Development Cycle Archive

Thread: In Development: Loot Pass #1

GrimBear
Fri Nov 05, 2004 2:46 am
#118

this sounds so cool YAY SOE



GrimBear
Eya
Fri Nov 05, 2004 2:47 am
#119

Hey, I like the document with the combat poses.

Why not a whole collection of them? Player can collect them. If he gets all of them he has to find a lost jedi master to get a training about that stuff... he has to to some missions for the jedi and afterwards gets trained... maybe some defense skill +5.

Loot leads to quest, quest leads to fun, fun ... ;-)




Eya
Helvetica Inc. - Kordia - Naboo
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MasterDroider
Fri Nov 05, 2004 3:08 am
#120

Will there still be skilltapes? :/ And how long will skill buffs hold?



000000000000000000000000
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0Cabea- Elder Jedi
000000000000000000000000Kalus - NGE: Trader o Domestics.
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SFR - Sunnfall Rebels
000000000000000000000000 Long live the Rebellion
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DarkRenown
Fri Nov 05, 2004 3:09 am
#121

As a crafter, I love this concept! All too often I find loot essentially useless, and it gets immediately destroyed. The only exceptions to this where the loot kits we got, which made the loot game fun for a limited time again.


These ideas, personally, could revolutionalise hunting. Knowing that good loot will come from good NPC's will drive people to hutn further and further away. The prospect of more loot kits (Han's poster looks great), and these 'one shot' skill enhancements could bring a whole new dimension to trading. Especially if they have a shelf life! I can hear the spam already!


My concern, as with all loot, is how to deal with the AFK campers. We all know it happens, and many of us have seen it personally. It happens at many levels, be it the Thugs behind Dearic starport, or the Geno caves. As with the loot kits originally, players who AFK these key sites, will get the loot first, and drive the market prices up. Did you honestly think you would see the adhesives going for millions when you put in the loot kits?


Yes, it would be nice to have loot for all crafters. Tailors getting RE clothing loot kits only they can put together for rare clothing (hats, glasses), Architects gettnig one shot furniture, or like a previous poster suggested 'power ups' for Harvesters, DE's getting kits ot make a droid chassis (don't mind not havign the droid, but beign able to put a Droideka, or Bug droid chassis in my house would be nice).


In short, love the new loot ideas, they sound fantastic. Concern over the AFK campers cornering the market and preventing real players getting their hands on some of the loot.




Drawde Kraken
Smuggler<

nurTsunami
Fri Nov 05, 2004 3:09 am
#122






nurTsunami wrote:

any word on if they can increase the rate of the adhessives and the other top 3 rare loot items for the 5 kits? This would be a good tide over till this cool loot revamp goes live, and would help clean up all those threads, bases, etc. that are everywhere waiting on the adhessives. It will give some more fun back to looting in the mean time, since the adhessives, gold foil, etc. are increadibly hard to find, and are fetching extrodinary prices on some servers.


THX







Had another question In lines with the SEAs, are they going to be increased or fixed with this new system? One look at the trade forums and you'll see just how much those puppies go for and how they can squeeze out the newer/poorer players. THis isn't to say there is anything wrong with making a buck or two off some uber ones, but there should be more medium and low grade ones everywhere so that a new armorsmith or doctor/architect/artisan/etc can compete with the 11 and 12 point masters wearing the best of the best. I saw a 11 point armorsmith outfit go for 10 million (at last count) which is way beyond most players means (unless played a long time and/or purchased credits out of the game). CAs and AAs with multiple enhancements should be fixed to make them as special as they should be, and SEAs that enhance nothing should be yanked from the game. Hope we can get a response back on the SEAs and the current loot kits THX!



P.S. I am totally waiting on pins and needles for this. Tongiht I was able to on a 3.5 hour buff hunting mokk/jantas only get 2 rug threads (common nowadays) and 2 crystals (shiny but no use for me really) and a TON of stone knives, wood staves, and other assorted crap, and most of the time I got nothing from them. I am really excited about actually getting cool lot on a much more regular basis. This is what made Diablo 1 & 2 so cool in my mind, the whole smashing baddies and getting cool things in return. Woohoo! I can't wait!




__________________________STARSIDER_____________________________

Richelieu - Master Doctor/Master Medic/Master TKA
Amelia - Tailor/Merchant/Architect
Vacationing in Azeroth
nurTsunami
Fri Nov 05, 2004 3:21 am
#123






DarkRenown wrote:

As a crafter, I love this concept! All too often I find loot essentially useless, and it gets immediately destroyed. The only exceptions to this where the loot kits we got, which made the loot game fun for a limited time again.


These ideas, personally, could revolutionalise hunting. Knowing that good loot will come from good NPC's will drive people to hutn further and further away. The prospect of more loot kits (Han's poster looks great), and these 'one shot' skill enhancements could bring a whole new dimension to trading. Especially if they have a shelf life! I can hear the spam already!


My concern, as with all loot, is how to deal with the AFK campers. We all know it happens, and many of us have seen it personally. It happens at many levels, be it the Thugs behind Dearic starport, or the Geno caves. As with the loot kits originally, players who AFK these key sites, will get the loot first, and drive the market prices up. Did you honestly think you would see the adhesives going for millions when you put in the loot kits?


Yes, it would be nice to have loot for all crafters. Tailors getting RE clothing loot kits only they can put together for rare clothing (hats, glasses), Architects gettnig one shot furniture, or like a previous poster suggested 'power ups' for Harvesters, DE's getting kits ot make a droid chassis (don't mind not havign the droid, but beign able to put a Droideka, or Bug droid chassis in my house would be nice).


