Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-15-04)

Zaletans
Thu Mar 11, 2004 12:01 pm
#131

see i got flammed...lol my spelling was fd up i know! im on 3 hours of sleep at work for 12 hour shift.. hey only 7 more to go! woo hoo..but seriously if the devs read this please take this post..adn the one he replied to in some concideration?



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Chicks dig drifters
Zaletans
Thu Mar 11, 2004 12:08 pm
#132

How about this? how about multipile player space crafts?.. when it coems to space expansion is one person gunna man a star destroyer? Id like to see the option to garison(i think is how you spell it) OTHER PEOPLES CRAFTS... MAYBE BORED THEM AND HAVE FIGHTS ON their ships?? sorry for carps... how about the ability to actually smuggle crates and crates of spice? maybe player made space stations.. kinda liek a town...a place to heal ur bf.. repair ur ship..buy new 1's...get smuggler missions...if this is possible, smuggler prof. would be popular again! maybe some ships have a escpae pod? it would be coo lto be a rebel and steal a tie fighter or vise versa... but if they make it so...im gunna go nuetrul and run the biggest smuggling ring in the glaxy..muhahaha



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Chicks dig drifters
Owen-Lars
Thu Mar 11, 2004 12:24 pm
#133

hehe i know i was only mesing with you



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Thu Mar 11, 2004 12:42 pm
#134



How about this? how about multipile player space crafts?.. when it coems to space expansion is one person gunna man a star destroyer? Id like to see the option to garison(i think is how you spell it) OTHER PEOPLES CRAFTS... MAYBE BORED THEM AND HAVE FIGHTS ON their ships?? sorry for carps... how about the ability to actually smuggle crates and crates of spice? maybe player made space stations.. kinda liek a town...a place to heal ur bf.. repair ur ship..buy new 1's...get smuggler missions...if this is possible, smuggler prof. would be popular again! maybe some ships have a escpae pod? it would be coo lto be a rebel and steal a tie fighter or vise versa... but if they make it so...im gunna go nuetrul and run the biggest smuggling ring in the glaxy..muhahaha


To say your at work and can still come up with good ideas is prety good, cant be that tired heh.



Anyway yeah im 100% on this with you, i would like to use my existing skills in the space expansion, in that id like to dock on a space station and raid it, attack it, pilage hehe etc.


Multiperson flight teams would seriously be out of this world if it made it into the game. Areas such as engineering, weapons and pilot slots for players to use in large ships would be great. Even better would be having space ships of the large and medium veriety (cruisers and capitol ships) withthe ability for players aboard to walk around, heal, dance etc, do the things they would in a player city but obviously in a more confined area.


SmugglingMUST is repeat MUST play an important role in this expansion. I would love to see boarding parties stoppingyour ship and sending probes and attack squads on board etc. Imagine cruising along with 20crates of mind enhancingspice in yourcompartments when a star destroyerdrops out of hyper space and starts its attack runwith calls coming from the commlink to stop and prepare for inspection. You eithertry to run (extremely risky unless the envirnment permits), stop and lets the inspection team arive or stop and fight off the inspection party and try to escape.The higher level smuggler you are the less likely inspectors are going to find anything but its stilllike a 20% chance ofgetting sussed. Wow that would be so atmospheric standing shoulder to shoulder with a storm trooper being askedquestion whilst in the corner of your eye you can see stormtroopers heading for yourcompartments, thestress, the anticipation about what will happen, wiil they find anything? with they find everything? if so how are you going to explain this to your contractor (jabba maybe?). Great stuff


Escaped pods could be a space version of incapping. You incap and you get jetesonned into space with your spaceship remaining disabled but still existing hehe. then if the attack wants to he cant destroy the escape pod (a Death Blow) or can just leave you and wait until auxhilary systems kick in for you to drag your wrecked space ship to the nearest space station for repair. What you think to that system? you think it could work?



