Development Cycle Archive
Thread: AT-ST changes on Test Center
EnzymE wrote:
If you thought there were a lot of CHs before this patch just wait.
Exactly.
All these new changes say to me is, "Go be a CH! It's what the Devs want!"
Vehicles are awesome, the best thing in the game - but a quicker way to get somewhere so I can get killed isn't going to keep me in the game.
Audio
I have to respond to that...
ATST dont need a nerf. They are weak as is...when coupled with the flame damage they can suffer. It takes a lot of time to earn on and since they cant be healed, even harder to maintain. Thats the reason they arent used in PvP anymore as they are a huge walking target. Nothing More.
Again, if I must...I must, refer to the movies. In the Battle of Hoth you see tons of AtSt walking the ground taking down tons of rebel soldiers. They are anti-infintry weapons. They seem powerful when they are gunning you down because they are powerful. They are equiped with some pretty decent firepower, not to mention option side mounted rocket launchers which arent even useable. Its not a push over machine. But they more this game goes on it is. This is one of the main reasons the Rebellion has gone without check in this game. The Imperial units are being dulled down to the point of them being ineffective.
And the post earlier...the battle of endor was a huge tradegy in the eyes of the Empire. True a band of primative furballs manage to mangle the AtSt as if they were tin cans. But they used tactics that were not harnessed by the Rebels. The Empire build those machine to withstand current equipment used int he war, namely laser fire. Notice on Hoth, how Luke qued everyone into the weak points. The Cable around the legs. Until that point nothing could take them down. On Endor it was the same, the rebel troops were devistated by the AtSts firepower, they could dent those machines. It was out of the box thinking they downed them, again take out the legs or use force to crush the machine intead of blasting it. Its the same way if I wear a bulliet proof vest I can take a slug from a gun, but if someone runs up to me with a long enough knife, that vest is worthless, as the knife will go right through the kevlar. Its selecting the right tool for the job.
Currently the Rebellion has very little access to the right tools. So until you can set up log traps, I hate to tell you AtSts should be a hard target to take down. Thats the way they were build to withstand the rebel attacks and put the alliance soldiers in their graves.
Give the game the Empire. When the New Republic takes power in a few years, I'll understand. But for now...Its our time. The Empire Needs to Strike Back.
Lord Nefarious
DeQuosaek wrote:
worton22 wrote:
Nerfing the armor, even at the cost of * 5 HAM...**edit**? I don't understand this at all, THE AT-ST IS USELESS IN PVP, USELESS, USELESS.
Could an Imperial please explain to me how a 55 THOUSAND HAM pet that can dish out 1000 PLUS damage every shot is useless?
I understand there is a chance you can lose it, and it's not healable, but those are the breaks. That's the chance you take. Every faction pet is perma death. They always have been. They are far less useless than the Rebel faction pets and you don't hear me bitching.
I still use the Troopers when I need to and they work fine. I take the chance if I need the help. That's how it is and how it should be.
They cost too much, you can't heal it so it's only good for a couple faction missions before you have to put it away to let it regen, they cost too much, wounds accumulate rapidly and are not healable, they cost too much, ONE REBEL COMMANDO will kill your 6-30k faction point investment with ONE SHOT. And did I mention they cost too much?
No one complains about rebel marinesand stormtroopers being useless because they only cost 200 or whatever. You lose one, no big deal, go do a mission or twoand you have enough to replace it.
Commandos should have the heavy hitting power to take out big enemies, but they shouldn't be able to use a single weapon for every purpose. Flame DOT ignores armor and resists so there's no reason for a commando to use anything else (besides the launcher pistol for anti-turret).
Loic wrote:
Thunderheart,
Are there any long term plans to remove the AT-ST as pet all together and implement them as Player Driven vehicles?
In my opinion, this would be much more fun, and I think Imperial players would get a kick out of blowing Rebels off their speeders. Just a thought, vehicle combat would be really fun.
Amen!
Lorelli wrote:
since they have laser technology, repulsorlift technology, and hyperspace technology, you would think the armored vehicles of SW would at least have the protections that our tanks have since at least the 70s
Yeah, but they still dress like it's the 1970's. Oh, and guess what, as this has been pointed out many times, this isn't our real life, this is star wars galaxies. Besides, isn't a T-21 HEAVY armor piercing? Not to mention they said they are making the armor weaker.
MSL = 3 Faction pets out at one time.
I understand the system sees them all as pets, however it needs to be implemented in a way that makes sense, otherwise it's a discredit to the effort.
With the mass percentages of players being rebels. Isn't it a baddesicion to make a change based on the majority? So you have 90 Rebels and 10 Imperials. You then take a vote on if the AT-ST should be changed. My guess is you will end up with 90% for the change and 10% against it. Therefore on paper it looks like the majority of theplayers want the change. Well the majority of the players ARE rebels, ofcourse they want the change. This is no good.
No I don't own a AT-ST.. I am Rodian and they cost 28k faction for me.
Everyone is always complaining about people dabbling in this and dabbling in that. Oh, and no one wants to commit to PvP or being overt and fighting the GCW. You know why? Because I, as a Medic/Doctor, can only enjoy the game that way. If someone other than a Commando or BE or CH logs in, he/she has two options:
1) Sit in a corner and grind out some meds to place on the bazzar (can't afford the SP for a vendor after all)
2) Hope and pray that a friend or kindly stranger who IS a CH, BE, or Commando is about who will let them tag along.
