Development Cycle Archive

Thread: Player Cities: Where we are and where we are going.

D3vi4nt1
Sat Dec 20, 2003 12:49 pm
#131

Anyone happen to know why you can not place a Naboo Styled PA Hall on Dantooine? Yet you can use the Naboo Styled Houses.


Im so confused!!




-=Tatsu=-
Perelay
Mon Dec 22, 2003 12:29 pm
#132

With the advent of cities people are clustering together in new ways. There are currently persistant channels for Guilds. There are other channel tools for planets as well as automatic chat channels for groups. Our guild was the core foundation of our city. When we wanted to talk to each other we just used guildchat. Now we have three guilds and a number of unguilded citizens. We have tried creating a general chat channel for city chat. The problem with this is it is not persistant. When all the players that were using that channel leave, it is closed. Can we get a channel dedicated to city use that is persistant? Like with guilds, once you are a citizen it is activated? And using the citizen tag, limit the channel only to citizens? This would make announcements, meetings and inter city issues easier to communicate.



Thanks


Spryte - Haven - Corellia - Scylla


IanP622
Mon Dec 22, 2003 12:37 pm
#133

Can we have roads? Please?!
Thunderheart
Mon Dec 22, 2003 2:18 pm
#134

I didnt forget about roads. Ill make myself a pest about it...





Kurt "Thunderheart" Stangl
Community Relations Manager
Alacrity
Mon Dec 22, 2003 2:34 pm
#135

And please let me see player buildings from further away! I hate standing in the middle of my city and only seeing two or three buildings!



Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
JamgaGibbrad
Mon Dec 22, 2003 2:47 pm
#136

One other thing, there just aren't many level spots on Corellia, can the terrain on player cities be leveled out? Rather than roads, just a tiled,levelterrain like that in NPC cities would be great, with roads defined as the 'space between buildings'. Getting tired of ditches and tall grass all over our city.


Jamga

HenduSoone
Mon Dec 22, 2003 3:09 pm
#137






Heruler wrote:
with the player cites when are we going to be able to add other npc's apart from just trainers like the spy ne ops business people and just about any of the other npc's waliking around the cities




Well, if you put a mission terminal down and do lots of delivery missions, your city will be populated by the delivery pick-upNPCs. I think dissapear after a little while, though.

alizarinohm
Mon Dec 22, 2003 3:13 pm
#138



Alacrity wrote:
And please let me see player buildings from further away! I hate standing in the middle of my city and only seeing two or three buildings!




Here here! We have created a grand boulevard that stretches some 400m. The only problem is that unless you move back and forth on the boulevard quickly, you only see about 100m of it at a time. When you can see the whole thing, it is everthing we had hoped it would be when we first envisioned it.



--------------------

Ichiir the wookie, elder statesmen of Tusken's Bane (Tatooine -4657 -5731)
KapowBzapp
Mon Dec 22, 2003 3:33 pm
#139


JamgaGibbrad wrote:

One other thing, there just aren't many level spots on Corellia, can the terrain on player cities be leveled out? Rather than roads, just a tiled, level terrain like that in NPC cities would be great, with roads defined as the 'space between buildings'. Getting tired of ditches and tall grass all over our city.


Bridges, then!

Our Corellian town has a stream running through it, and a gully. So many of the permanent cities have nice bridges across such terrain. We would gladly use up lots to install a bridge or two. They'd just have to register as buildable over water, where other buildings are not.






JEDI: the Starbucks™ of SWG
Long ago they were cool. Now they're everywhere, and hard to tell apart.

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Grinding is for coffee. Nobody "forces" you to grind. You play by choice.
Haruspex77
Mon Dec 22, 2003 3:37 pm
#140

I would like to see roads as well. I disagree with Jamga here:




JamgaGibbrad wrote:

<snip> Rather than roads, just a tiled,levelterrain like that in NPC cities would be great, with roads defined as the 'space between buildings'. Getting tired of ditches and tall grass all over our city.





Roads have the potential to allow well defined city layouts with clear lines so people can see vacant lots where they should place houses. Player cities just now are too random looking for my taste. I am especially bugged by random door placements, I often have to go 3/4 of the way around a house to see the sign. Houses should face the street.


The short view distance contributes to the problem, many cities are indistinguishable from unincorporated areas. While I have seen a few that really look like a city from some positions, most of the ones on Tatooine have the same look as the populated non-city around my house. The only indication is the message that you have entered a city, but there is no hint where the city center is. A few roads radiating out would help a lot, and the flagpoles of the city hall (at least) should be visible from anywhere inside the city boundary.


Spawn distance is a general problem in the game. I understand the issues, butI find ittoo erratic and unpredictable.Many games let you adjust it to suit your equipment and the task at hand to manage the tradeoff between frame rate and visibility distance, I find the feature on the options page, but it doesn't seem to do what I would expect. I find it hard to believe that keeping the overhead map complete is really a big issue, but it seems tied to the graphic display. I really hate driving up to my house and finding an empty lot!


I would like to see roadway tiles a cheap city improvement, that the mayor could lay out as soon as the city grows. If done as single tiles, the roads wouldn't have to be straight. There is no realneed to pave allys between the back of houses, but they should be cheap enough that the city could afford topave everything except building lotsif they choose.

Whitus
Mon Dec 22, 2003 4:59 pm
#141






Thunderheart wrote:

I didnt forget about roads. Ill make myself a pest about it...








Roads? Where we're going we won't need roads..



(some old doc brown and reverse psychology rolled into one, there)




_Whit Anexus________
http://www.aartanridge.org.uk

FarStar - European Server
Unlocked Fri. 18th June 2004

Jammin412
Mon Dec 22, 2003 5:14 pm
#142

Oh no, do not raise the limits on the cities. It is hard enough to find our resources when you move them every other day, but now, there are cities right on top of the majority of the resources so we cannot place harveys on them. Not only that, but there are way to many now. I think that the first limit should have been it. If you did not get one then so be it. If you want to be a politician then join a city and run against the mayor. Just that easy. Please, please do not raise the limits again.

Griswel
Mon Dec 22, 2003 6:31 pm
#143

I like roads, TH. My PA had a nice, big, pretty spread out city, but with the normal terrain it all looked like any random collection of houses, not a real city.City structures will be nice, but from what I hear the maintenance rates will make it crazy to keep up much in the line of decorations. They need to reach some reasonable compromise between money sink and the real need for player cities to look real.
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