Development Cycle Archive
Thread: In Development: Loot Pass #1
Why not a whole collection of them? Player can collect them. If he gets all of them he has to find a lost jedi master to get a training about that stuff... he has to to some missions for the jedi and afterwards gets trained... maybe some defense skill +5.
Loot leads to quest, quest leads to fun, fun ... ;-)
nurTsunami wrote:
any word on if they can increase the rate of the adhessives and the other top 3 rare loot items for the 5 kits? This would be a good tide over till this cool loot revamp goes live, and would help clean up all those threads, bases, etc. that are everywhere waiting on the adhessives. It will give some more fun back to looting in the mean time, since the adhessives, gold foil, etc. are increadibly hard to find, and are fetching extrodinary prices on some servers.
THX
Had another question
In lines with the SEAs, are they going to be increased or fixed with this new system? One look at the trade forums and you'll see just how much those puppies go for and how they can squeeze out the newer/poorer players. THis isn't to say there is anything wrong with making a buck or two off some uber ones, but there should be more medium and low grade ones everywhere so that a new armorsmith or doctor/architect/artisan/etc can compete with the 11 and 12 point masters wearing the best of the best. I saw a 11 point armorsmith outfit go for 10 million (at last count) which is way beyond most players means (unless played a long time and/or purchased credits out of the game). CAs and AAs with multiple enhancements should be fixed to make them as special as they should be, and SEAs that enhance nothing should be yanked from the game. Hope we can get a response back on the SEAs and the current loot kits
THX!
P.S. I am totally waiting on pins and needles for this. Tongiht I was able to on a 3.5 hour buff hunting mokk/jantas only get 2 rug threads (common nowadays) and 2 crystals (shiny but no use for me really) and a TON of stone knives, wood staves, and other assorted crap, and most of the time I got nothing from them. I am really excited about actually getting cool lot on a much more regular basis. This is what made Diablo 1 & 2 so cool in my mind, the whole smashing baddies and getting cool things in return. Woohoo! I can't wait!
DarkRenown wrote:
As a crafter, I love this concept! All too often I find loot essentially useless, and it gets immediately destroyed. The only exceptions to this where the loot kits we got, which made the loot game fun for a limited time again.
These ideas, personally, could revolutionalise hunting. Knowing that good loot will come from good NPC's will drive people to hutn further and further away. The prospect of more loot kits (Han's poster looks great), and these 'one shot' skill enhancements could bring a whole new dimension to trading. Especially if they have a shelf life! I can hear the spam already!
My concern, as with all loot, is how to deal with the AFK campers. We all know it happens, and many of us have seen it personally. It happens at many levels, be it the Thugs behind Dearic starport, or the Geno caves. As with the loot kits originally, players who AFK these key sites, will get the loot first, and drive the market prices up. Did you honestly think you would see the adhesives going for millions when you put in the loot kits?
Yes, it would be nice to have loot for all crafters. Tailors getting RE clothing loot kits only they can put together for rare clothing (hats, glasses), Architects gettnig one shot furniture, or like a previous poster suggested 'power ups' for Harvesters, DE's getting kits ot make a droid chassis (don't mind not havign the droid, but beign able to put a Droideka, or Bug droid chassis in my house would be nice).
In short, love the new loot ideas, they sound fantastic. Concern over the AFK campers cornering the market and preventing real players getting their hands on some of the loot.
You hit the nail on the head here. This was one of the biggest problems with the loot kits was that it spawned this new multimillion credit industry of AFKers and spawn campers who made out like bandits when people bought rare loot kit pieces off them. Any new loot system should first take into account that it should not become a new system of creating mega-millionares who loot and loot and do nothing else. Like I mentioned above, making a good profit is fine, but selling NS biceps for 10+ million is a little overboard I think. Second, it should allow power gamers and casal gamers alike to have a chance of 'hitting the jackpot' and getting that cool Solo poster or whatever. There are many gamers here who don't have the ability or desire to spend all their online time, limited as it may be, farming NPCs to get a rug dye or a poster component.
I just don't want to see a whole new market spring from this with items going for extravagant prices and people making fortunes upon loot.
- laser sights for pistols (slight accurazy increas and a cool red laserline infront of the pistol)
- nightvision enhancements for helmets (pretty easy to do. just add a command to switch it on an on once it's been applied to the helmet. /nightvision would work just fine. For programming just make characters with nightvision on see everything plain as day but in a shade of green. You could even add thermal vision or some such.)
- searchlight (not the personal light but a searchlight fixed to the side of a helmet with a cool lightbeacon in front of you. The personal light has a very limited radius, this would be a cool thing to have.)
- massive shoulderpads (cool things to strap on armor like spiky sholderpads and stuff that looks really intimidating and personalises your amor or clothing.)
- Antannae (like the one on the side of the composite helmet but better versions, could allow players to listen in on either tells or groupchat or some such around them. Could make for interesting gear for spies and bountyhunters or just anyone of a curius nature. Either that or maybe it could enhance the range distance of spatial chatter or allow you to hear what's going on inside buildings or such.)
There's tons of cool stuff you could add without nessecarily having to revert to just skillmods. Skillmods are all well and good but why not make them fun by giving them a cool visual or auditory feature as well such as mentioned above.