THORTAC BALCOR
The Lost Ranger
RANGER
Aeron-Blackthorn
Thu Mar 11, 2004 12:47 pm
#135







Arnwald wrote:


This is what was posted on the weaponsmith forum.



Ok but we don't know how they coded the database, maybe they implemented a cap in the fields so you can't stockpile as much as it would be.


Anyway it is true we should have 1000 items crates (or more) as we are now able to split crates. For the old crates we should be able to merge them, provided they have the same serial.


An other way could be to merge similar resources with different stats. For example you merge 900 conductivity copper with 200 conductivity copper and you get a new copper between 900 and 200 conductivity. You should need a special tool or factory to do so an you should be able to experiment the result either. Would improve the fun of crafting a lot and lower database load too.


Last step is to implementwarehouses as storage. Actually we are using houses and dropping bags in them. Each house and each bag takes one room. The idea is to make a modular warehouse. You can drop items in your warehouse and sort them, but you can't drop bags in them. You warehouse start with level 1has 75 room and takes 1 slot. When you need more room, just buy a new extension from your Architect, insert it in you warehouseand voila you have 75 more room and one slot less. Even we need to be able to remove extension to free slots.


TH, could we have a word on this if it is doable or totally impossible please?


Deewe







Yes this would be incredibly helpful even the larger crate stacks would quite simply make both my toons lives just plain easier.



Aeron- Blackthorn / Jedi Desperado "Hi Ho Banta Away!"
Adriana- Darksun / Master Carbineer / Bounty Hunter

THIS IS NOT THE TIME FOR DWARVEN RIVER DANCING!!!
Zaletans
Thu Mar 11, 2004 12:55 pm
#136

And they tell us we need a degree to think of video game ideas...only if companies gave guys like us a chance.. man o man...



i sell cell phones... so i got a lot of time on my hands atm, every1 at work...store is empty...only thing is if these comps could run sw..hell id be on it....hehehe..



anyways any devs out there wanna talk to their bosses get 2 fine fellas add'd to the idea team?



and i got a great idea for a mmo pirate game... even a mmo cowboy game... and yes a real time street life mmo...oh man if i only had the funds





www.racesauce.com

Chicks dig drifters
Owen-Lars
Thu Mar 11, 2004 2:37 pm
#137


Tatooine Pod Races: NOW OPEN



This could become one of the biggest and most fun features in the game, if done right that is.


The first thing that would have to be sorted out would be making an authentic looking paddock and race compound. I would like this to be made very realistic in that the main compound area is around that large rock hairpin just after the start in the films to bring back memories of the films.It should have a very large seating area over looking the start/finish line just as in the films. Scale would be a major factor into making this feature starwarsy. The whole compound would be split into 4 sections.



  • The Grandstand

  • The Paddock

  • The Pits and Garages

  • The Track

I will comment on each in the sections below:



  • The Grandstand

This area is the most visited and viewable area from far away, basically its the seating area you see in the films. The large 'dog-leg' grandstand seats around the hairpin over the start/finish line. There would be two tiers to the grandstand. The lower tier would be the standard seating areas, available to everyone and provides a great view of the track and race.


Higher up on the second tier you get to the VIP boxes. These boxesrequire you payanaccess fee to gain entry and some also have additional requirements to gain entry. They provide amore refined and enjoyable experience. Imagine looking down at the starting line at the races alongside your friends, drink in hand etc from your own guild box hehe. I would advise these boxes to be extremely expensive such as 25k per race etc to limit the apeal somewhat to group trips and the rich hehe, keep the atmosphere. VIP Boxes can be divided into three types:



  • General VIP Box: Accessable by anyone who wants to pay 25k for a place in one of these boxes. Provide a great view from an open wide spanning window, various boxes available and have dancing stages, seats and tables to accomodate your needs.

  • Special VIP: Require you tohave completedquests from a certain NPC to gain access again requiring 25k but more favourable view and crowd Also allows you to do certain quests.

