Development Cycle Archive
Thread: Publish 7 Feedback: Combat Changes
Zutan wrote:
The Republic Blaster certification that was "moved" to Novice Pistoleer isnt working. Anyone can stilluse them and not get any message or damage reduction about being not certification.
This is my second post here. Still no answers. At least say no comment or something.
As for the droid invasion.. nobody gives a crap about these stupid droids.. not even Master DE's.
Fix the problems we have before you start stacking new ones on top. That should seem obvious.
On another note... i have no idea what it takes to develop and operate a game such as SWG. And im sure that the people involved are doing everything in their power to make the system run smoothly. But you need to tell us whats going on... or else it makes it look like you could care less what we think.
Solex <STUN>
Chimeara
You gotta be kidding me.
On the patch day there was a CSR in the chat telling everyone ALL the skills are capped at 125, even " if is fishing or wearing a shoe", were his exact words. I told him i hope with all my heart hes a moron and has absolutely no idea what his talking about, he was saying all, accuracy, unarmed damage, all skills. Then he went and asked his" teacher " or someone and came back and said "defensive" skills. And never answered any more questions about that.
You guys have to realize, just couse they work for SOE doesnt mean they know anything about what they doing. I bet right now they trying to figure for themselves **edit** is going on with the skills.
Do you honestly belive they knew anything? How many of you remember the 75% reduction, then they put another 75%, then the next day they took it out again. Look at the crafting system, for days TC ppl told them is broke, they went on and put it anyway , now they taking it out.
But hey, be happy, for a beta 3 stage, this pay-per-test "game" is looking better and better.
Why are melee chars with 125 ranged defense getting hit almost every single time by ranged chars, when they had 125 pre-patch and they wern't?
Why areranged charswith 125 melee defense getting hit almost ever single time by melee chars, when they had 125 pre-patch and they were not?
I'm not going to argue against this being an RPG but I will argue for people that decide to stack their characters and I do expect any information on changes to the game to be made available. SOE included skill stacking, probably in error or maybe just not expecting it to be taken to some of the extremes it has been (They can't be that naive can they?)but as they rebalance this they need to let the community know. Some Roleplayers may not care a hoot on what changes they make but many PvP'rs will want to know, especially considering the game still has overpowered professions without any combat defense stacking.
Just a quick add on to say..
I have no problem with stacking professions to get a better combat character, I actually would like to know the numbers myself... My point was really aimed at all those who are thinking about nothing but the numbers, and who stack together classes just for the benefit of the numbers and not for any other reason...
Also I agree if you want to be any good at PVP you have to worry about the stats, but this is only because there are balance issues (which may one day may be resolved) and because there are min-maxers out there PVPing and so if you want to PVP you need to min-max to some degree...
I know that there is more to the game than just role-playing for many people, but was just getting so annoyed reading this thread full of people whining that they needed the numbers to be able to play the game.
We, the community, the gamers, the ppl who live this game have a simple request :
What are the caps on Defences ? not just ranged / melee, but state defences and dodge, etc ?
Obviously you guys should know this (you coded the game) can we, the player base have an answer to that question ?
This is needed in more ways than one, but most importantly to verify if the patch is working as intended, or not.
Could you please post a reply to this in the near future, thx.