Well, I got news for you folks. Option 1 isn't really all that interesting. Necessary to the game? Sure. But fun? No. And fighting Squalls or running level 5 FP missions ain't all it's cracked up to be either. Now I'm not saying that the non-combat classes should be just as powerful as the dedicated combatants. But they WOULD like to have a little fun, not just spend their RL days and $$$ so that the combatants can always have plenty of Stims and PetFood to come home to (oh, and a good dancer to ogle in the cantina). You know why I don't run around overt? Cause all that will happen is I'll get killed. I'm not going to kill anyone, not with Pistol 4 (and falling). No one I'd even have a hope of killing is running around overt (unless you want to force all newbies to be overt the first 2 weeks of their subscription). I'll die, and my stuff will decay, and it will take weeks of running (dull) Lvl 7 missions to earn the $$$ to replace it. Now in the past I could get a small pet, maybe run some Lvl 17 missions if I was careful and have some fun and earn some credits. Well, now I'm told that's out the window.
So I spend TWO WEEKS grinding FP missions so I can earn a ATST. Sure, I'll have to be REAL careful with it, and make sure I keep my scouting skills (good bye 15SP) so that I can camp and call it out away from the deathtrap that is an imp term, but at least that way I can go do some interesting things and fight some interesting creatures. Right? No. Turns out the only way I'm allowed to use the thing I spent 2 weeks earning is if I cart it around asa giant hunting prize for those players who "correctly" chose to be rebel commandos. I can't heal it (no xp there...), I can't earn $$$ for it, it'll eat all the FP if i use it on missions, and I'll MAYBE earn 30 FP in PvP if i get in 2 kills before a Commando smokes it (of course I'll lose 15...). Net advantage to me: 0 (or negative 9435FP, depending on how you look at it).
Just so everyone knows, I ALSO will not be using my ATST. There is no way I'm just gonna watch 10kFP melt so that somerebel commandocan get his rocks off. As it is, I haven't been overt in a month and make sure I sit out in the wilderness some where so that a TEF can wear off before even approaching a town. It's a strange world when the "occupying army" is forced into hiding and the "rebels" roam the streets at will. I'm a medic and a ranking officer in the imperial army. I should be assigned to a SQUAD or more of storm troopers, whom I can heal and support to the best of my abilities. When they're killed off by rebels, they should be replaced by the empire based on how well I utilized them. That way the rebels have fun killing them and I have fun supporting them. Everyone's happy. Instead I spend my days pretending I'm neutral and making **edit** sure never to heal anyone who's overt, lest I get the death sentence that is a TEF.
Now I chose medic because my group needed one and it's more fun to hunt as a group with one. I'll never be a combat powerhouse and I'm fine with that. I'm even fine with the fact that it's near impossible to earn xp because no one hunts without tanks these days and for some reason I don't get xp for healing them. I like helping people and am more than happy to lend a heal whenever I can. But what's dissapointing is that soon, whenever I log in, if there is not already a group of people out hunting what I want to hunt (I can only hope they're friendly folks), then all I can really do is sit back down and log out because there is nothing interesting for me to do.
This is supposed to be starwars themed, true (not that it is) but it's also supposed to be fun. I'm supposed to log in and enjoy playing. Right? Or is the whole professions idea just some sort of socialogical experiement for identifying maschosists?
Also, can anyone tell me, has a DEV or other SOE affliate EVER, EVEN ONCE, posted a followup post within a thread addressing anything that has been said? Maybe explaining WHY they aren't doing something 87% of the posts have mentioned or clarifying their position on something? What are these forums for? Just so we can see ourselves type?
Quote from Lorelli* can you please explain to me how a flamethrower effects something that is plated in metal?
Easy... please go to your oven. Turn on the top burner on high.... Place a pot on top of that burner... DoNOT put your hand in the pot... no point in getting yourself hurt. Now poor water in that pot... Place lid on the pot. Ok... now we can say the water is encased in metal correct? Now after a few moments... open the lid... see the steam rise from the pot? See how heat effects things in metal?
Ok now moving on... think of that water being a driver for the AT-ST. Also think of the water as a fuel source. Think of the water as the wiring and batteries in that AT-ST.
Now apply all this to a weapon built to actually not only heat water but to actually damage things. Its pretty easy to come up with the reasons heat DoT's work on AT-ST's.
I am not meaning to be condescending. Its just that,it IS that simple.
novafluxx wrote:
Loic wrote:
Thunderheart,
Are there any long term plans to remove the AT-ST as pet all together and implement them as Player Driven vehicles?
In my opinion, this would be much more fun, and I think Imperial players would get a kick out of blowing Rebels off their speeders. Just a thought, vehicle combat would be really fun.
Amen!
In time, thats the plan, but there are other things to get done first. ![]()
Ill be back to go through this thread some more later today, but the team is swamped getting the vehicle publish polished up at the moment...
"They cost too much, you can't heal it so it's only good for a couple faction missions before you have to put it away to let it regen, they cost too much, wounds accumulate rapidly and are not healable, they cost too much, ONE REBEL COMMANDO will kill your 6-30k faction point investment with ONE SHOT. And did I mention they cost too much?"
Cost too much for what they actually are I can agree with. What they aren't is a heavily armed attack platform. Their armor should be light for a couple different reasons. Speed and Agility.
When you pull a faction pet out you are taking the chance you are going to loose it whether a commando can one shot it or not. The AT-ST should not be invulnrable but I think they are going about it the wrong way.