Development Cycle Archive
Thread: In-Concept Open Discussion
Chalk up another vote for Smuggler getting a look as a combat profession. Of our 6 skill trees, 4are combat. Doesn't that count for something? I'm actually quite happy with smuggler's offensive and defensive capabilities vs. skill points invested and content available, but I don't want to see them left out of any discussion regarding combat when so much of our requirements are combat related.
Now if you'd just remove the unarmed requirement and make it a more appropriate pre-req such as aritsan (as it was originally intended)..
As long as this is in-concept, pie-in-the-sky doesn't sound too off-topic.
I'd like to see professions broadened. Instead of 4 skill lines each, maybe 6 or 8 each. A master would still be master of 4 skill lines but maybe only 1 or 2 of themare pre-requisites to being a master.
I.E. The defining ability of a bounty hunter is investigation, but after that they can choose any 3 supplemental abilities and still get the title of Master Bounty Hunter. They don't like carbine? Pick up the Bounty Hunter Trapping line instead.
I.E The defining ability of a smuggler is, well, smuggling. Their "underworld contacts" comes closest to that description currently, though it's really not close at all. It would mean some smuggler's don't slice, others don't have anything to do with spice and so on. They're masters of disguise or they're particularly fast talkers and even if caught can weasel out of it.
I'm not sure how to enhance all the professions this way, but it would add a good deal of variety and flexibility to the system. It would mean that even if you were up against a character with their "Master such-and-such"
title displayed, you wouldn't necessarily have a good assessment of their skills.
IMPORTANT FIX FOR NEWBIES:
The tips on the loading screens are extremely old and misleading. How can you hope to keep newbies in the game when the get false information about the game everytime they load it or travel? Earlier today I was informed that items not isured will be left on the body. There can only be a couple of hundred tip-pages. I bet any one of the veteran players could get them fixed in a couple of hours, so you developers should be able to do it if you put your heads togeather ![]()
(Someof the pictures are misleading to but only a couple of them.)
PhoenixOrion wrote:
SWG takes place during the Original Trilogy. As such. Jedi will NOT be as prominent and if you want alot of jedi, go play Jedi Outcast, Jedi Knight or Jedi Academy. Or even Knights of the Old Republic. People work hard (or some do) to open their FSS. The devs aren't just going to HAND you a FSS and say "here you go!" - if you expect handouts, go play another game.
Starskin wrote:
hey, after looking at the website over at lucasarts.com, i noticed the high profile that you are giving Jedi in the game. i was thinking, that you might want to make Jedi more prominent in the game. i know previously that there have been several breaks in continuity for the sake of smooth game play, game mechanics, or just plain fun. Now i ask you this: PLEASE SERIOUSLY consider making Jedi more prominent in the game for the sake of fun and interest. there have been Jedi on Eclipse for a long time, and i STILL haven't met one.
I think there have been many Jedi for some time, and many complaints for just as long. i hope in my heart of hearts that you guys already have some major change or revamp cooking up for us with respect to the Jedi. i think that this might be a great time to either drop a hint at it, or tell us that you're GOING to start changing/revamping. ESPECIALLY if you are going to sell them this hard to new players.
Sorry to say, but the devs are pretty much spoon feeding us the slots. Now it all depends on whether you want let the spaceship come in for a landing or knock it back into their faces.
Starskin wrote:
i always thought that it would have been really neat to be FS and have other skills, and said so when they announced that they were going to make all FSCS only jedi all the time. not to whine about it, though. they said it made the jedi TOO out of balance, and i can see the case there. i don't know if some sort of movement in this direction is the key to game balance or not, but it might be worth considering! ^_^
I thought the very same thing and I would have preferred it like that especially if your main character was to be able to walk down the path to the light or dark side. The way it was presented is a far cry from the way it's actually being played out right now. It's so disappointing that the recent holocron I got is sitting around waiting to be sold as I could care less about being a jedi.
Is it just me? I just think its 'classic' that they forget about smuggler and now thats its up its over 8 pages long.
It just so much reminds me of beta.
So has anyone heard of a time frame on updating Smuggler? It was about 6 months ago that smuggler was going to get special love, anyone remember? lol
We got it alright. Peanut-Butter.