Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 4-12-04)
Those weekly table topics are just an insult to the SWG game community.
Everybody complains about the combat balance being again postponed, that the very core of the game makes it dull after mastering your professions.
Some classes are just being ignored (yes i was a Ranger before), some are just laughed at by 'false' patch (DE).
And the worst is : WE KEEP TELLING THEM WHAT'S WRONG. For useless "Wait and see" answers.
My 0.2 credits : They'll be pushing the SE very soon, so this will be glitter in our eyes, while nothing really change.
TH
I think I asked 3 times why you were planning to ask the correspondents for new top issues lists when the previous lists are still valid.......... again, I ask........ why? ........... are you trying to wear us thin? .......... do you guys know anything about psychology?........ I, along with many others in the community have tried so very hard to help you guys fix the game......... many of my friends have burnt out in the process........ many very very valuable minds and compassionate people have quit while be patient for progress... only for so long will a painful patient answer his/her doctor's question of 'where does it hurt' with the same answer over and over before the patient moves on to another practitioner....... a month ago my hopes for this game increased greatly, however in the past 3 weeks those have diminished to almost rock bottom.........
please do not ask us what we want again until you are ready to deliver something
data has been provided.
Vyn_Drayko wrote:
The idea for the speeds was well lied as well. Im seeing rifles fire as fast as a carbine should, and carbines are going as fast as pistols. This is simply put...crap. In the SW universe, rifles were NOT fast shooters, and they were HORRIBLY inaccurate against moving targets as well (read the wraith squadron series has good info on rifles in fact). Make rifles slower, powerful, and good for sniping instead of being used in up close combat. If a target is at 15m and moving..that rifle should never make a hit. (agian, IMHO)
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Personally, I feel the riflemen have been nerfed enough thank you. Lets not call for nerfs on other classes, Instead lets see them fixed instead.
Yes, FIX Carbineer, Its a joke as is, fix the HAM Costs, Speed that puppy up.....
Fix Rifleman, I Agree, we should be Lousy shots at 15m.... but we should be able to hit a Moving target at 80 Meters like a CM With poison
Fix Pistoleer, Give MAD Bonuses for close range...a Master Pistoleer at 10m should never miss, However, a pistoleer at 64m should hardly ever hit and do such a Minumal damage as to be somewhat comical...
Put some reality back into the weapons classes, right now the only differences are the specials(And associated costs)and the Pixels.
Lemme lay this out fer ya:
- Pistol= Highpowered close quarter weapon, Highly ineffective at medium-Long range 30m+ with Speed caps around 1.5
- Carbine= Medium powered Highspeed weapon Most effective at Close to medium ranges firing at anything beyond 45m should be at a great - to hit and to damage. Speed cap..?? Uhh None.
- Rifle= Highpowered Medium-Long range weapon IMHO Should be able to take a Rebel commando/ STC's head off at 40-100m and have a Speed cap at MASTER of no faster than 2.5/3
http://www.corpnews.com/news/fullnews.cgi?newsid1081189428,21541
BTW Thats theWriting on the wall, for those of you unfamiliar with the term..... your days are numbered
The Weapons Depot POI's have their elevator terminals completely missing so you can't get to most of the mobs.