Development Cycle Archive
Thread: Publish 10 Feedback: GUI Enhancements
Thunderheart wrote:
Keyboard
- Radar now has "consider mode" which shows con rating of NPC’s and Creatures (Mobiles)
Thunderheart wrote:
GUI Enhancements Several enhancements have been made to the user interface. Some of the highlights are: Players can now put Vehicle objects on the toolbar to call/store vehicles. Radar now has "consider mode" which shows con rating of NPC’s and creatures, clicking on a mission icon in the datapad will display a small summary of the mission without having to open another window, an option was added in the chat options menu to filter out chat from /afk players. For all those fans asking for it, we have added an option under “Miscellaneous” menu to disable the camera shake!
Crafting Inventory Control: A new feature has been added to the options window to help organize and reference resources. Open up your options menu by pressing Ctrl-O and then the Interface button. Scroll to the bottom of the window and you will find a list of crafting values. By checking the corresponding box, your inventory will now display the number of your choice on your resources.
Keyboard
- Added option under “Miscellaneous” menu to disable the camera shake (In-Game, press CTRL-O and press the “Misc” button)
- Crafting user interface (UI) now has additional information about resources. This new feature has been added to the options window to help organize and reference resources. Open up your options menu by pressing Ctrl-O and then the Interface button. Scroll to the bottom of the window and you will find a list of crafting values. By checking the corresponding box, your inventory will now display the number of your choice on your resources.
- Radar now has "consider mode" which shows con rating of NPC’s and Creatures (Mobiles)
- When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window
- Fix problem with the GUI not updating XP totals when XP is gained or lost
- Fixed a problem where some of the UI menus, like the cloning screen, would auto select a blank line.
- Fixed the spurious con(sider) mod radar circles on vehicles/corpses
- The Planetary map now always correctly displays POI list.
Feedback Request:
- What do you think of the new GUI features?
- Camera Shake Toggle
- Crafting Inventory option
- Con(sider) circles on radar
- Is your XP updating
Thanks!
The planetary map often doesn't show all the cities in the planet (i'm not talking of player cities, but static ones).
For example i went to tatooine i opened my planetary map and mos eisley was missing. In corellia probably the emperor ordered the destruction of Doaba Guerfel couse it wasn't in the map anymore.
BerentD wrote:
I'm sure it's been said in here, but I want to echo it:
ADD THE DROP SHADOWS BACK TO NAMES!
Whoever decided to arbitrarily change the font and remove the shadows: you made an out-of-left-field decision to do this and it's a poor one.Try reading them on Tat...or in a bright house...or against the background of the sky...it gives eye strain trying to make out names. Either give us the option to have the shadows, or revert them back. NO ONE asked for this change!
Your EXACTLY right, please add the shadows back to the names above char heads, it's hard to see on light backgrounds, likebright day on coronet, etc...
Thank you
Eto
Fencer/Ranger - TEMPEST - Loyal Member to United Kingdom Imperial Guild! - LONG LIVE THE EMPORER!
Cyryn_Azecks wrote:First:anyway, the names are a little too light for my taste.. anyway to put in an option to RAISE THE NAME COLOR? seeing light purple hurts your eyes...
I agree, please put back the shadow on names! Why was it removed?
So far I like the averaged stat value display in the inventory, although I wish we could enter percentages for the "average." As a Chef, it's far more important to me to see a 66% PE / 33% OQ calculation than it is a 50/50 PE/OQ average.
Didn't see in the notes any mention of the new bar in the crafting interface that shows you the relative quality of resources loaded into the schematic. It's a tall green bar for high quality, and so on. That's pretty cool.
Not liking the fact that we can't transfer structures containing a vendor. Especially since I never saw that listed anywhere in the notes.
Odeko Resci / Okedo Resci
chris1988 wrote:
i'm a master architect and for decent havesters i need something like 25% heat resistance and 55% shock resistance (i forgot the real stats these are just guess's) and i went i click in the options to show the adverage will it show me what's good for those stats, or will it show me a adverage for how good it would be if it needed to be 100%???
can someone anser me or at least point me to something i missed that tell's me what it is
Message Edited by PadiOne on 09-01-2004 11:20 AM
Thunderheart wrote:
Keyboard
- Crafting user interface (UI) now has additional information about resources. This new feature has been added to the options window to help organize and reference resources. Open up your options menu by pressing Ctrl-O and then the Interface button. Scroll to the bottom of the window and you will find a list of crafting values. By checking the corresponding box, your inventory will now display the number of your choice on your resources.
Feedback Request:
- What do you think of the new GUI features?
- Camera Shake Toggle
- Crafting Inventory option
- Con(sider) circles on radar
- Is your XP updating
Thanks!
Give us an inch... ![]()
This is a wonderful start with the resource average display, but it would onlybe useful if it were more robust. We need to be able to get an idea of howeach resource will do for a particular schematic.
For example, you could have it show a certain combination based on each resource class. I need OQ and PE on Herbivore Meat, but I need OQ, PE and DR on Avian meat. Most importantly, let us give a weight to each attribute, per class.I would want to weightOQ on Herb Meatat 2/3 and PEat 1/3. Even if this were universal, I think most people would give OQ a 2/3 weight and UT/PE a 1/3 weight.
If you want to REALLY go the distance, give us default configurations to choose from, such as a Doctor view, or a Weaponsmith view, with resources weighted based on schematic requirements. Of course, this will take some of the challenge out of crafting, but it would also make it less confusing for new players.
I think I'll stick to using my external spreadsheet for resource management for now, but you're on the right track!
Is that what that was!!! I knew something was different... I really could not read some of the item names in my house against my white walls. Please put back the drop-shadow, or at least make it an option. My computer had no trouble with it, so if it's a performance thing, let the player decide.
Ragnaat wrote:
It wasn't a different color... it had a drop shadow/black outline before... and people (myself included) have been complaining about the "new" way since the patch hit TC.
RogueKairi wrote:
Cyryn_Azecks wrote:
First:
anyway, the names are a little too light for my taste.. anyway to put in an option to RAISE THE NAME COLOR? seeing light purple hurts your eyes...
Ive noticed this too. Dont know why this was changed, but dark purple seemed to work just fine before.
Message Edited by RogueKairi on 08-31-2004 03:25 PM
Also missing from the patch notes.... calling and storing your bike from your toolbar... and still not changed although it was expected - not being able to call pets or mounts from the toolbar.