Development Cycle Archive

Thread: In Development: Loot Pass #1

Myros
Fri Nov 05, 2004 7:31 am
#131

Great to hear that SWG loot will finaly be getting some real attention. Ive never wanted to go back to the mind numbing camp fest of EQ but on the other hand loot is a very fun thing to look for and boast about I love that SWG is so centered around crafting but I never did buy the argument that loot/crafting were mutaly exclusive ...to me that was a cop out. All it would have taken is some creativity and a system that had both could have been created. (well .... creativty, coding, time, money etc etc etc heh). Im am very happy to hear that these needed traits are not absent from our SWG team, looking forward to seeing what you guys come up with.


Couple comments ...


1. Predictability. That one makes me cringe a bit. I hope it doesnt become to predictable ... the MOBs should in some way reflect reality (I use that word in the broadest possible sense). NPCs are "people" in this universe, people do not always carry the exact same things, let them show at least some upredicatablity in what they may be carrying. Keeps it interesting.


I just hate the "Oh you want the red shoes .... just go to planet X, town Y and kill mob Z till it drops." My sussension of disbelief takes a bad hit with that kinda nonsense. Drops should have some logic but no be 100% predictable. Your mention of the thieves carrying paintings is great but those same paintings will be bought, sold, lost, stolen again etc ...so they should show up on other NPCs other than thieves.


2. Pretty much a carryon from the above. Resources ... do none of the NPC "people" in the galaxy care about resources? We walk around with millions of tons of resources in out backpacks *flexes like superman* but no NPC every carries a stack of steel around? Dont they have stuff to make, build etc too? (Well, I know they dont but within the fiction of SWG they should ) I dont mean they should carry tons of the stuff but maybe small stacks ... good for the crafters too if the resources can be level based like you said with high level NPCs having access to some primo resources. Just a thought.


Cheers,

Stinger Wolfen - Sunrunner
Killashai
Fri Nov 05, 2004 7:37 am
#132

Okay, so, those posters are totally cool. I hope this is retroactive for busted viewscreens...because now, I'm keeping all mine.
NightGun
Fri Nov 05, 2004 7:46 am
#133

Not sure if this has been mentioned yet (Did't have time to read all 6 pages) but I have one additional idea I had thought of when adding loot. Why not have NPC's randomly aquire Crafted goods (some sort of random system in which they buy occasional items off of vendors for the crafters for the price the crafter has listed). Their would need to be a cap on how much an NPC would pay for a given item so crafters can't exploit it and possibly even a little shopping around in one city for NPC's so that crafters don't just over price everything and wait for the NPC buys. (Maybe have NPC buyers who pay a set amount per item crafters can sell to). Then If the NPC's have a crafted item that can drop. Free advertising for the crafter because suddenly someone has an item they crafted. Also you haven't shut off all crafters. To me this makes since but it would defintly need to be balanced with some of the other ideas out their and the pricing and such would have to be carefully monitored as well as the number of times crafted items dropped.



"I ain't in this for your revolution I'm in it for the MONEY"
Badbrew
Fri Nov 05, 2004 9:24 am
#134

I love new loot in the game, however shouldnt some of it be faction point rewards for pvp. It can be very simple. If you have a 1300 pvp rating you can then talk toa recruiter and you can buy "X" buff for faction points. If you have 1600 you can buy a rare item for alot of faction points.


In this way you are encouraging pvp and not just catering to lootwhoring pvers.



"For our fight is not against flesh and blood, but against principalities, against powers, against rulers of darkness of this world, and against spiritual wickedness in high places."

Nerve'Agent
Khrokon
Fri Nov 05, 2004 9:38 am
#135

-------------------


We might consider doing things like fish tanks, or terrariums, letting players find components for them as loot on NPCs, especially fictionalized ones. If a player has a quest to kill one of Valarian's thugs who's on a mission to retrieve exotic fish for Valarian then they'll spawn with the fish in their inventory. Players can put the exotic fish in the fishtank in their house.


-------------------

Cool!
HarryJohnson
Fri Nov 05, 2004 9:50 am
#136

Wow...loot revamp looks good...too bad i just cleared my inventory of broken junk out to make room for loot parts for JTL.
AntiXryst
Fri Nov 05, 2004 10:08 am
#137

When you say "Working Datadiscs", do you mean just the ones that are recycled to from Corrupt Datadiscs or is that any of the somewhat junk discs from missions and loots, such as "Junk Poetry" or "Mining Records" or "Forensic Reports"? Or even completed faction discs, such as "Imperial Plans" or "Rebel Transmission(s)"?


Also, I would like to see Locked Briefcases have a way to be opened and used as a small container (maybe like a cargo pocket or satchel). Would also be cool to have some goodies inside when you unlock it. Perhaps a Smuggler could slice it or you could turn other junk loot not mentioned (impulse detector, etc.) into keys to open the briefcases.




