Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-1-04)

Chapter9
Thu Feb 19, 2004 3:09 am
#131


Dear developers,


I have recently become a doctor and I'm loving it. However, one thing I've noticed is that novice doctors seem to be a little unsure about the harmful effects of enhancements. Could an enhancement cancelling serum be created, or an enhancement consent window ok "to continue box" be created?


Another question, this time about faction points. A lot of members from our PA like doing nothing other than PvP. Since faction points can only used as 'trade in' at recruiters or delegated to other players. Will faction points ever be made available as a form of currency?


I know there is already a system in place where smugglers can trade faction points, but ideally could we not make better use of this feature by creating terminals. These terminals could be used by both smugglers and the public. Players offer their faction points for sale (buyable only by smugglers), smugglers can buy them and then re-sell on the terminals to anyone wishing to buy them.





------------------------------------------
Nikolas - Master Doctor/TKA- Chimaera
Nikolas' Med Supplies and Resources
Located on Dantooine (buying avian 100 @ cpu 850+ OQ/PE)
New Kyrandia: -2300, -6500,

Manteus
Thu Feb 19, 2004 6:33 am
#132

Hi,


what'd i suggest :


- enough of templates (dabbling). I suggest you cannot mix two ADVANCED combat profession. By doing this, you give a chance to anyone, stop the templating system (well you reduce it). The classes would be Combat, Support, Social, Craft.


- enough of the full buff + combo reducing rancors lairs to bits (related to dabbling i guess mainly)


- more Crackdown : i'm fed up of seeing those Stormtroopers reduced to bit by farming "Emain style" rebels. I want to see people harassed !!!!






Manteus - Master Pistoleer - Griffon Knights - Griffon Heigths - Dantooine
AntUK
Thu Feb 19, 2004 7:02 am
#133

Devs as a new player one of the problems i have is the datapad sytem of storing pets/ speeders/ ATST's


i mean it really doesnt work does it a guy can just whip out a pet rancor or an AT ST out of thin air on a whim in the middle of the city.


in major towns you should have a Stable/Creature habitat where u can keep ur pets, a garage for storing speeders and a Military compound where u can store militray items such as ATST's and maybe a droid workshop where u can keep ur droids. Of course you are chargrd for this per item and how expensive it is to keep them..think how much it would cost to huse, keep and secure a rancor. In smaller towns u might only have one of the ablve.Then when u require them you have to go get them and then return them to that city. If you want to transport them to another planet you have to pay for them to be flown and stored at the city you deisire. And whenever you go to retrieve them it takes time probably 5 mins or so to retrieve them.


If you dont get your pet/droid/speeder out and take i with you then tuff luck you cant just whip it out at the nearest campsite.


And if u have taken one of the baove with you it has to stay out all the time until u get back to the city and store it. Should you die with one of the above then it stays in the wild and is available for any passers buy to take until you can return there or animals will return to the wild


This would make pets/Droids/speeders and the like actually be treated as real life items and not somthing you can pull out and store way at your convinience, items like these are beneficial and there should be certain conditions to balance out the benefits with the risk of losing one of the above items.


If u want an uber rancor you get the benefits but u also get the cost involved and the fact should you die you would most certainly lose it, would make the use of these more inline as it should be.


CavemanGamer
Thu Feb 19, 2004 7:56 am
#134


If there's a Dev reading this:


For what it's worth...

The reason I switched from AO to SWG was because I hated the static spawn camping, kill stealing, ninja looting, uber loot drops, etc.

It causes people to behave poorly towards one another and fight over who gets what.

The reason that I came to SWG and like it so much is because it wasn't designed that way.

(It's also why I wouldn't play any other class-based, loot-based MMO ever again.)


I hope thatwhen the devs design more quests and whatnot that they keep that in mind.

Camping static spots is not fun.

It makes people behave poorly towards one another.

Please dont make ANY quest (even the jedi quests) something that only guilds full of combat people have any chance of obtaining.

It would ruin the best part of this game.

The idea of this game is to "live" in the SW universe.


I have trust that the devs still want their game to be different from all other MMO's and will make all future content consistent with the ideals espoused in the prelaunch concepts.

But I do worry a little bit that the "easy" way to add content is to fall back to all the old methods of traditional MMO's. I hope not.


NiobeWun
Thu Feb 19, 2004 9:25 am
#135



Hello, I would like to say thank you for all of the hard work that has gone into this game.

I know there are countless untold hours that the Dev/Programmers put into ever detail, and we still find something to complain about.


These are just a few things that I would love to see, that would make a lot of us happy I know.


I would love to be able to /move Up/Down items in our houses. Right now the only one that can have cool multiple leveled stuff is if you have stairs.


If it were easy enough also a /move Left/Right would be cool.


Maybe something like a grid that we could turn on when we place items in a house/or maybe a option on the radial menu on the term to "place item". That might give you a free moving camera, with grid, kind of like placing a structure, but only being able to view the item from all angles.


It would be nice if someone could craft more home items, say pictures, flooring, chair molding, I know SW homes were not all that fancy, but I think this could be something really cool.


Along with house custom. tool, maybe if you are inside, you could choose to paint certain walls, or rooms as well.



We these are just some thoughts, I know some of them maybe trivial and even impossible....but thanks for the open forum!


Thank you again!



Niobe Wun
Mystique2000uk
Thu Feb 19, 2004 9:51 am
#136

Why Are We All So short Sighted!


Not sure if this idea is a) practicle or b) wanted.


But one thing that has been bugging me for a while is the difference in the draw distances of player civic structures, shuttle ports, city halls, et all and player houses.


Player houses pop up when you are practicaly on top of em making player cities not look as cool as they could. While Civic structure have a reasonable draw distance, about half that of fixed game world items.


