Development Cycle Archive

Thread: October 9th Information

Kitsunetsuki
Thu Oct 09, 2003 5:02 pm
#131


  • The labels of active waypoints in the datapad are invisible.

  • Suggest a checkbox or maybe frequency slider for NPC vocalizations. I want my droid noises back, and I even liked the random comments from Stormtroopers, but I understand how some folks don't like them.

  • The datapad seems to be confused as to whether droids are stored or active. On most of my droids, I had to select "Store" on the radial menu twice before "Call" appeared.

  • On a freshly called, uncolored R4 droid, I colored the Frame, and the Trim color also changed.

  • Droid coloration only "sticks" in the datapad on certain droids.

  • Player-made protocol droids can only be gold.

  • Customization tools make frame colorization during crafting redundant, and since all colors are available through the tool, the Droid Customization skill is rendered meaningless.



And on another note, this is not patch-related. It's a bug I've had since launch, and I assumed it was a bug for everyone until I created a Wookiee on Test Center and didn't have it. I waited until this patch went live to see if perhaps it had been fixed in general, but it has not been.

When I sit on a chair, my point of view is at chest level, not eye level. This prevents me from using third-person perspective from behind since the back of whatever I'm sitting on is always in the way, and in first person mode I'm usually looking at the edges of tables and such. It's kind of irritating. I should mention that I am a Bothan at the shortest possible height setting, in case that has something to do with it. There are more important bugs, but this is a pet peeve of mine.
SuperSonicSloth
Thu Oct 09, 2003 5:02 pm
#132

I also am having the trouble with armor piercing weapons mentioned by other rifleman. I have logged off today since the game is not worth playing as a rifleman when just about anything can kill me. Creatures are not taking the damage they should be taking from armor-piercing weapons.



IGN JOXER.
2 Vendors in the Insurgo Emporium on Naboo.
Variety Shop (loot, weapons, rewards, etc)
Quality Inorganics (gas, chemical, and mineral)
NGrey
Thu Oct 09, 2003 5:03 pm
#133

I was making 1000 power handelers in my factory and it stopped trying to make them. I keep getting this error "@system_msg:manf_error_7". Never had this pre patch and i dont know how to fix it.



Jag Feldil
Master Weaponsmith, Artisan, Entertainer, Medic, Combat Medic, Musician, Marksman, Commando, Jedi Initiate, Creature Handeler...
OmatseiWolun
Thu Oct 09, 2003 5:06 pm
#134

I don't know if anyone else pointed it out or not, and to be honest, I don't feel like searching for it because I'm too pissed off right now.


I'm a master marksman, working my way up towards Bounty Hunter. I've been casually playing for acouple months, and just last week I discovered a wonderful hunting ground called Endor. It's a great place full of wonderful people that are willing to join together in harmony and kill helpless wildlife. That is, of course, until yesterday. Now, rather than creating a group and getting missions that encourage working together and reward people, both monetarily and with experience, we can get missions that take 2 people about 30 seconds to complete that don't give enough money to make the trip itself worthwhile.


I played SWG for about 3 weeks back in July until I lost interest... mainly because the missions on Corellia became worthless to even try. 700 credits isn't even close to being worth it when you have to insure everything, or when you're trying to save up enough money for something. So, I gave up for a couple months, and came back in September. I played for another few weeks, enjoying myself and making several new friends, while hunting on Endor, until today. Today I discover that the enjoyment I took in conversing with people while doing something mutually beneficial to all, has been taken away.


If your goal was to remove the incentive for risking your life when hunting, you've succeeded. Congratulations. So would it be too much trouble to give back that enjoyment, considering that only a small percentage of people ever bother paying 9,000 credits or so to GET TO Endor, or (probably) any of the other advanced planets? Is that too much to ask? If so, I'm cancelling my account.

Coojo_Carwin
Thu Oct 09, 2003 5:15 pm
#135

The night before the patch I was doing missions for Borvo Hutt on Moenia (Eclipse) and now, after the patch, he just says Next....I am stuck.



Schizo of the Wookie Council
Crimson Pheonix Squadron
Eclipse
powerchord
Thu Oct 09, 2003 5:17 pm
#136

there was a change to some creature intelligence..im talking about the caves.. the creatures now move from below so you cant pick them off. I have no issue with it but tell us you did it.
DustusNavar
Thu Oct 09, 2003 5:18 pm
#137

Droids and Pets

Cannot train newly crafted droids.

Customization tool has only one charge. Droids require multiple colors.

The customization does not live beyond the first store in the data pad.

Calling pets requires 3 or so attempts - store is labeled call, call is labeled store.