  • Jabba VIP: Jabba's personal racing box. You must have a jabba race box pass that costs 35,000 jabba xp (when playable faction hehe). This box is the ultimate racing box, personal betting stations, audience with jabba, brilliant balcony area to watch the race and limited access due to costs. This is high level content at its best, only jabbas personnel (jabba faction members) may buy the passes from jabba using faction points however these are tradable and as long as you have possitive jabba faction you would be allowed in.

To gain access to the grandstand you need to have payed theaccess fee of 2500 credits when you entered the compound. This fee gives you access for 1 hour (the duration or the preperations, qualifying races and the final race itself and post match banter heh). You should be able to walk around the grandstand and by walking up steps at the side gain acces to the higher level VIP boxes.




  • The Paddock

On ground level you should be able to access the paddock area underneath the grandstand itself. It is all enclosed and contains the cantina, drivers lounge (required to completequests) and the betting shops. This area should really be the pre-race area where about 30 minutes before the race you will see people in the cantina talking and betting on the up coming races. Again ill list an provide a short description of each area:



  • Pod Race Catina: This area is similar to all other cantinas except has various racing memorabilia on hte walls and some mini quests from racing fan NPCs to be done providing small racing rewards etc.

  • TheDriver's Lounge: This area is only accessable once you complete a quest and once in you can spend your pre-race time with the drivers, you can talk to some to gain some insider knowledge, and maybe even some tips on who is going to do well and who hasnt a chance in hell, but beware..... some drivers arn't very honest individuals and find nothing more enjoyable than watching someone flush all their credits down the drain.

  • Betting Shops: The hub of the compound, where money is lost and gained where fights will break out between individuals not willing to pay and screams of job when people collect on their winning betting slips. If a great betting system could be introduced where at random each week a driver is picked to win and its a lottery on who wins and who looses. This would obviously distribute alot of money around the player base and very rich player couldnt just pet on the lowest odds every race to double their money etc. A strong system would making this whole area and feature the most fun in game i believe.

Betting, talking and enjoying yourselfs is all part of the fun at the races. The paddock is THE place to relax and unwind before heading to your seats for the race. 5 minutes before race start players will be ejected from the Drivers Lounge so they can mirraculously move to their vehicles. All bets will be called and must be placed 2 minutes before race start.




  • The Garage

The garage is the dirty and techincal area of the race where you can go visit your driver's pit area before the race. You can talk to the mechanic and do various quests however do not impact the race itself, but may enable you to pay to get into the payers racing box occassionaly (random chance). The garage should be very animated with lots of non attackable NPCs doing certain tasks and looking busy. Nothing much to do in here apart from doing quests and learning more about the racers to better place your bets.


The garage is located next to the track and is accessable by heading to the far end of the grandstand and taking the bridge over the start finish line to the opposite site of the track. All players will be ejected from this area to the grandstand lobby 5 minutes before race start.




  • The Track

The most important area of the compound, the track must be innaccessable during race time periods (1 hour before race and 5 minutes after the last race). The track could be cleared of players by using the ejection system used at present to eject everyone from the track path and make it impossible to cross during this race peroid. To prevent players from getting stuck there should be various bridges over the track.

The track should be the same as the one designated previously however the start/finishline should be new. The large rock at the start/finish line needs to be in, as does the structures of the compound. Players do not have to be in the grandstand to watch the race, they can infact watch it from anywhere they wish however the best views and atmosphere is in the main stadium/grandstand.


How the races are handled could be difficult, however a simplified version could be non-attackable npcs are given pod racer size vehicles with pod racer speeds and looks. Instead of having a rountine for these NPCs to walk to a certain area you could maybe change this to make themdrive (at high speed heeh)to certain areas. This would make the whole race system viewable by the people present around the race course. I think everyone wants to see racers somehow. A system that randomly chooses times within the race to slow a randomly chosen driver would provide a lottery style race where the winner is decided at random. Making these slow periods short wouldcreate some close finishes and fun finishes.