I realise that the probable reason for this is that memory is limited in the client and having to load up all thoses buildings at a greater range would make some older machines gulp. That being said if draw distance was a setable paramiter you could adjust it to suite your machine.


If i ride around our city, Aartan Ridge, on my speederand force the game to load all the sturctures into memory the city looks amazing for about 20 seconds until all the houses that are outside of the draw distance disapear again. i don't get any slow down, prooving my machine can handle a larger draw distance than SWG is throwing at it.


Now some will probably say that this is an unemprotant issue and compared to some of the stuff that the dev team is doing atm it is.


But think how cooler the whole of SWG would look if you could see all of your player town. How much easyer would it be to drive around if buildings didnt keep poping up in front of you.


I'd love to see a slider for draw distance of player structures. It would make the whole game seam more real if we coule eliminate or at least reduce the poping buildings.


Please TH ask the Devs if we can get a nice pair of glasses each.





We're Charley Brown, the Dev's are lucy and the Smuggler revamp is the football.
Every time we think, this is the time were gona get to kick the football Lucy pulls it away at the last minute.



I only have one thing to say aauugghh!
StarchMonkey
Thu Feb 19, 2004 10:04 am
#137








Thunderheart wrote:


1. We are diligently working the armorsmith stuff. See the In Live thread response for a breif Top 5 Update






TH, several of us have looked up and down and all over the In Live forum trying to find out what you meant by this. Where is this response you are talking about???? Sorry, comments like this are just frustrating without a link.



-------------------------------------------------------
Joryn Sunnrae
Master Swordsman
Master Medic
-------------------------------------------------------
DarthMercilous
Thu Feb 19, 2004 10:17 am
#138

How's about the choice of running anon, like in EQ, where you won't come up on searches and it does not show your PA tag. It would be very useful for any covert situations that apply to the GCW, such as recon on an enemy base.



Govannen Darkstar
Elder Ranger - Elder Commando - Elder Squadleader
13th Black Order Division
Click here to see my SWG Dev Proposal to make SWG the best Sci-Fi MMO!
malekaievil
Thu Feb 19, 2004 11:28 am
#139

Okay my idea is to implement a faction based chat channel for imperial and rebels that will encompass all of that faction in a certain area. I believe we should be able to communicate with other faction members to coordinate attacks and defenses, and just general communication between same faction members. It would make the faction affiliation more realistic, and help a lot in PvP. I would also like to be able to /decareovert in any city with an imperial prescence, as it is now an entire city can be overrun with rebels farming stormies for faction, and all I can do is watch. We need to be able to defend our cities from this, not have to shuttle 3 towns over and declare just to be load killed upon returning.



=xxxxxxx-xxxxxxx-xxxxxxx-xxxxxxx-xxxxxxx=
MalekaiEvil
Red Hand Squadron
-RHS-
=xxxxxxx-xxxxxxx-xxxxxxx-xxxxxxx-xxxxxxx=

MasterDeadlock
Thu Feb 19, 2004 12:33 pm
#140


SWG CLASSIFIEDS SYSTEM


Myself and a guildmate came up with an idea to solve the spamming of shop coordinates and various items, along witheasy access to player events and other in-game advertisments. We hate the idea of traveling from planet to planet, city to city, shop to shop, looking for what we need, whether it be grade-A weaponry or grinding resources, whenwe don't know where to find things. Leaving the game to check the forums for what's going on on our server can also be a pain. Sometimes we just spend hours looking for items which takes away from more fun things we could be doing. So, we decided maybe a "Classifieds" system should be added to the game. The ideas were as follows:


- Each major city or area would have a classifieds stand that sells a daily paper containing player ads limited to however many words, with coordinates to their shop or tent, and a brief description of items sold (for that planet only)


- Other ads could be place also, of course limited to so many words, i.e. player city advertisements or player events


- Players would pay a small fee to have their ads placed for x amount of days


There would be no more running around looking for shops with the overhead map...no more looking for vendors that dont' even shown on the map...you'd never have to leave the game to check the forums about player cities or player events...and most importantly, very little shop spammage outside of highly laggy populated areas.


Just food for thought



N e w Wo r l d O r d e r I n d u s t r i e s
~ Deadlock's Architechtural and Droid Engineering ~
~ Smuggles' Smuggling and Weaponsmithing ~
*** South of CNET at WP 110, -5588 ***
kmood31
Thu Feb 19, 2004 2:13 pm
#141

I'd like to see a theme park for the gungan underwater city. Somewhere on Naboo, you meet a "gate keeper",who tells you that you have to earn the respect of the gungans to gain entrance to the city. As you work your way up the social chain,all the way to thegungan leader to earn the title,"friend of the gungans" or something like that. Of course you earn money and loot along the way for your trouble. Anyone else have any thoughts on this?
WolfeTCK
Thu Feb 19, 2004 2:43 pm
#142

i had a thought about something most ppl may find sorta dumb, but what about at a certain lvl in the ch skill, you can milk your own pets? or maybe even shave there hide or fur or something, but only certain pets have this, so it would make most ch's pets be more diverse instead of the usual ones, it would be like if a farmer has sheep and he shaves the sheep



jowyykazza-valcyn
"I'll tell you right now - when Luke Skywalker blew up the Death Star, he wasn't cheering because he had done some good deed. He was cheering for all the xp he got."

New Misc Loot Vender located at -5187, 5875 Just outside Theed
GalacticHam
Thu Feb 19, 2004 4:56 pm
#143

One big drawback with the GCW right now is that there is no feedback associated with it.


Is it too much to ask for an interface that shows who's ahread, by how much, and why?

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