Development Cycle Archive
Thread: Friday Feature Errata: PvP Insurance Yes, 1% decay, not gone.
Thunderheart wrote:
Gravez wrote:
So how do you lose Rebel or Imp faction inPVP when you die if the game can't tell the difference between PVE and PVP death?
Its a faction subtraction. You suffer the same faction loss regardless of what kills you (MOBs have faction as well.)
Dont think of the system process death, the challenge is in measuring what kills you - - a laser blast is a laser blast and a slash from a blade is a slash from a blade.
hey th, just wanted to say i'm sorry for the ignorant people on the boards who assume they know how the internals of a massive mulitplayer game work.
i'll bring out the firehose to hold them back. they're all just mad about the 1% thing. Hopefully you can get the DEVS to try working on it. I for one see this as a REALLY big thing to change and it'll get more people into PVP. I for one cannot afford PVP...
TH, why make it decay at all if insured? Im sure youve been asked this several times but to keep weaponsmiths and tailors in business you could just have clothing wear out from fighting and weaponsmiths could stay in business if you made it easier for them to craft HWs and made them more useable. The chore of factory runs for rocket launchers I hear are rediculous and I know that I dont want to use them on anything due to price (that WSs understandably charge) per shot)
I got a WS friend that I bought grenades (also could be more useable to increase business) from all the time for combat XP. I kept her in business big time and now she is always real nice to me when I come pester her for special orders so you increas player relations as well.
TH isn't completely wrong about losing faction when you get killed. I don'tknow for sure if it's still in the game, but I do remember losing faction when i got killed by a rebel npc.
I can't remember what stage of the game it was though. Could have even been beta.
anyway, that post of his didn't have much to do with the thread but it wasa nice attempt at a subject change.
It's not worth it.
You've basically did nothing to help people get into PvP. The penalty is too stiff. Until you guys realize this and change it, it will continue to suck.
AllSixteenHalos wrote:
hey th, just wanted to say i'm sorry for the ignorant people on the boards who assume they know how the internals of a massive mulitplayer game work.
i'll bring out the firehose to hold them back. they're all just mad about the 1% thing. Hopefully you can get the DEVS to try working on it. I for one see this as a REALLY big thing to change and it'll get more people into PVP. I for one cannot afford PVP...
Ok, check it out. My problem is that TH said, a month ago, it was being removed. He didn't say maybe, he didn't say we're looking into it, he made a statement of fact.
Now all of a sudden it's not possible. Sorry, but I don't buy it anddon't appreciate the lie...
Simple 3-step fix:
- Remove all decay penalties upon death. There is no logic in this.
- Implement USE DECAY for armor and clothing similar to how weapons decay, but faster. Do it faster because damage goes through armor & clothing, not the weapon.
- Remove the entire concept of "insurance" from the game. There is no immersion or necessity for the existance of "insurance".
If the system can't tell what kills you how can it tell when it's suppose to save your insurance ?? Since the change that went in is the fact that a PvP death will no longer use up your insurance on your items. I am assuming that a PvE death will still use up your insurance and you will have to do reinsure. So how does the system track that ? Why can't the same system just use that ability to avoid insurance costs totally ?
It seems to me that if the system can detect when you are not suppose to lose insurance on equipment due to certain deaths then it can detect when you are suppose to not lose insurance at all.
Looks like to me that someone dropped the ball in the Devs court and TH is having to cover it up.....hmmm
Well, I guess the devs all had the same typo. Multiple times. Allow me to cite the Test Center update notes:
Whoa. Amazing. Two typos on the same subject. Explain, discuss, elaborate.