Quantix | Leevlo
Jedi Vindicator | Flying Rodian
==================================
I'm no leader. I do what I have to do,
Sometimes people come with me.


Dodece
Fri Nov 05, 2004 11:04 am
#138

This is such a great idea, as a once master scout now novice scout. I have been wanting to see this profession get serious help in what it can do. Since terrain nav, camps, and traps are really not worth any skillpoints. The thought of people actually needing scouts to get some stuff intrigues me, and can only lead to better player diversification in the game.
fett3041
Fri Nov 05, 2004 11:31 am
#139

Good info and a great start.


However, I'm concerned about the stimpack to heal mind wounds suggestion. I'm hoping this was meant to read 'mind damage'.


Otherwise, as an Entertainer, I'd expect to loot... say... a special component for my instrument that would key the right harmonics to overload circuits (slicing) terminals and locks.


When you start crossing profession lines with these additives, it needs to be done across the board. Even a one time use benefit that's taken from another profession and given to another has an impact. It reduces the need for the first profession, while making the second more self reliant. In some cases, this is a good thing. In others, with no checks and balances, this could eventually negate the need for diversity. Everyone would end up with the same template, and stockpile these loot pieces/kits.


Once players stop depending on other players for heals, buffs, resources, crafts, etc., you end up with the general apathy for anything other than your gameplay. Keeping the need to interract with other players, keeps things (for the most part) civil. Afterall, you don't insult all Architects then turn around and ask one for a deal on a house.


It's a good first step in a long journey filled with pitfalls and danger.





Mo'Ste Elosk
Mo'Set Elosk
-----------------------------------------
May the Force grant us
the Wisdom to discover the Right,
the Will to choose it,
and the Strength to make it endure.
Weskerx
Fri Nov 05, 2004 12:14 pm
#140

THUNDERHEART


CLOTHING ATTACHMENTS


Will broken Mods be fixed?

Will new mods be added?

Will multiple Modded tapes work?





Thx for the feedback in advance
ColtFA
Fri Nov 05, 2004 1:20 pm
#141

I really like the idea of new loot, more involved loot systems, and above all, better loot.

But please, make loot worthwhile. I'd rather get 1 [+15 pistol speed (30min)] per ~100 4-10k ham npc's than 30 [+2 pistol speed (5min)] per 100.. eliminate a lot of the variability seen in SEA's, just go with 1 or 2 results, and show it by name rather than description (that was I can stop by a stocked vendor, spot exactly what I need, and go).. reading the details for every item on a vendor with 1000 items != fun.

Who wants to carry around a +1% food enhancer, that has to be hand crafted into a single unit, till they find a chef? On the other hand, if said item could make any single drink 50% less filling (perhaps hampering number of servings), it would be worth my time to seek out a master chef and get my bottle of vasarian brandy...

Further, to me it looks like an insane number of Skill/enhancement buffs would result from this.. Sorting through 20+ weapon types in these just to find the one or 2 that apply to my skills, for a 1-15% buff for 5-10 minutes... sheesh, it'll take longer to sort, assuming I even catch the ones relevant to myself, this really isn't worth the time. I'd rather see 30-60 minute buffs, at a reasonable multiple.. worthwhile is the key term here. Buff loot items should be something you want to get before heading into a high end dungeon. Something that makes an impact. not something that adds 3 damage to a base of 500. Another idea might be to go with "Generic" buffs.. say, [Melee speed +15-20%], and [Ranged Speed +15-20%]. Being so granular (pistol, rifle, 2h, 1h, HW, etc) will only be a headache for anyone interested in the short term buff to begin with. Visit any well stocked vendor with SEA's and try to find the 1 or 2 types that suit your character... I recall visiting an 11 page vendor with SEA's, it was an absolute nightmare to find pistol mods. (this can be helped with vendor category's, if it hasn't already).

It's great that invo stacking is being considered, just keep in mind that stackable loot won't help if I've go so much variety falling of mobs that it fills my pack in 3 kills..

SYSTEM LOOT MESSAGE! please, please, please get this in with these changes.. flash it overhead or in my chatbar, and in my groupmates chat. It *surely* can't be so difficult to implement. I'd much rather know what I looted by a message rather than opening my pack and trying to guess which item is new.. especially if loot will be dropping much more often.
Abbell
Fri Nov 05, 2004 3:03 pm
#142

also allow resources to stack to 999k


this would greatly reduce storage needs



Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

Cebre_Opasloa
Fri Nov 05, 2004 3:44 pm
#143

Some VERY sweet ideas....I love it!




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Through passion, I gain strength.
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Through power, I gain victory.
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