature.


    It currently reads:






    The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insured decay" from the death penalty. Instead of having a 1% decay for items, players will have no decay as long as they have insurance.




    It is being changed to:








    The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat.Players will no longer have to insure their items after each death in PVP.




    The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death".I will continue to try and get the development team to remove the 1% decay with insurance. (Any good ideas from you folks for an alternative might help).


    I sincerely apologize.




    Garva is always looking out for you guys and mentioned that it was still a little confusing.


    He rephrased it and it sounds better like this...


    Ok so this is what you mean...


    There will still be a 1% decay penalty in pvp death but you will not have to re-insure after that death.


    This is correct and clearer I hope.



    Message Edited by Thunderheart on 02-03-2004 07:27 PM





    Isnt it obvious what to do here?!?!?!?!?!?! Just take out decay all together for PvP and PvE deaths if your items are insured....it would be x1000000000000 times better for the SWG community and you won't be rushed to fix the problem thus allowing for a smoother process of fixing bugs...



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    Nimhnoid
    Tue Feb 03, 2004 5:22 pm
    #138






    AvaLance wrote:
    Err, my bad. Double post. I still want a delete/edit post function.






    whenyou become a community veteran you get an edit button 2k posts to be a vet.



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    Phosho
    Tue Feb 03, 2004 5:23 pm
    #139

    ok, i seriously was going to get back into PvP...screw that, TH you are seriously retarded



    phosho delka
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    Ghost151
    Tue Feb 03, 2004 5:24 pm
    #140

    So not only are you forcing people into PvP situations with your so called Imperial Crackdown but you are still going to decay their items for stuff that is beyond their control. You are making this game more trouble then it is worth, are you trying to drive people away?
    Nettels
    Tue Feb 03, 2004 5:25 pm
    #141



    Thunderheart wrote:
    One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat. Players will no longer have to insure their items after each death in PVP



    Ohh yes, the 900 credits it costs to insure my armor is infinitesimally more valuable than losing 1% value on my armor which cost me 1.5 million.



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    kayxfour
    Tue Feb 03, 2004 5:25 pm
    #142

    Why does death decay even exist at all? It's not like you guys could ever get the corpse system right, why punish us with a partially functioning insurance system in the mean time? Either put it all in or take it all out.



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    Mapai
    Tue Feb 03, 2004 5:26 pm
    #143

    We should not loose if we pay for insurance



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