Development Cycle Archive

Thread: Desired Rewards

Sub_Bottomgun
Thu Dec 04, 2003 5:34 am
#1288

I have done dungeons and long missions the thing that would make me want to do them again is:

1. Greater Faction Points (more than 20)
2. Money (More than 20 credits) around 10 to 50k credits
3. Krayt Tissues
4. Schematics
5. Tameable pets
6. Deeds for rare harvesters, houses etc.
7. Uber armor segments
8. Better weapons than a DLT rifle like laser carbines
9. Badges that you can see on your person

Just something that could hang that carrot in front of me to make me want to keep playing. This is my biggest concern with the game is the content. I can handle the bugs and the changes in the game. (/wear anti-flame suit) Everytime that do basic missions, dungons or faction missions the rewards stink. I understand that you want to keep crafters an important part of the game (my other charter is a Master Weaponsmith/ Master Medic), but please make it worth my while to keep playing the game. My main charter is a BH (0,3,0,4) / Master CH and I am done. I dont know if I want to open my FS slot (Master Dancer) and give up 5 months of time. PLEASE give us a reason to play and obtian some uber stuff.



Sub Bottomgun (submariners do it deeper)
Master Sword and TKA
Mastered Scout, Marksman, Carb, Smug, CH, Arch and DE

The dark side of the force is a pathway to many abilities some consider to be...sploitz...
Attikus
Thu Dec 04, 2003 1:47 pm
#1289

I've gotta tell you..... this is becoming a game killing issue for me.

I am finding very little reason to continue on with my combat character. Even some of the more interesting quests end in dissapointment when you literally end up with just an empty cave. "ok guys, I guess that was it... they are all dead"

If i had a dollar for everytime one of my guild mates said "thats it? that was so not worth it!"

I took out the Rancor Cave last night and almost fell out of my chair when i saw some skill tapes in a chest.... and then oh, wouldnt you know, they were bugged and we couldnt pick them up.

There has to be SOME reason to do these quests, to keep on killing things... right now combat characters can only kill things. But why keep killing things if you dont get anything for it? And the measly credits we get is nothing compared to the insane credits crafters are making.

It is increasingly hard for me to get a group to go to a cave or quest, becasue they are meaningless... there is simply no reason to do them.

Trust me, this is not good for the game. You have to spice up the loot and you have to give people a reason to adventure and do quests.



*****
Attikus Finch - The Draconian Order

WoW - Kargath server - For the Horde!
KaiRan
Thu Dec 04, 2003 5:44 pm
#1290

Unlocking a single-branch, 4 box, "elite-elite" profession based either on the type of advanced NPC mission completed, or on the professions the character already has, or both. Perhaps one requireing 1 skill point to start at the "elite-elite 1" box and 0 for 2-4?



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
Raijen_ArDesh
Thu Dec 04, 2003 9:14 pm
#1291



Hitokiri_kenshin wrote:

8. MILK, MILK, and MORE MILK. Give us a Bovine theme park.






You looking for the secret cow level? Someone's having a Diablo II flashback



--
Raijen Ar'Desh - Master Artisan/Merchant/Tailor, Not Qute Master Yet Architect, Yellow Pen
Tolaris Ar'Desh - Master Medic. Doctor and Aspiring Fencer, Purple Pen
"Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer."
- HalasterTheBlack

Ironmike
Thu Dec 04, 2003 9:18 pm
#1292

Propose:


1. Elimination of "uber items" as "loot drops. Holocrons bought with faction. No dragon crap for good weapons, or "Nym" drops, no Kimo drops. ALL UBER loot bought with faction. (Imperial Engineered feed mechanism, 10k faction for crate of 5) All creature loot drops cause is camping.


Result: Focus 75% of the peeps currently playing creature wars to get involved in the GCW. Focus holocron wars to GCW.



2. Make faction items player craftable, only by faction members, sold to a "faction bazaar" or something, gaining the crafter FP.


