Development Cycle Archive
Thread: Developing a Solution for the Faction Base Issue
Easy way to fix things. Remove private structures and remove fees.
Removing fees is not workable. It causes store and merchant problems...
And there are a lot of players who would miss their houses (private structures
)
Make it to where you can't drag someone outside of a house if you're in one, and to where you can't fire from inside a house!
This has been happening on my server and a couple guilds grief everyone with houses and stuff!
It's VERY pathetic!
1. Yes
2. Yes, but the house was set to PUBLIC!!! BUT with a giant ban list containing names of opposing faction players.
3. Sorta. Make it such that if a house contains a TEF player, opposing factional players can cause damage to the house. Your solution will not take care of the situation where a PUBLIC house with a big ban list.
Just allow houses to be targed for damage by opposing faction players when there is a TEF player in the house/building. The opposing players would a lot more fun damaging the house.
Hey ThunderHeart, is this possible:
If an overt player, or player with a TEFenters a house, that house becomes PUBLIC, and only reverts to a private state once that overt player leaves the house.
2. Yes, but the house was set to PUBLIC!!! BUT with a giant ban list containing names of opposing faction players.
3. Sorta. Make it such that if a house contains a TEF player, opposing factional players can cause damage to the house. Your solution will not take care of the situation where a PUBLIC house with a big ban list.
Fine, if an overt player is in a house, then ANY OVERT CHARACTER, or ANY PLAYER WITH A TEF can enter it. How about that? (IE, if a character was overt, and on the ban list, they would still be allowed in the house if there was another overt character already in the house.)
Experience with houses in PvP...
I was overt, and fairly new at it - in fact, as a rifle specialist, I probably had no business being overt except for my three rebel guerrillas... so I am scouring the sands south of Coronet, and I come across a wounded Imperial at the edge of my radar.... no pets out, running along the beach between the houses. Using the houses for cover, I close in, staying behind cover until I am almost on top of him. I believe he was covert witha TEF, because he didn't react to my approach until he physically saw me - with my backup. He ran for it and I attacked. But he ran intoa house.
Now, why would I, with three pets, go into a house after him. I sat outside, thinking I had time to formulate a plan. I knew he couldn't callany pets while under attack. It made little sense to rush in after him, especially as I was comparatively weak in combat skills for PvP - my advantages were surprise, the fact that he was wounded, and my back-up... all legitimate factors in war. And then, he disappeared.
"What a wuss!" I thought to myself. He logged. Incredible... I would never pull that kind of tactic - this is a game after all, no sense in being a sore loser. But wait... he came back- the red blip returned. Tired of these charades, I charged into the house after him. Of course, being a newb at PvP in this game, I didn't realize his return meant he could call his pets - I was too late hitting attack. Yes, you probably saw this coming... I ran into the house, and I ran right into an AT-ST! One shot, and I turned to run, two shots, and I was down in the hallway. My pets fought on - no doubt also taken by surpriseby the well camoflaged AT-ST, but the DB came soon after, and I bitterly licked my wounds.
Now, I may have been a Newb chump for not anticipating a cheap move like that, but that obviously was not a fun experience give this use of houses in PvP...
-C
Yes if you have TEF make it so you cant enter. If Im running from a Mottled Wrix who is about to kill me I like to try and run into a house being a non-combat.
But what would it do for the aforementioned situation where a player is IN the house and gains the TEF by healing someone just outside. If you have a TEF you get ejected?
I do not like this idea, I think there are too many variables to consider. There are times where I am running to my house and something from PvE aggros me, I am close enough to my house to /burst to it safely. If I die it is a very long walk back to my house if I am almost there. Many times burst running to my house has saved me from another 20 minute walk. So if this idea is implemented, how much more of my time will be wasted basically waiting to get somewhere.
I have seen this used in PvP and it does suck but I would prefer to be able to burst into my house if something in PvE aggro'd me then complain about the shooting from a house.
I am a CM and I have never used this tactic, I may use poison/disease in a city then burst outta there, but never into any structure private or public. When on a raid many targets are too busy taking out others to worry about another red on the radar.
1. The TEF solution will effect PRIVATE structures. So instead, I make my house "Public" and I put a Million Dollar entrance fee on my house, I can go inside, no problem. I shoot your base, run to my house, pay the fee (which goes back into my account) and then I get the money back, but you, who are chasing me, can't chase me inside unless you have a million credits.
How 'bout a new "change"... 5% of all entrance fees goes to "The Empire"... It'd not really effect people who set a fee... unless they are using it for ...imoral... purposes ![]()
A way this can be handled is by allowing people of opposite factions to always enter the rpivate houses of people of the opposite faction. However, code it in so that if they do so they get a TEF (that even coverts can hit)
this allows people to run into houses... only to be chased down and killed.
Have you seen this attack technique used in-game?
No.
If you have seen this attack used, what are your experiences?
Not Applicable
Do you feel this is a good and/or reasonable solution?
At first glance, it appears reasonable, in the PvP situation, it's PERFECT. However, commonly there are several groups of tuskens and/or Alkhara around my house. To the point where I'm spamming my 'peace' F-key just so I can get into my house safely, and when I go to leave, I burstrun out.
If there's no distinction between Factional TEF and normal TEF, it'll get me killed just about every time I go home. And the reason I say Factional instead of PvP is because players ducking into a house to take out a base's defenses is PvE, and that shouldn't happen, either. And NPCs/MOBs can run into a public house, so making your own house public for the PvE TEF issue is not a solution, either.
Oh, and if this DOES get implemented, don't overlook the possibility of someone running into a public house, and THEN making it private. Not that I think y'all are stupid, just offering a potential loophole.
Thanks for your input!
Any time, TH.
Have you seen this attack technique used in-game?
No, not personally.
Do you feel this is a good and/or reasonable solution?
It's better than nothing, but it certainly has its problems. What if i just completed a Rebel terminal mission next to my house and want to go in? Sitting on the porch for 5 mins would be really annoying. I think it would work better if either:
You were not allowed to enter while "in combat". It's pretty tough to exit combat when fighting other players if they don't let you, but maybe a short 10 second or so timer should be added just in case.
If an enemy player is detected in a house, allow players hostile to that player to access to it. Then no one could ever hide. I really don't see anything awful happening if someone enters a private structure uninvited, and it could be avoided easily enough by simply not hiding in one's house.
Ok, so what about the other idea with fees, setting a cap?
A revamp on my previous idea. In my last post I reccomended that banned people could be attacked by admins and anyone set as "security." How about expanding that, private structures would be set up that anyone not on the entry list could be attacked inside the house. You would receive a warning apon trying to enter of corse. This would increase the call for "home security" items I reccomended above. Basicly have an area in a home where you add security measures, items crafted by weaponsmithes or architects, sort of like how you can add deffenses to a factional base.