CH's get one experience point per train.

CH's can call infinite creatures from their data pad.

Pets not pathing well, and recalling to the datapad.

People can call pets anywhere in the countryside.

Droid crafting stations not working on some previously made droids.

Droid armor / pet armor/resists not working.

The checks on CL levels are now being done against the Adult CL level not the "current" level.

Some CH pets have had statistics adjusted without any notification to Pet owners (i.e. No Patch notes).

Baby animals are not working right for CH (seem to be adults).


BE Issues Seperate from CH issues

Insanely high rate of sampling failures for BE's going for DNA samples.

BE sampling always causes aggro.

BE - When you expiriment on a creature you have only 1 chance to succeed or fail on each stat, and which ever happens that stat is reduced to just one block.

BE tissue does not work in factories.


Combat and Associated

Armor does not work - at all. Some reports say it is actually working in reverse.

Double 75% damage reduction on PvP damage (hence, doing 1/16 of the listed damage from the weapon).

Burst run is warping back.

HAM costs on specials increased.

Some knockdowns cannot be recovered from - at least in PvE (e.g., Pistol Melee Defense 1 (PMD1) ).

Some PvE monsters / NPC's don't award any exp for a kill.

Mask scent not working properly.

Pistoleer skill Fan shot not working properly.

A number of special moves do more damage to the user of the moves than the target.

Baby wild animals hit for adult damage.

Anyone can weild any weapon.

Cannot apply powerups to weapons.

Flamethrowers acting like rifles now in ititial attack (though DOT seems to work ok).

Tabbing through mobs, using Escape to clear target and then targeting a nearer mob by tabbing resutls in 1) Damage to intended mob; 2) Tracers from shots going to a different mob/nest; and 3) Aggro of a previously but not currently targeted mob (even unrelated).

Squad leader Rally command broken.


Harvesters and Structures

Harvesters requiring double power (Note: it appears that the maintainance is the same).

Harvester storage capacity in the hopper has been reduced to what it was on TC when the TC patch first came out - about a day's worth of storage.

Harvester stats almost impossible to read with new color scheme.

Houses/factories double maintainance.


Vendors

Vendors/bazzar not initializing.

Vendors cannot be placed on the global map.

Radial options on vendors dissapearing if one cancels the action.


Crafting

Default is to split a crate, not remove items, when you double click on them.

If a crate is split into two crates, one with a single item in it, that single item cannot be removed.

Armor Repair tools are still not working.

Some crafting exp has been reduced.

Some users crash upon using factories.

The weapon/droid/general crafting tool can now craft ANY schematic.

There is no milk, and almost no eggs or fish.

Trying to use different crafting tools, they would turn off at random, saying "crafting session has closed" some times they would others they wouldnt.

Internal server errors regarding ingredients after adding the ingredient.

On the result of "Success" or "Moderate Success" the item would get worse, not better.

Factories eating crates without any output.


In Game Systems

/Bug does not work.

Waypoint name dissapears when it is activated.

Tickets being eaten by the ticket collector at shuttle / starport sites.

Ambient sounds (e.g., harvesters) have dissapeared.

Mouse cursor dissapears when alt-tabbing out of the game.

UI is unreadable.

The server status is reported as UP when a server is LOCKED or LOADING.

Various crashes to desktop.

Excessive lag.

Tipping causes lost money in some cases - the notification may or may not appear, the money is gone from the tipper, but does not show up at the tipee.


Missions

No one can get the high level missions, despite combat skills or total ability of the group.

Missions completing as soon as they are taken.


NPC's and Mobs

Far more mobs are social.

Yellow mobs aggro-ing when they should not, red dot mobs not aggro-ing when they should.

New creature type (Scout) not documented.

I was unable to loot any of the items I could SEE in unlocked containers found in the pirate camp. It gave me a message saying I did not have permission to loot.
While in the lower levels of the pirate camp, I was aggroed by pirates on the surface above me and was therefore stuck in combat with an NPC I could neither see nor attack.


Medical Professions / Food / Spice

Spice kills on withdrawl - but when withdral is over, all stats go to full.

Food not working properly.

Combat medics cannot access the Advanced Resilience Compound Schematic still.

Problems with removing medical supplies from crates.

Neutron Pixie now incaps players if they have one or more health wounds when the withdrawls starts.

Doctor buffs - disappear if player goes LD. Once player is back in game he has lost the bugs but they cannot be re applied. Message comes up that player already has buffs in that stat.

Some food permanently lowers stats.


Possesions

Some people have reported missing items from inventory and inventory money.

Some people have reported missing items from bank.

Numorous harvesters have dissapeared.


