Development Cycle Archive
Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever
DakkTunon wrote:
Oh, and by the way in case you haven't noticed, they have had the cojones to post this but not respond to any of our major concerns. So, yet again, Jedi get bumped ahead in lime and we all sit back and are told to "Wait for the combat rebalance." I bet that post was put up just so that this one wouldn't show up first!
Message Edited by DakkTunon on 07-16-2004 03:55 PM
I saw that . . . thanks for proving I did the right thing. Freaking morons.
- I'm fighting womp rats? Animals? I'm an EXTERMINATOR?
- Lets not forget jedi, the class that well most likely destroy SWG. Right when the Devs released hints on how to become jedi thats all people did, no one teamed to hunt, pvp was nearly dead since no one cared anymore, and the economy on some servers was destroyed. I dont want to get into the other jedi bs, its just to stupid
- But for funnzies, I'll log onto SWG Stratics.com at least once a week, just to see what promises the devs at SOE have screwed up or broken lately. It never fails... you can literally see them retract/rationalize something from week to week. Sad.
- For some unknown reason the first profession they chose to tweak was the Jedi system. Nevermind the fact that 90% of their customer base haven't unlocked a Jedi slot.... In the meantime, signature Star Wars professions like Bountyhunter and Smuggler have been broken since launch...
- The thing about SWG is that many are RABID Star Wars fans and while they will complain and wimper, they will never leave the game.
- I did enjoy slaughtering countless millions of jawas though.
- "Star Wars: Galaxies" is arguably the only thing in the entire Star Wars franchise that's worse than the prequels.
- If these rabid Star Wars fans will keep playing this piece of junk, I wonder what the Trekies would do? Let's make Star Trek Worlds!!!!
- If blasters are 1000's of years more advanced than todays pistols, then why does it take 10 shots to kill a glorified rat?
- I'm just not sure why they think they need to do this. They already have the largest freaking MMORPG out there, just keep that going and make the game better for the existing people that have been playing (and paying) for WELL OVER A YEAR rather than try to attract every freaking gamer out there. This game can't be a Jedi hack and slash, RPG game, PVP game, flight sim game, crafting game, etc etc etc. Just stick to the core and DO IT WELL. Learn to freaking focus your resources. They have the largest freaking niche out there (Star Wars geeks like myself) and are completely blowing their chance by trying to be The Game That Does It All.
- Sometimes, simplicity is far more elegant and beautiful than complexity.
- SWG devs, on the other hand, have done an awful lot to ensure that their players do NOT give them the benefit of the doubt.
- The BH missions are even worse. No matter what the “story line” it always boils down to one dude standing in the middle of nowhere, usually far away and alone.
- When I first heard about it being made and read what the were going to do, I was eager. When I played, I felt like I just opened a bra filled with water ballons.
- Combat in SWG is flawed. The Devs admit it. But they're also pushing back the Combat balance so they can roll out a new product after saying for months and months "Wait for the combat balance"
- For the first week or so I could actually travel around like a real musician and meet up with other bands on different planets. People actually chered and enjoyed performances. Musicians knew each other and could learn to anticipate how each other played. Macroing killed that part for me. And without that it became a boring level grind.
- I tried being a crafting class. Made a master armorsmith. It was a second job practically.
- SOE Must be trying to run SWG out of business. I can't believe JTL is coming before the CB. I guess I don't really care though, I quit that nightmare last October.
- SWG fills a much needed gap.
- Most people use toilet paper in that gap
But my favorite is...
- The only one that could stay, would be the ones who got strong friends they play with on there, and thats it.
Don't get me wrong.. I want to love SWG... I did not play any other MMORPGs before SWG, and today I only dabble in CoH (which does one thing but does it very well), so I can't tell if this experience is similar to the experience in other MMORPGs... but if it is, I'm scared...
Most likely SWG will keep me until JtL, but that's the make or break point. Sadly, I play other games more every day, and play SWG less. I'm sure I'm not alone...
DakkTunon wrote:
Oh, and by the way in case you haven't noticed, they have had the cojones to post this but not respond to any of our major concerns. So, yet again, Jedi get bumped ahead in lime and we all sit back and are told to "Wait for the combat rebalance." I bet that post was put up just so that this one wouldn't show up first!
Message Edited by DakkTunon on 07-16-200403:55 PM
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In Development: The Village of Aurillia
“You can’t see the stars anywhere on this planet, can you? I mean with the trees and the clouds…”
“It’s good here. Green. Life.”
“This is where we shall begin.
•Do you like the idea of the Village of Aurilia?
•Do you like the idea of adding a quest journal?
Kurt "Thunderheart" Stangl
Community Relations Manager
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This is a direct cut and paste from that thread to make the reading easier. And yes, now I'm REALLY riled!
With all due respect, why release a expansion pack before fixing problems already existing within the game?
TH wrote:I would start with "With all due respect", but you used it =P, soin short and with respect, this isn't "just an expansion". This is Space. Space is something that everyone wanted at launch and Space is needed to create the Star Wars experience.The other side of that is that JTL has been in production since January. We can't delaysix and half months of work for something that really makes Star Wars what it is.
I know you guys are excited about what JTL has to offer, but you can't discount what this person wrote. Sure it's great we'll be able to fly through space, and I am extremely looking forward to JTL. But one way or another, it IS an expansion pack. The SWG box didn't say anything about space. I bought it for what it claimed the SWG experience would provide and it should have worked as intended. SOE should have authorized hiring the workforce needed to produce JTL without compromising the CORE game that many of us have invested around $200 bucks in.
The devs have my sympathy. I think they work very hard and have made huge strides in improving the game experience. I am guessing that the current game is probably close to what the devs actually intended the game would look like when the public saw it; assuming they had never received the scrotum-shrinking "Ship In 2 Weeks Or Else" phone call. However, one year out of the gate, things that were broken before launch STILL don't work. And I think that shows what SOE thinks of its customers. What other manufacturers have the cojones to charge $200 for something that doesn't work and then ask people to spend another $29.99 for an accessory?
Message Edited by Keatsnam on 07-16-2004 02:14 PM
Message Edited by Kyreal on 07-16-2004 04:23 PM
This place is the Village of Aurilia. It is a place where a group of Force Sensitive characters have gone to have some privacy and solitude in their lives. With the Empire slaying all the Jedi it can find, Bounty Hunters tracking them for profits and shunned by galactic citizens, these sentient beings needed a refuge. This village is that refuge. The player experience is one where they too can be a character that has these abilities and is seeking both help to understand their abilities and become part of this story. The village has heroic NPC’s, rogues and enemies. There are different stories a player may pursue and different Force Sensitivities that they can develop to make their character somewhat unique.
JEST3R wrote:
SOE, too little too late. I hope you enjoy your "Going Out Of Business" party with the correspondents. I really do.