Development Cycle Archive
Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.
AvaLance wrote:Well, I guess the devs all had the same typo. Multiple times. Allow me to cite the Test Center update notes:
PvP Death Penalty reduction: PvP deaths will no longer suffer 1% decay if items are insured after the player's death. This is authentic. Don't believe me? Log on Test yourself. Explain, discuss, elaborate.
BAM
How could it be on Test if it wasn't possible in the first place?
Keep it coming Imperials!!! The DEVs obviously listen to you!!!
Then how can they guarentee that we dont have to reinsure when we suffer a PvP death?
Thunderheart wrote:
Maybe it was wishful thinking on my part, but I made a mistake in the last paragraph of the Friday Feature.
It currently reads:
The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insured decay" from the death penalty. Instead of having a 1% decay for items, players will have no decay as long as they have insurance.
It is being changed to:
The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat.Players will no longer have to insure their items after each death in PVP.
The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death".I will continue to try and get the development team to remove the 1% decay with insurance. (Any good ideas from you folks for an alternative might help).
I sincerely apologize.
Garva is always looking out for you guys and mentioned that it was still a little confusing.
He rephrased it and it sounds better like this...
Ok so this is what you mean...
There will still be a 1% decay penalty in pvp death but you will not have to re-insure after that death.
This is correct and clearer I hope.
Message Edited by Thunderheart on 02-03-2004 07:27 PM
Umm, I call major BS on this one: if there is no way to tell the difference between a PvP and PvE death, how does the system know not to take away your insurance? ![]()
Also on the tailor point, you realize that clothing at 0% behaves identically to clothing at 100% right? I mean you can still wear it and everything....
Thunderheart wrote:
Maybe it was wishful thinking on my part, but I made a mistake in the last paragraph of the Friday Feature.
It currently reads:
The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insured decay" from the death penalty. Instead of having a 1% decay for items, players will have no decay as long as they have insurance.
It is being changed to:
The Little Things: The little things matter as much as the big things. There were many sound upgrades, improvements to the graphic user-interface and even a few minor activities for players to find. Many POI's and places where NPC's interact with each other (or NPC theaters). One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat.Players will no longer have to insure their items after each death in PVP.
The reason is because there is no way to tell the difference between a "PvP Death" and a "PvE Death".I will continue to try and get the development team to remove the 1% decay with insurance. (Any good ideas from you folks for an alternative might help).
I sincerely apologize.
Garva is always looking out for you guys and mentioned that it was still a little confusing.
He rephrased it and it sounds better like this...
Ok so this is what you mean...
There will still be a 1% decay penalty in pvp death but you will not have to re-insure after that death.
This is correct and clearer I hope.
Message Edited by Thunderheart on 02-03-2004 07:27 PM
Isnt it obvious what to do here?!?!?!?!?!?! Just take out decay all together for PvP and PvE deaths if your items are insured....it would be x1000000000000 times better for the SWG community and you won't be rushed to fix the problem thus allowing for a smoother process of fixing bugs...
AvaLance wrote:
Err, my bad. Double post. I still want a delete/edit post function.
whenyou become a community veteran you get an edit button 2k posts to be a vet.
Thunderheart wrote:
One of the "biggest little" things with this publish will be the removal of "insurance" from the death penalty in Player versus Player combat. Players will no longer have to insure their items after each death in PVP
Ohh yes, the 900 credits it costs to insure my armor is infinitesimally more valuable than losing 1% value on my armor which cost me 1.5 million.