Development Cycle Archive
Thread: Desired Rewards
As an Architect, I would agree with some of my comrades, in that a "cool" loot item would be a unique furniture schematic (such as Speakers, or Paintings), or some other bit of equipment that would not only increase economic demand for said items but also add variety to the open market. Personally, I would like to see a wide diverse range of schematics with a low occurrence probability. In other words, you may have a possible 100 schematics available with most, if not all, appearing in a rare frequency. An Artisan, DE, Architect, etc.. may obtain a schematic that only one other crafter on the planet/galaxy has gotten. To me, that would be a boon of immeasurable value.
S'un Shynne
Spent the last few days visiting points of interest. Not very interesting. Cleared one "dungeon" on Rori (I think) and got 1 container of water as the reward. Went to another place and the reward was 1 wooly hide. Oh, and I got a sun hat. Here's what I see - take it for what it's worth...
-There aren't enough points of interest. Really, only 1 POI worth anything - Krayt graveyard - in the whole galaxy as far as I can tell. There is huge contention for this one POI. There is a gazillion square miles of empty space. Fill it up!
-If the "dungeon" is a mine, drop ore!!! Drop something for gods sake other than 1 container of water. Drop some low level skill tapes in the low level POIs. I would spend lots of hours if I thought I could improve myself. Otherwise, one POI is like any other. Send in big pet, blast mobs, loot credits. All over in half an hour.
-There needs to be a purpose for the grind. The purpose of mastering one profession is, what, to scrap it all and master another profession cause a holocron told you so? For those of us who choose not to mess with the holocrons, we master a profession and then what? Game over. Give us a way to improve our characters. I have spent countless hours in other games grinding experience to make small, subtle improvements in my characters. In this game I can see the end already - and I have been playing a whole month. How about those skill tapes? Why not have more of them drop? A few Polearm +1 skilltapes is certainly not going to unbalance the game. It's wildly out of balance already.
This game is awash in money. There's no reason to drop more credits. In fact, there's so much money available as a noob you can skip all the steps and go straight to the best weapons and armor, bypassing everything in the middle. No wonder the crafters are disheartened. Everyone has full sets of composit in less than a week. Part of the fun of playing is having to make hard decisions - do I buy that new pistol or do I buy an upgrade for my legs? I don't have to make that choice in this game - I can buy both - in bulk.
Regards,
Romulus
How's this for a reward for doing a long quest. The ability to move things up or down in a house. Or maybe a lamp or light that actually provides light so we don't have this house full of high end electronics, but still have to rely on tiki torches for illumination. A Skill tape with random mods for a random professon, but have it have 3 mods all for the same profession. Like a Pikeman can find a skill tape that has weapon experimentation, weapon assembly and something else foe a weaponsmith. he can't really use it unless he decides to go weaponsmith, but he can sell it to a weaponsmith or trade it to someone who got a pikeman skill tape. Skill tapes are great, but try to find one with specific skills for your class and you will go insane. I finally found an armor attachment that has heavy weapon speed: 4 That's the only one I have found and no one on my galaxies message boards has seen another.
P.S. I love the random loots I get from Tuskens that have some seriously wacky effects. i have a gaffi stick that has the ability to set people's minds on fire for a short period of time. Not very usefull, but **edit** is it fun at parties!!
An upgradable piece of equipment that you can take to whichever crafter makes that type for improvements. In this way, nice loot isn't complete upon receiving it so you don't have to take the crafter out of the loop.
Jamis
Q-3PO wrote:
What reward would motivate you to do a long, hard quest or dungeon?
Please try not to remove the crafter market or unbalance the game or reinvent the game. Also please stay on topic.
Well, being a crafter...
I would like to see a quest that leads to a draft schematic - something I can make that I normally couldn't, or something that I could make at higher level but get early by doing the quest.
How about a data disk that (if it's in your root inventory) will unlock a certain box or schematicon your crafting skill tree? You'd have to have Novice (whatever) to craft at all, of course, but as a Novice DE, it would be right handy to have a "Data Disk: Droid Storage Module 6" and be able to put the good storage modules in your droids.
From a non-crafter perspective - any BH, CH or whatever that shows up at my shop with something like this and wants to sell it is going to find a very willing customer.
Looted Schematics for things would keep crafters in the loop...The only problem I can see in this case is unscrupulous crafters charging insane prices for these items
The other problem I see is a repeat of theholocron scenario...
/yell Selling lootedschematic for an uber FWG5 pistol, 2 million credits, pst!
I like the idea of being lootable schematics, but make it so they can't be sold. Make it so they can be passed to a crafter to be assembled, but only the original looter can use the item after its been built. Mission and spawn camping makes SWG less enjoyable to play. If the profit factor is removed, I think it would discourage the camping to the extent it exists now.
I would do ALMOST anything for an architects tool that allowed me to manipulate items on the z axis, up to and including sacrificing my first born son to the Volcano gods. PLEASE! (Bye Kid, you were a great one!)
Sarai