Development Cycle Archive
Thread: Publish 6 Feedback: Creature Handlers & Pets
borderp wrote:
I forgot to mention I have no ch skills. From my understanding I should be able to call up to a lvl 15 pet?
Nope, only to lvl 10. But there was a glitch before this patch that let you call BE pets to lvl 15, in some cases.
The problems I encountered (Publish 6)
- ALL pets occupy the same space as I am.
- Pets disappearing (during combat). It's strange because I have 2 pets out at the same time which a gaping spider hunter and a mountain dewback. The gaping spiderleft the group and disappeared but not the dewback. Both tamed creatures.
- Pets continually getting stuck while travelling in the wilderness (the bugs came back)
Other problem (prior to Publish 6)
- Range attack still doesn't work.
Here are my problems with pets atm:
1) A player representitive (Thunderheart) who insultingly refers to CH's as poke players.
2) Said person who still thinks CH's can simply store and call pets during combat with no delays.
3) Same person who still thinks its ok for a player to instantly change into full composite armor and weapon with a single macro press, but says its reasonable a CH has to wait 30 seconds to pull out a pet.
4) Same person who thinks CH's can currently store pets instantly after combat.
I guess those are the 4 things that concern me the most about CH's.
- Pahbi
This can't be.. the CH is weaken and weaken by the DEVs... it is no fun at all to play MCH.
The pets are fleeing from enemies without a reason (all my pets do it, from a cu pa to Rancor)..
They stay on my avatar, while being in a group..
They often store themself..
They often do not follow me...
They ignore /tellpet..
Everyone can trade pets...(argh i hate it, why should we train them the order "transfer"???)
And the pets are to weak.. it cant be, that a rancor is killed by an TKA, Commando alone (or the buffing system makes Player to strong)..
In my eyes, a CH should be one of the dangerous person in the game, because of his pets. A group of 12-20 hunters can kill a rancor lair, with loses.. but when a ch calls his pets, they are slain very often by only one person.. this can't be... fix it please.
also pets autostoring in combat is a BIG freakin' issue as well, though it doesn't happen nearly as much as the running around thing.
please fix this! it's insane, the class is unplayable at present.
Yserbus wrote:
This morning I was fighting gasping spider's at a lair. I would get the spider down to 100-500 ham and it would disappear. this would also cause my pet to disapear also. The ham on my pet would be 3/4 or so before they disappeared. I would camp and call the pet again and the ham would be almost gone. Very frustrating to get the MOB down to nearly no HAM and not get any XP, and a wounded pet to boot.
This happens every single time you fight at a zone boundary.
Salporin_Wookie wrote:
I've noticed that sometimes my pet will act eratically, turning sideways while running behind me, stuttering and slowly falling behind. Used to happen occasionally before the patch, but last night happened a lot, with both myself and the person I hunted with. Mine was a cowardly gurreck (tamed) and my hunt partner's was a bio-eng cat. they took turns stutterstepping and half turning until we stored the troublemaker and made a camp to recall.
On a side note, what's being done about the vehicle hitpoint bug?
Quick work around for this bug, and maybe a clue for devs...
When your pet gets in that state, let it catch up and simply feed it. You will see it snap straight. Then hit follow and move on and he'll be ok 90% of the time.