In short, love the new loot ideas, they sound fantastic. Concern over the AFK campers cornering the market and preventing real players getting their hands on some of the loot.








You hit the nail on the head here. This was one of the biggest problems with the loot kits was that it spawned this new multimillion credit industry of AFKers and spawn campers who made out like bandits when people bought rare loot kit pieces off them. Any new loot system should first take into account that it should not become a new system of creating mega-millionares who loot and loot and do nothing else. Like I mentioned above, making a good profit is fine, but selling NS biceps for 10+ million is a little overboard I think. Second, it should allow power gamers and casal gamers alike to have a chance of 'hitting the jackpot' and getting that cool Solo poster or whatever. There are many gamers here who don't have the ability or desire to spend all their online time, limited as it may be, farming NPCs to get a rug dye or a poster component.


I just don't want to see a whole new market spring from this with items going for extravagant prices and people making fortunes upon loot.




__________________________STARSIDER_____________________________

Richelieu - Master Doctor/Master Medic/Master TKA
Amelia - Tailor/Merchant/Architect
Vacationing in Azeroth
Metalsaber
Fri Nov 05, 2004 4:59 am
#124

Any chance at getting looted skill tapes for Jedi? Such as Special skills not in the Saber tree or just something as simple as better accuracy and speed?



Ilyria
-
S
exy
Dark
Jedi
Elder



Scorpious
-
L
ast
of
the
Samurai

Have
you
hugged
a
R
espec
Jedi
Today?

Pipio
Fri Nov 05, 2004 5:21 am
#125

Omg DARTH VADER picture, I CAN'T WAIT




W Pipio W
[The Black Devil Pikeman]
Herbsman
Fri Nov 05, 2004 5:41 am
#126

Don't forget the cool Stuff!!!


You want to add things that will add stuff to weapons and armor but the only mentioning I've seen is stuff like changes to stats, why not add stuff that will both increase effectiveness as well as add some immersive content. What I'm talking about is stuff such as:



  • laser sights for pistols (slight accurazy increas and a cool red laserline infront of the pistol)

  • nightvision enhancements for helmets (pretty easy to do. just add a command to switch it on an on once it's been applied to the helmet. /nightvision would work just fine. For programming just make characters with nightvision on see everything plain as day but in a shade of green. You could even add thermal vision or some such.)

  • searchlight (not the personal light but a searchlight fixed to the side of a helmet with a cool lightbeacon in front of you. The personal light has a very limited radius, this would be a cool thing to have.)

  • massive shoulderpads (cool things to strap on armor like spiky sholderpads and stuff that looks really intimidating and personalises your amor or clothing.)

  • Antannae (like the one on the side of the composite helmet but better versions, could allow players to listen in on either tells or groupchat or some such around them. Could make for interesting gear for spies and bountyhunters or just anyone of a curius nature. Either that or maybe it could enhance the range distance of spatial chatter or allow you to hear what's going on inside buildings or such.)

There's tons of cool stuff you could add without nessecarily having to revert to just skillmods. Skillmods are all well and good but why not make them fun by giving them a cool visual or auditory feature as well such as mentioned above.




MuzukashiiSyndicate
Food n' Drinks at affordable prices
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Rogue1970
Fri Nov 05, 2004 6:22 am
#127

Does this mean Bio-Engineer might finally get skill mod tapes?


Before shipwright, this was the only pure crafting profession without them.


I know, i know, shipwright doesn't get them either, but they get 15 points for complicated crafting lines. Pets aren't exactly easy with the 6 lines and varying degrees of increases per line...


As a suggestion to appease some 'talented' BEs I'd suggest a loot drop that increase the chance of crit fails.

Sound silly? Talk to the BE dev, he should know full well the advantage of a crit fail in certain instances in the final outcome of a pet. I pray for them sometimes. I run from research centers and actually try using a crappy station, but it's all luck and very very difficult to accomplish.



YEZ & GNOINTREPID
Ace Pilot 12pt/17pt/17pt ELDER
Bounty Hunter Master Shipwright

YezStar ShipYards @
Fayth, Corellia Mall
3400 -5825

BUYING Organomettalic (Lok/Kash) 140cpu & Carbonaceous (Naboo) Asteroids 130cpu

OrionSeven
Fri Nov 05, 2004 6:25 am
#128

Bad Idea, TH.... Real Bad Idea..



The paintings, the flavor loot, the decorations... all awesome, good job.



But please please please make sure you think twice about any crafter assist items that you put in... and please think three times about the rarity level.


Click the "just say no" link to learn why...











~~~~Ario Freelight~~~~
gigglefish
Fri Nov 05, 2004 7:09 am
#129

just wanted to say that this loot revamp sounds like what the game has needed from day one, and I am very excited!



Efroma Miltos

Tempest Server

MadDog36
Fri Nov 05, 2004 7:25 am
#130

Can you please take out or fixthe negative SEAs (or maybe turn them positive? I have a sweet Rifle Accuracy -6 SEA!) and the broken SEAs first? I for one would LOVE to see the Heavy Weapons SEAs work.


PLEASE!!!!!!!


I understand that developers want to work on new things, but we really need the broken stuff fixed. This game has been out over a YEAR, and there are still broken quests andbroken loot. Maybe give each Dev a pet city to work on? Ya know, fixing the Gungan quest, that kinda thing?


Imagine how happy people are with the Imperial Hat being able to be worn (albeit from what I have heard, with limitations), times 100!!!!!



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TRGA
Rebel Colonel
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