Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-15-04)
Deer SOE employee if you value your customers please communicate with them.
You NEED to put in Game or on Site a complete and detailed skill mechanics breakdown.
This should have been done from the start and has led to confused anddisappointed customersthatare now leaving the game.
This is obviously information you have and should not take much effort to make available. It does not look good on your part withholding this information as it seems you don't want us to know how much is not working and is still not being fixed. It gets worse whenthe info you do let out is not detailed enough and leads to even more confusion and player speculation that doubts you play test your changes.
I think we all understand that this game was released too soon but neither we nor you can change that. I believe you owe it to your customers to "open the books" on what we have now and then listen to what the players want changed for the better instead of Nerfing things into balance.
Please most of us would love to stay in this game but with the upcoming releases you need to try to keep us here.
Suggestion:
Skill Enhancing Attachments (SEAs): I would like to see the interface for this cleaned up. Perhaps a new item on the raidal menu that opens the item's properties similar to a crafting window. You can drag SEAs into the slot and see what it will look like BEFORE you commit the change. Then you can commit those changes or back out. This way, you can sort of expirament with various layouts of upgrades in an effort to make a better enhanced item. Not sure if you can still enhance packs (even though they have the slots) but it would certainly help with that also.
Great Post Wepps
I cant say that I agree with free artisan skill points. I understand your concern about the crafting community but I think that approach would make us more of a side show. Why craft when you can have fun hunting?
Probably the biggest issue with crafting is the fun factor. Itake pride inthe fact that I've accomplished probably far more than I intended but I cannot say that getting there was enjoyable. I've come to SWG to have fun and immerse myself in a metaplot that I've enjoyed for over 20 years. I understand that as a crafter I'm not going to have "l33tskilz" in pvp or even be all that effective in pve. I make things and this is the role I've chosen for myself but it really needs to be more than a virtual part time job. I'm not sure how they can do it but some way there has to be something they can do with crafting to make it more enjoyable. Having the ability to create unique things would be nice but then we start butting heads with the database and once again we become the red-headed-stepchild of the game. If I'm having this issue then I'm sure others are as well.
As far as the hologrind goes well I guess even the develeopment team realizes now that it was somewhat of a flawed process. Yes, this game is unique because you can make changes. Yes, the hologrind to become Jedi was the best way possible at the time. Fortunately times have changed. The problem with the grind was that it wasn't very community friendly. Crafters tend to be community orientated people and the system forced them to be self-centered and thus they were lost to the community not only because the professions changed but what investment would anyone have in making things when the next step was to change. Obviously the focus would be on becomming Jedi and not what you're presently doing. (Funny how Yoda criticizes Luke for not living life in the moment and yet to become a Jedi you must follow a path that the old master would not have approved of)
Since this is open forum I guess I should state what I would like to see.
1. Something that would put the fun factor back into crafting.
2. An end to the hologrind but the quest should open the FSCS slot. Let us play our characters and play Jedi too.
3. SOE gives me a large basket of $100 bills because I'm a nice guy...j/k well maybe not ![]()
The Hatching Area: Full of youths and guards, this area is a two level area with the bottom area full of eggs and cool looking knee height smoke (hehe Alien like). The higher level is an enclosed area where you enter first with many Antlak Guards who attack on site, upon killing these beasts you head down into the main hatchling area. As you walk around various non-attackable babies move around on the table like area squirming (all adding to the atmosphere). You use the pheromone collector on a baby Antlak Feeder (those who work in the food stored) and collect Pheromone B. Upon extracting this pheromone a loud screech is let out from the baby and in charges the Antlak Mother. This beast is much taller than the drones/workers/guards and drags an agg sack behind it. It has very nice resists and armour. This beast is very hard has lots of HAM and has a KD special attack. This should be a nice battle and the loot from the mother is an Antlak egg (a large semi-transparent egg similar to those in the alien movies that is purely for decoration with no real use apart from eye candy. Would make for a nice reward)
The Food Stores: With the pheromone B sample you can access the food store area, which is another large area with lots of alcoves, filled with food and various beast limbs. In this room you will find Antlak Feeders (small but very heavily armoured mobs). Killing these enables you to search the ‘Kitchen Area/Food Store’ unagroed. As you explore you find a room containing a dismembered human with a data disk on him. Upon reading the data disk you find that the last entry was that of an Imperial Hunter. Apparently the Antlak Queen uses a sophisticated attacking claw that causes serious damage via electronic pulses. You also learn that a First Guard Pheromone is needed to access the throne room, and one can be summoned via the use of a high frequency beacon (looted from the corpse) however it seems the beast was too powerful for the imperial hunter to defeat and ultimately lead to his death. Activating the beacon summons the First Guard (Evil looking Antlak with nice resists to kinetic to and has medium armour). Killing this you loot Pheromone C and take the head as a trophy (C needed to access the throne room).
The Throne Room: This area is split onto two rooms one of which is large containing about 4 Antlak Warriors (very similar to the Feeders but large with more ham but less kinetic resists). Killing these enables you to prep for the battle ahead in the Throne Lobby Area. Take you drink, eat your food and head into the Queen chamber. Use your imagination here guys, think of a very large Ant-Like beast that has a glowing electrically charged claw. Make this have very large resists and ham so it takes a while to kill and is very challenging. Maybe give it KD and Stun specials. Once you have killed this beast looting it will give you an Antlak Queen Claw and the head to the queen.
The Loot, The Reward: The claw you loot from the queen is small in size and is hollow enabling the user to fit his/her hand inside like a glove. This weapon is used by Tera Kasi Artists at the correct level with max damage stats ranging from 140-160 with similar speed, HAM and AP ratings but most of all, hits for Electronic damage. You can choose to keep this looted weapon or trade it in for another reward at the end of the quest. The Antlak Queen’s head is a trophy piece and will not be taken away from you if you choose to trade in the claw.
The Ending And Extended Quest: After taking down the queen you can head out of the hive via the way you came in by talking to the pilot. You are dropped off at an Endor Outpost and all you need to do is travel back to the Hunter’s location to receive your badge for the quest. Upon talking to him he tells you how happy he is, he can die happy, he respects you blah blah blah hehe and that if you wanted you could take the claw to his friend (the first mission giver). He used to be a great weapon smith and personally crafted ALL the hunter’s weapons and could maybe do something with it. The quest ends here and you have nothing more to do, if you choose not to. However if you do choose to follow his guidance and return to Moenia to the NPC and talk to him, you have the chance of receiving the Antlak Queen Claw Schematic (limited to 3 uses), An Enhanced Queen Claw with +3 melee defense (due to increased electrical output that numbs the enemy’s senses or a reduced HAM weapon with slightly reduced damage too.
I like the idea of leaving it up to the player to decide what to do next and having the opportunity to continue with the story even after the main quest body has been completed. I think this new weapon would be very welcome in the TKA camp and would be a very exciting dungeon for all who take part in it.