Obvioulsy the systemwould need extensive work but i feel its would be extremely well recieved by players. I can imagine players meeting up at the race circuit on race day to bet, talk and enjoy a fun time,you said youlike the idea of events well this would be an event to end all events, week in week out aslong as you kept updating it.


A way to track the race progression would be great, such as everyone is given a tablet that refreshed the current race standings per second and anounces the winners.


5 minutes after the race has ended players are able to access the track area and walk around the vehicles cheering their drivers. 30 minutes after the race the compound (not including the track) is closed and is inacessable until next a week later for the next race. Players withing the various areas are ejected at this time.



NOTES:


Players who have jabba box tickes do not loose these tickets after each race however you will need to complete the quests to gain access to the other boxes and areas (this part could change and make it perminant if caused repetative actions).

Would like to see a nice Ready Steadt Go! sign over the startline hehe



Ok thats all i can think of without getting detailed.

Hope you like this idea, please provide some feedback, aswell as the Antlak Hive idea included previously



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Thu Mar 11, 2004 2:49 pm
#138

Antlak Hive idea half way down page 6



THORTAC BALCOR
The Lost Ranger
RANGER
Stroikabot
Thu Mar 11, 2004 3:16 pm
#139

I'd just like to say that Jedi using buffs, snorting spice, or wearing armor is true to the movies or books....why does the game allow this to go on? Sure any Jedi technically could do this......but they wouldn't....ever. Seriously.....this is so unlike anything Star Wars. I'm a Teras Kasi Artist.....i've never used spice.....asked for any buffs (some have been applied to me without my fore-knowledge) or ever worn any piece of composite armor. Two words: get real. Literally. Watch the movies again devs.



Stroika

----------------------------------------------------------------------
The Darkside: Dominating your destiny since 5000 B.B.Y.
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JorjQuick
Thu Mar 11, 2004 3:37 pm
#140

YES, YES, YES!!! Its about time someone brought this up. I am a leader of an all Imperial guild and am PROUD to be Imp. If you cant buy them with faction pts, please let Imperial tailors make imperial banners. The same goes for Rebel tailors and rebel flags. It would also be cool if Imperial Armorsmiths would be able to make all kinds of Stormtrooper armor since the ST armor in game isn't good at all.


General Jorj Quick


Director of KoTe relations


Valcyn server





Master Sergeant Jorj Quick
Dark Jedi Master
159 badges and still going
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,,,,
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DeathLemur
Thu Mar 11, 2004 6:40 pm
#141

(To be posted in every weekly In Concept discussion thread until SOE tells me to bugger off. Or actually responds.)


- Improve upon dynamic/mission lairs... give us dynamic/mission dungeons. I am mostly a solo player, and my content options are seriously limited by the fact that A) the dungeons I can take by myself are usually camped, and B) all the other dungeons are Instantly Lethal to the solo player (unless they're a Commando). I'm tired to slaughtering swamp gurrcats...
So, why not figure out a way of implementing dynamic dungeons? Go to a mission terminal, pick up one, go to the waypoint and dive in. Have a boss monster or control point at the bottom of it to destroy. Make it so that only that player (or the group the player is in) can enter.

- On a slightly more complicated scale, let us *build* houses. Rather than prebuilt deeds of predesigned floorplans (I am of the opinion that the designer of the Corellian/Generic floorplans needs to be shot), give us 'Lego blocks'... predefined wall sections, floor sections, etc. Give architects a tool to build a house design from these parts and make a schematic from that. Pop into a factory with the appropriate parts to build the house from that schematic, out pops a deed, and you place it like a normal house.
On a side note, I think SOE would benefit from looking at what Second Life is doing. A MMORPG world built of textured 3D primitives... oh, the flexibility possibilities!