Documentation

Old patch notes mixed in with new.

Many new features not documentedd.


Faction Issues

Some people cannot start the story arc II missions.

Being able to buy faction items in camps such as armor and installations is not documented in patch notes.

Anyone can check the vurnerability windows of faction bases.


BH Issues

BH marks showing up inside of locked buildings.


Entertainer Issues

The "Play instrument" on placable instruments (Nalargon and Ommni box) is working correctly. It always comes up, and gives an error if I've got something equipped.

If I target something other than the Nalargon/Ommni while playing, playing stops.

/setperform isn't listed anywhere in actions, or (as far as I could find) in the /help description.


And, a few good (undocumented) things, thanks to the Doctor Correspondant:

Fixed the enhancement medicine radial menu so that target self actually targets self.

/healState and /healEnhance no longer require an argument. It will automatically select a medicine if nothing is specified. This enables these commands to be used in the toolbar.

Added the ability to split crates. (It should be noted that the default doble-click action on a crate is to split it now, instead of get an intem from the crate.)

Increased the power of cure poison and cure disease dots to make them more competitive with the strength of high-level dots.

Changed the effect of wound treatment skill mods on curing poison and disease. It now acts as a % increase to the base medicine value. This puts it in line with how these mods work with other healing actions. (Not positive if this fix is actually in on this publish, or if it is something that will be in on the next.)

Increased the experience given for crafting advanced biological effect controllers so that it falls in line with other medicine craftables.

Damage/Stim/State packs now provide a message when you can perform that healing action again, in the same way that Wound/Enhance actions do.

Buffs now affect add to the base, as well as to the Max of an affected stat, meaning that instead of adding damage out to the new stat maximum, it will, in effect, add the buff amount as a form of heal.




22 Professions Mastered Jedi Padawan Rebel Colonel
Killing In The Name Of


steveg1966
Thu Oct 09, 2003 5:20 pm
#138

Here's a link to another thread regarding the ArmorPiercing weapons not wokring for rifleman as mentioned in Aeniepo's post


[url]http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=21465[/url]





Colonel Doby Iteew

Army of the Rebellion

Master Bounty Hunter/Master Pistoleer


Doby's Doo-Dads
Loacted in The Dust Shop at -149, -5825
~1300m South of Coronet, Corellia
steveg1966
Thu Oct 09, 2003 5:23 pm
#139

Here's the link regarding rifleman's issues with armor piercing weapons not causing the proper amounts of damage.



http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=21465




Colonel Doby Iteew

Army of the Rebellion

Master Bounty Hunter/Master Pistoleer


Doby's Doo-Dads
Loacted in The Dust Shop at -149, -5825
~1300m South of Coronet, Corellia
Brnr
Thu Oct 09, 2003 5:23 pm
#140

With all night to play again I have logged off indefinately. This is unacceptable, im a pretty hardcore MMORPG player for the last 7 years and this is the first time I have had to actually log out because the game is completely unplayable right now with so many bugs and after a patch that was supposed to fix many many things none the less. Your list of errors fails to mention the specifics about the doctor problems, not to mention the droids using batteries up like crazy. I am a master doc and after buffing and then getting killed I now have stats of 150 for everything and they arent going anywhere.

You guys screwed up big here. If I log in and the game isnt fixed by tomorrow im cancelling my account with you. I cant believe what you have done to a perfectly good concept the game worked better on launch day.

Brnr



Brnr
Master Doctor
Master Rifleman
powerchord
Thu Oct 09, 2003 5:34 pm
#141

There was an update to creature inteligence. Now when i fire at things say in the Talus fynock cave they run around and attack me when before they sat there. NP just let us know when this stuff is chaged.
Brnr
Thu Oct 09, 2003 5:36 pm
#142

In a datacenter where i worked if something went majorly wrong due to pure ignorance on someones part they were fired immediately.

Me: Dont turn that machine off until i come over and tell you to.

...I walk back to the desk...

Me: OMG the server is down

We were without monitoring services for about 4 hours while the cluster came back up. That person was fired the following morning. There are plenty of programmers out there, hire some people who actually care about what they do. How about hire a programmer that plays the game from these boards? Im not one but im sure there are many willing to work on the cheap for you guys to get stuff working, but now that wouldn't be like a big company now would it.

Brnr



Brnr
Master Doctor
Master Rifleman
BigSteve03
Thu Oct 09, 2003 5:41 pm
#143

I haven't seen any mention by the devsregarding the large melee damage modifier Commandos now have, Q. Its now nearly impossible to solo as a commando in this game again.



Was this a stealth nerf to make commandos a useless profession again, or is this a bug?

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