Development Cycle Archive
Thread: Community Relations Follow-up
This is a philosophy issue for me and I want to share my opinion on polls with you rather than just saying “no”. It is our job as Community Relations professionals to read the boards, look for commonalities, talk to our customer service representatives, and report back to the development team. A poll will never cover the breadth and depth of everything in Star Wars Galaxies to the extent that the message boards and our other reporting methods do.
Director of Community Relations
Calandryll_SOE wrote:
Flatfingers wrote:
A "Forum Issues" Board
The first one is easy: Will you also be adding aboard to discuss forum features? Now that most of the login issues have been addressed, I'd expect that most messageson aForum Issues boardwould be useful suggestions.
This is an interesting idea and one I had not considered. I'm not sure what the long-term use of such a forum would be though. It might be interesting to consider a website forum, so you all can give us feedback on what you want to see on the site. We aren't ready to start talking about additions to the site yet though, but when we are, we could include forum ideas as part of a forum about the website. The search feature is also on my list of things to ask about btw.
And thank you for posting such good feedback!
Message Edited by Calandryll_SOE on 01-11-2005 03:14 PM
Message Edited by Erillion on 01-12-2005 01:29 PM
Hey I love our Dev's =)
I know you guys are bust butts to continue to provide us with a great game.
Calandryll_SOE wrote:
Bugs
We’re currently planning on creating bug list posts along with information on the status of the bug. On a regular basis, we are going to compile “Top 3” bug lists for each profession and post these in a thread. This post would also include information about the bug’s status, such as whether it is assigned or not, an ETA for a fix (if there is one), if we can’t reproduce it and need more information, etc.
How about a list of known exploits? I mean, there might be some bugs not fixed yet, which are considered as exploits, some others are not -I don't think anybody got banned for using the shuttle repair bug. Not everybody might know he's using an exploit. Some things might be very obvious, others are not. This would give customers more security about this, instead of getting his account banned, because he uses some hint another player gave him.
If such an "exploit list" existed andif it was well communicated, maybe even by ingame-mail, no one could say: Hey, I didn't know this was an exploit.
I post this in true respect of your consideration and effort in taking time to communicate with us. Thanks.
There would be no reason to do so then either
cheers again from me,
Gin
Calandryll_SOE wrote:
Stricter moderation
Yes, this is a good thing. One of the biggest problems we face as community representatives is sifting through flames in order to find the useful posts. We are going to be more diligent with our moderation. That doesn’t mean you can’t post constructive criticism, but calling us Nazis, writing rants, and posting off-topic in an attempt to derail threads where we ask for specific information doesn’t help us or help you. In truth, we aren’t changing our board posting guidelines at this time (if we do change anything we’d let you know) we are simply going to start enforcing them a little more diligently.
Another change to moderation is we are going to be tying board accounts directly to in-game accounts. What I mean by this is infractions for board conduct can become a mark on your account. To be clear, NOBODY is going to get a mark just for writing criticisms or posting negative feedback. These marks will act just like an in-game infraction and will be used to determine if an account needs further discipline or not. Understand that we are not out to “get” anyone. We aren’t going to mark someone’s account just because they post a topic to the wrong board once or anything like that. But in order for moderation to really have an impact it must have teeth.
Note that the Community Relations team and board moderators will NOT be making decisions on whether an account is actually banned. That will be left up to the same people who have always made decisions on player discipline in order to ensure that we are consistent. Our primary job will remain to communicate with you and take your concerns to the Development Team. We WANT your constructive feedback, positive or negative, and we want to make these boards the best tool possible for you to give us that feedback.
An official announcement will be posted to the site in the very near future once this policy goes into effect. I expect this will cause some people to bristle, but I can promise you it will make the boards a better place to visit and post ideas, criticisms, and feedback for those who are genuinely interested in affecting positive change for SWG.
This does NOT fill me with good cheer. I think you had best re-think this a little bit. To hold an axe over people's heads, and make no mistake, that's precisely what this is, in response to their attitudes or opinions on these forums.
Who will be making the decisions on the "marks" on people's accounts.
What accountability will they have to your PAYING customers.
Will people be notified on any "mark" on their account.
Will people have any recourse to challenge extremely poor decisions on the person who placed the mark on their account (if you think there won't be any, think again).
It is very much sounding to me like you only are going to be wanting people to say what you want to hear. Customer Service (Community Relations is part of that, like it or not) that does not show some empathy and understanding with it's customers (ALL of them) is simply telling them they aren't important to them and go somewhere else. With the horrendous performance of Customer Service in the past, what's going to make that different going forward? You realize you have an almost unanimous low opinion of SWG's CS dept.
Your competition in game playability is FAR superior to you right now. You have more competition on the horizon that is poised to take even moreof your playerbase away. This isn't the time to be telling more of them they aren't important and go away.
These forums are your customers way of expressing themselves, frustrations, ideas, whatever. Start listening to them. Good, bad and Ugly. Right now you're not, and this statement tells me you have no intention of doing so if it's not something you want to hear. Some people are not eloquent in the words they use to describe what they're trying to tell you. Their opinions are still important.
And remember, I've run large CS operations. I do have some idea what I'm talking about.
Message Edited by swgsomething on 01-12-2005 12:23 PM
AnmeldungStinkt wrote:
I saw in a year of playing SWG many changes being shouted down by players, claiming it was in their very own interest.
The thing i miss the most was a change to crafting that would have made the quality of resources really significant and therby might the competetion have increased.
People shouted loud enough, you were intimidated and changes it back. Unfortunately most of these shouters didn't view the change as "how could it enhance the GAME" but "how does it influence MY GAMEPLAY".
If you ask people "Do you want the taxes to decrease to 1 %" most would scream back "YES!" but it would not really BE what they want (a ruined economy state, unsafe circumstances for their children etc.) but they would believe that it is what they want.
Yes everyone has a voice, but please stop listening to those that scream the most and start to listen to those that speak the wisest. Sometimes you overheard the concerns about the "1 % taxes" while many were screaming that they would want them.
I fully agree with you on this point. I actually liked a good portion of the infamous crafting changes. Some items were able to be made much better during that day or two that it was live. Of course, I'm not saying it would have been good for everbody, but some of these changes are complained about by people who are 'going with the flow' or 'jumping on the bandwagon' without even trying them out.
I also like your example of taxes. Of course everyone would like to pay less taxes, but do you want the school teachers who teach your kids paid less, the police who keep the streets safe paid less, firemen who risk their lives paid less, streets not maintained as much, etc? I welcome taxes as long as the money is used wisely, but that's another discussion.
Most peoplejust think of how changes affect them and their gameplay. They seem to have a very myopic view of the game. In my opinion, people need to think about the 'big picture' more often instead of just themselves.