Result: Involves crafters and promotes a smuggler to actually smuggle. Hey Imperial DE, how would you like to craft an ATST, and get faction for it? Build STORMTROOPER armor with decent stats for FP . Build MARINE ARMOR with decent stats for FP. Smuggle good imperial weapons to the rebel side for cash. Risk getting attacked by the local Imperial militia from your town since you sold their weapons for a profit.



3. Give faction medics and dancers xp AND fp for healing faction members.


Result: Involves support characters in GCW...I mean they get a TEF anyway, why not give em FP for it?



4. Restrict faction missions to 2 or 3 areas in the ENTIRE GALAXY. Completing a mission pushes a zone of control. Where 2 opposing zones of control meet, there are faction missions right on top of each other. When either side tries to complete their faction mission, they will run into opposing faction, thus creating a battlefield. It's a darktrooper spawn/krayt spawn/nym spawn/kimo spawn all rolled into one. When one faction zone of control hits the opposing recruiter, recruiter is replace with opposing faction.


Result: a consistant, easily accessable, dynamic battlefield. Since everyone will want faction for uber items, they have to complete faction missions. Whatever side controls the "front" of the GCW, the more faction they gain since they overrun the enemy. No more camping. No more creature wars. Cities get caught inbetween battles.



5. Spawn the best resources on outlying planets. Only allow faction harvesters there to mine. Reward: best resources to make things/Risk: harvester can be destroyed by opposing faction for FP. Resources can be sold for FP. After 3 days, a mission for the opposing faction appears with objective to take out the harvesters.


Result: More "covert" operations for faction, since faction is all that matters now.





~Sin-Fae~

Sin-Fae Mining
Philanthropist/Welder
AltharXXX
Thu Dec 04, 2003 9:23 pm
#1293

Skill Tapes seem to be about as rare as holocrons. Sadly the only one I ever found was a negitive bonus to askill which is useless ... and broken.





Althar Maru, Flurry Janta Assassin
status: retired

Would you care to test out a 400 year old sword to see if it's decayed to condition 0? All the prior testers have no comment. Perhaps a gun which was used in WW I and still fires with high accuracy upto 1km?

If that doesn't get you, then start reading current military specifications for combat equipment.
AzraelTheSith
Thu Dec 04, 2003 11:26 pm
#1294

i badly want to see the scythe added into the game
Serialwaiter
Thu Dec 04, 2003 11:35 pm
#1295

I haven't read all of the posts (it's more than 9 pages and i just don't have the time to sift through it all). With that being said, you can increase loots with out putting the crafters out of buissness. You can actually improve their buissness. Having "Boss" loot can mean npcs dropping scematics for new stuff, droping random creature segments, crystals, pearls, or skill tapes of really uniquly high quality (any of the others listed above can be of high quality, just so it makes it worth it). You could even go as far as dropping weapon parts or armor segments that are just stupid good. Any of these drops inlist the skills of a crafter to finish/start/sell/trade to be of any use. I started the warren and decided to come back to it after I was a bit stronger, i finished jabas missions and got crap for it, so i still haven't finished the warren and i am alot stronger charcter wise now than i was then. well thats all i got hope some of it will reach some one else and it make sense thanks and later =)



"Let it be said that I am not a fair man, and I sir will show you a liar."-ME
DeadMoonRising
Fri Dec 05, 2003 1:09 am
#1296

Make a Custom Indestructible Weapons, but have the quest person spawn randomly somewhere among the wilderness, and then once the quest is complete, have this 'unique' item NEVER spawn/drop again... or maybe secret technologies for a unique armor/weapon line that only the quester can create because it is a 'unique' schematic
DeadMoonRising
Fri Dec 05, 2003 1:13 am
#1297

or a note to a secret/special unique trainer that can teach a special unique attack/ability that is exclusive to that quester alone or a special unique title that no one else can obtain would be cool... Like a Dragoon or something
Rufkin
Fri Dec 05, 2003 2:08 am
#1298

holocrons



This would end the kill stealing, the e-bay selling, the spam 5million credit telling, and the general problem of a disgruntling holocron hunt. It's not like they actually onlock the FS character for you, so stop the randomness, limit the holos to a few different NPC drawn out quests, and you'll fix too many issues to count, you'll also give those crafters a chance at there own, should they get a group to help the out.



