Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 4-19-04)
As a quick and easy way to address the over-powered nature of Combat Medics in large group vs group fights, could you please modify the Doctor's Cure Poison and Cure Disease packs to not only remove the poison/disease but to also grant the patient an immunity (or large boost to resistence) to poisons/diseases for a couple of minutes after the cure is applied.
In this way CMs are not overly nerfed in small fights, or against groups without doctors - but they lose the ability to single-handedly wipe out large organised attacks by spamming their poisons and diseases over and over until the enemy doctors are overwhelmed.
The jedi revamp:
Having your main character becomeing a jedi as opposed to creating a new character in the same galaxie is a great idea. It forces (no pun intended) people to make a choice. It is a great way to limit the amount of Jedi if people are unwilling to drop the characterthey have now. Obviously the nerfed and inferior Bounty Hunteris not going to be able to keep the numbers low, and with the permadeath removed there is gonna be an exreme overflow of Jedi. If something is not done to curve the amount of jedi, this will become a Jedi based game instead of a total star wars based game and will no longer be worth playing, there is already a number of great jedi games out there.
When it picks the random 6 numbers,
And how much % of earnings to keep for city.
If the lottery doesn't get hit for weeks, the % of earnings is the only thing taken out for the city to have, the rest piles on. So if it goes weeks on end it could get up to 200mil type **edit** just like IRL.
Oh, and the owner could be able to optionally add into the lottery cash prize at will. That way when you first drop it if you're a rich mofo your first lottery could start off at 10mil or something to attract people to it.
It'd be just like IRL, there'd be a buncha hype because XYZ cities lottery is up to 400million, nobodies hit it in 4 months!
Maybe though, have some sort of system, where if you get 4 or 5 numbers you still get some sort of % payout, that way if it does go unhit for a long period of time, people just don't give up on it and never buy any more lottery tickets.
Sure every merchent grinding foolio would hate it, but I think it's a grand idea. Who can trust some random vendor having a "lottery".. guess what; I ever have a lottery, dont buy a ticket, because I gurantee you some anonymous unknown never seen person will "win".
TH & Dev
TH
I like to seefour things actually added that we need.
1. Rebel base to me are just wrong. The way you guys design then is all off. During this time Rebel Base wouldn't be Military Fort that would have banners display this is a Rebel stronghold. If I recall correctly in the Movies all Rebel base we ever saw were hiding or Camoflage.
When I think of what a Rebel NPC or Player Base would look like. It would be a Adandon House, warehouse or Starportwith a underground Complex. What you guys have now makes it look like the rebel are on equal footing with the imperial and don't need to hide from them. Which is not the case during this time period.
I would love to see you guys redesign the Rebel bases to blend into their surronding and make the rebel look more like a Rebellion fighting against a powerful evil empire.
2. Whatever happened to Faction Ranks. I heard rumor that maybe in Patch 7. I guess it never made it. I would love to see you guys allow us to wear our faction ranks ensigns like the NPC Rebel and Imperial Officer currently wear on their uniforms. Also it be nice to have a option to display the Rank Ensign with the player name to everyone when they are overt and to their faction when they are covert.
3. We need furniture that actually store equipment. Now that you added a light source to lambs. Let think about adding storage abilities to Bookcase, Cabinets and Armiors
4. We need to see headlights on Landspeers and Bikes.
5. What about storage containers on Landspeers and Bikes.
6. With all the technolgy in the Star Wars Unverisal you would think that they would be able to create Gas Mask or Bio Suite to protect against Poison and disease in this time period. Why not add this feature into the game. You guys fixed the issue with Defense stackers being uber, Now you have the Issue with MCM being the king of the battlefield. Have you ever been hit with AOE posion or disease that does 1000 damage a tick to your mind poolfrom about 80m out? (I have it not fun)