Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-22-04)
Thunderheart don't forget you guysmade the shuttlesout of sync with Publish 6 please fix it, it's really annoyingplus your gonnamakemy hairturn grey and i'm only 19.
I have just one que to thunderstorm!
After starwars epsiode 6 - will darth vador and emperor be gone from the game?
Because i am currently rebel,if they gone by after epsiode 6,I want to go imperial and interact with them or do mission.
Thunderheart wrote:
atimes wrote:
After reading the dev chat last night and the person's question about Human's HAM bonuses you guys completely missed the point.
Are you aware that Humans can migrate ANY stat (primary AND SECONDARY) to 1100?
I've asked. Ill follow up when I get an answer.
Thank you atimes for clarifying this, and thank you TH for asking. This is one of the things that bothered me most when I started my Mon Cal character. I figured that since the race is supposed to be one of the smartest that I would be able to raise my secondary stats pretty high, but there is a pretty low cap for Mon Cal mind secondaries.
I think that whichever stats get starting bonuses at character creation should have the stat cap raised by the same amount. I'm sure that would please quite a few Wookiees as well. It would require someforced migrationof some peoples' current HAMs and might cause an uproar, but it's something that needs to be done. You could have a message similar to the one the last time there were stat adjustments due to some bug. (around the third publish or so - not sure atm) The code could just lower the cap and take any points over the cap and put them in the HAMmigration pool and notify the player that the points must bemigrated to a different stat.
I agree with Imperial_Destroyer. Keep the routes as they are. If you end up adding more planets later on, make the routes for them, too. I like the fact that Corellia and Naboo retain thicker populations due to traffic/commerce, etc.
Imperial_Destroyer wrote:
uhhh reduced shuttle times great. I can understand the change there.
The starport change, I'm not so sure I like that one. The fact is, the way it is layed out now creates central commerce areas. Much like a NYC or Chicago or Dallas. By eliminating those I think they might be detrimental towards central commerce areas. As it stands, those wishing to be close to those areas can, and those wishing to be in the middle of nowhere (rori for instance) can be.
Regarding the bank deposit emails, as an active Architect I've been very concerned about the forgability issues of those emails, customers dont always warn me in advance they're going to do a bank transfer rather than a trade. I think that the following would be helpful:
1) The emails should be 'from' a system entity, rather than the person making the transfer
Thunderheart wrote:
AltharXXX wrote:
Please change shuttle schedules.
We are. Probably in Publish 8. Shuttle times will be reduced to 5 minutes. Starports will go from any planet to any planet and we're still working on exactly what is going to be done with the starport times.
Have a great weekend everyone!
Imperial_Destroyer wrote:
Thunderheart wrote:
We are. Probably in Publish 8. Shuttle times will be reduced to 5 minutes. Starports will go from any planet to any planet and we're still working on exactly what is going to be done with the starport times.
Have a great weekend everyone!
uhhh reduced shuttle times great. I can understand the change there.
The starport change, I'm not so sure I like that one. The fact is, the way it is layed out now creates central commerce areas. Much like a NYC or Chicago or Dallas. By eliminating those I think they might be detrimental towards central commerce areas. As it stands, those wishing to be close to those areas can, and those wishing to be in the middle of nowhere (rori for instance) can be.
There is something to be said about distrubuting areas of commerce as well. Maybe coronet will be lass of a lagfest because of this.
Barb-Wire wrote:
i like the time reduction but letting starports go to any planet from any planet doesnt follow the starwars mythos at all. there are spacelanes for travel. you dont hop on a transport on tattooine and up on coruscant in one flight.
keep the space lanes the way they are.
Haha, what if they decide to implement instant travel but charge you accordingly? Meaning you keep you space lanes and pay extra but you don't stop at on the way? For instance going from Corellia to Lok, no stop on Tat but they still charge you.
TH,
I'm sure you know how pleasant the sound of those giant fountains is... I'd really love to be able to have this sound effect in my cantina, but obviously the fountain would not look very nice in there... I was hoping it might be possible to make a miniature sized fountain that would have the same ambient sound effect... upon further consideration I thought that there are probably many other of those ambient sound effects in the game that people would really like to have in their homes (especially since as we all know the game generally lacks music) and I came to the conclusion that a sound effects box could be created that could be placed in one's structure (i.e. my cantina) and could be set to create a particular sound effect.... be it the crackling sound of a torch or the soothing sound of a fountain........ I'm sure there are many more people would like but I do not know what
can you check to see if this is possible?
it doesn't seem like it would be too difficult to code
thanks
LeBob