DeathrowNL
Fri Dec 05, 2003 2:55 am
#1299

some ideas (i know some of them are far fetched but you shouldnt ask me for ideas if you dont want to hear those ):


1) Adrenalineshot, gives you the ability to revive a corpse once if you reach it within a short time after death (even your own). Make them rare etc, just something usefull when you are out far killing stuff with friends and you die.


2) Flashbang or something of sorts which lets you stun a group of creatures long enough to be able to run away


3) Make small extra abilitys per crafter class, for example a tailor who can create an own color for future use or give them a small production module which allows them to craft 5 or 10 things at once (one time offcourse).


4) small permanent and visible upgrades to your weapon, maybe make them attacheable only by a smuggler. So for example a longer grip that give you a small percentage increase in range. It doesnt have to be great, just usefull and fun.


5) i like the idea people gave here for decoration. i love decorating my house . Maybe give seeds as loot which you can plant around your house? or paintings etc all te other stuff people talked about in this thread.


6) small personal decorations, tattoos, piercings, chains, necklaces etc, maybe even give them a small skill boost, again, not great just fun and usefull.


7) skillpoints are a good idea, dont know how much it would upset game balance, but maybe max it at 3 extra points orso, just to let you have an extra skill after alot of effort (should keep hardcore games busy).


8) Personal radio, you can link it to one or 2 persons and then chat with them in a sort of groupchat, even if your not allied. Doesnt have a huge impact but saves me alot of /r typing and mistypes .


9) Personal tracking device, can only have 1 of them and would need to have consent from the player it targets. Gives you the ability to always see the location of 1 or 2 players, again usefull to get to your friends.


10) PvP enhancing items, stundarts for a small short slow effect on a player for example.


11) Small location tips, maybe a nice viewpoint, a good place for a house or a good resourcespot, doesnt have to be repeatable, maybe just once a week.


12) Have the NPC which gave you the quest train you, make it again rare, but let him give you a nice xp boost in the weapon you have been using most during the quest.


13) After completing the quest, give a wp to a secret quest with a bigger reward, maybe a title after completing several quests for the same group.


14) Give away parts of small journey books which you can combine after a while into a book. Let it contain a nice short story set in the starwars universe.


15) Free skill, you get a wildcard so that the next skill you want to buy at a trainer is free.


16) Make some NPC's so happy with you after helping them out bigtime that they decide to work for you and become "pets". Dont make them strong, just useable and scaled to how far you are in the game. Or have them work for you as unique vendors.


17) Give every class a complementary skill they can earn when they earn enough quest points. maybe make these points tradeable.


18) Unique funny emotes, i play this game for fun too and it would be coom if you could learn new emotes liek kicking someone in the nuts or walking into a wall


19) Commercial signs, allows you to place 1 commercial sign on the edge of town, have an ability to turn them off though for people who dont want to see them.


20)Discount coupons, when you buy something off a vendor you get say a 50% discount, the owner of the item still gets the full funds though.


21) Small surnames, ie Lord, Duke they would have to be really really hard to get though.


In general the loot will have to be usefull, preferablya very small bonus but permanent. Or a non-permanenet boost to help your friends.




seant9
Fri Dec 05, 2003 4:18 am
#1300

I think I'm in waaaay too late on this one, but.....



What about the clothing and armor attachments? These are great rewards but never seem to drop anymore.


Remove all cdef, woodem staff, 1 unit of resource, broken anything, etc, and replace them with skill attachment drops.These items get destroyed when they are looted, so they are useless.


Clothes are good drops too. Why don't Tusken Raiders drop their robes and helmets anymore?


Theme parks need MUCH better rewards. I think completing a theme park should be rewarded with a holocron or a drop down list of good skill attachments to choose from.


Why do missions for killing animals pay more than faction missions? It is more fun and more dangerous (because of TEF) to do these, but there is less reward.


The ideas for unique schematics, paintings, house decorations, etc are all great and should be considered.






(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)


Sea-to Hidal - Krayt Oasis, Tattooine - <BGH>



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