- Let artisans build signs, datapads, and other things that people can write on and stick in their house. It'd be nice to have price lists and notes and what not written on these, instead of CDEF pistols stuck in a vendor priced at 99 billion credits with a long description. Or be able to pass information without the email system. Keep journals of your adventures.

- A Resource Market. I've harped about this before, and I'm going to keep harping about it. Have a cluster of Resource Exchange terminals in the major city on each player planet (Corellia, Naboo, Tatooine, Dantooine, etc.)
Player A goes to the terminal with 10k units of Foobarium Titanium Aluminum, and feeds it into the system with a minimum sell price of 3 credits per unit.
Players B and C go to the terminals, both wanting Foobarium. B puts in an order for 5000 units at 3 credits per unit, and feeds 15000 credits to the machine to cover that. C puts in an order for 6000 units at 4 credits per unit, and feeds the machine 24000 credits.
Once ever five minutes or so, sales and orders are processed. Since C is willing to pay more for a unit of Foobarium, his order is completely filled, and 6000 units of Foobarium become available for pickup from the terminal. The 24000 credits that C paid is transferred to A's account, since it was A's sale that satisified the order.
Now, there are only 4000 units left for sale. Player B's order is partially filled at 3cpu, 12000 of the 15000 credits he paid is transferred to A, and 4000 units becomes available to B. B's order is then automatically modified to a 1000 unit order at 3cpu.
The terminals should also have a seven-day history of low/high/average cost per unit prices for resources it has handled. Resources should include metals, ores, chemicals, gases, meat, eggs, milk, hides, grains, wood, etc. Things you can harvest.

- A 'road' object that can be crafted and placed in player cities would be nice. Its hard to feel metropolitan when there's amber waves of grass between your house and city hall...

- Some general client performance improvement would be nice. I've got a Pentium 4 2.4ghz, a gig of memory, and an ATI Radeon 9800 128mb. I don't think there's any good reason why my framerate will be below 30fps a good deal of the time...



--
Mordus Crestingrider -- Fraggers Hall, Corellia
My hand's been cut off, my friend's frozen in a block of carbonite, and it turns out the guy that killed my teacher is also my father. But I have good news... I just saved a bunch of money by switching my X-Wing's insurance to Geico.
Fix the resource markets!
Cartouche
Thu Mar 11, 2004 7:15 pm
#142

"3.) How about Hoth? We need a new planet and I would love to take a womp womp home to Tat with me"


Yes, Hoth should be in the game. If you're going to add planets, please start with Hoth. And please keep it a wild and inhospitable planet (no player cities, either a single outpost with a starport, or charter flights only).


"4.) 2-3 seater land speeder..maybe other people have the ability to shoot from it. It would be fun to have chases"


I've often wished I had a two-seater lanspeeder.


Cartouche



Cartouche
WolfofWar
Thu Mar 11, 2004 7:41 pm
#143

Pre-order Tickets


Call me silly, but sometimes going from talus to Lok can be a hassle. Running to the ticket vendor in the starport to grab a ticket, rush back to the ship, rinse and repeat. why not give the ability to pay for multiple tickets at one vendor, thus making it less of a hassle to run through the starport to get a ticket and rush back. The downside would be these pre-ordered tickets would cost more and may be too expensive for the newer members, but also adds a sort of "first class ticket" feel.


Additional Furniture


As an architect, this is what I'm most pashionate about, and seriously its about time to get some new styles of plants. I see all these nice plants in starports and such, and I cant get them at all. It would be easy to implement the new style furniture too.


Lunar Cycles


Okay this is obviously a very trivial thing, but I think it would be neat to see the moons of planets go through a complete lunar cycle.


Multi-passenger Vehicles


a bonus for a landspeeder should obviously being able to transport a friend by usingthat other seat in the landspeeder. Infact it could open a new field of possibilities for taxiing and such.
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