Development Cycle Archive

Thread: Publish 7 Feedback: Combat Changes

revel911
Wed Mar 17, 2004 5:29 pm
#118






Zutan wrote:
The Republic Blaster certification that was "moved" to Novice Pistoleer isnt working. Anyone can stilluse them and not get any message or damage reduction about being not certification.






yep,, this needs to be fixed so that newbies have to earn the right to use it.




----chei li-hong----
-Master TKA/ Master Brawler-
----sung lei----
-Master Doctor/ Tailor-

Pykla
Wed Mar 17, 2004 6:01 pm
#119



They must be hiding something, TH is responding to other posts but not this one. What are they hiding?


Why are melee chars with 125 ranged defense getting hit almost every single time by ranged chars, when they had 125 pre-patch and they wern't?


Why areranged charswith 125 melee defense getting hit almost ever single time by melee chars, when they had 125 pre-patch and they were not?


How come food that gives defensive buffs is not doing anything?


As far as i can tell dodge still seems to be working fine with a pistol equipped, but not at all with any other weapon equipped, so this indicates to me that dodge/counter/block is now weapon dependant to work.


I also notice that it seems that with a ranged weapon equipped i have no melee defense, and with a melee weapon equipped i have no ranged defense......please tell me this is a bug!


Finally i notice that i get hit less as a tkm than i do as a master pike, so this indicates to me that not only is counter/dodge/block weapon dependant, so is melee/ranged.


Please confirm if i have got it right?


Again what are the devs hiding? Are they afraid now that if they tell us that all defenses are usless that we will all go BH's or Cm's to be viable pve or pvp?


wcusnu1
Wed Mar 17, 2004 6:22 pm
#120

I too would like to know what the cap is, or how it REALLY works. I am a mtk and i am getting hit more than i was pre-patch, and my melee and defense are low(not much stacking), i am also a mid-level commando and i get hit more than i hit back, same with my carbine, i get more success with my pistol... i have tested the last 2 just see what would happen. Sony really screwed up this patch. we may yet have to fear the kreetle in battle. Sony please revert melee\defense mods back.



Eclipse Server
DeathClaw
Master TKA
Master Marksman
Pistoleer 0-0-3-2
combat balance = novice and elite are now equal
Tenant
Wed Mar 17, 2004 6:27 pm
#121

Actually secondary defenses always were weapon dependant. Unless you had a Pistol or 1hd weapon equipped you would dodge with only the basic ability (in other words very rarely) same went for all them, carbine/2hd weapon for counter attackand Rifle/Polarm for block. The only exceptipn you may have seen is with unarmed. TK skill of Defense acuity stacked up with the basic ability that everyone has of performing a secondary defense move, although I understood it didn't work all that well a TK would Dodge/Counter and Block far more than any otherprofession without those actual skills. Defense acuity only worked when unarmed.


I hope the reason we are all being kept in the dark is because they are trying to find out what went wrong, how bad it really isand how soon they can sort it out. I HOPE this wasn't the planned result. Of course they might not have answered because this is how it will be from now on, it is working as intended and they are a little worried how many of us will cancel and how they'll get anyone to ever play a high defense(low damage)profession again.



Well, I told you once, told you twice.
I told you before.
Just 'cause I'm the bad guy, don´t mean I'm gonna lose 'em all
The opinions expressed herein are not necessarily those of my Guild, not necessarily mine, and probably not necessary
ShiOt
Wed Mar 17, 2004 7:51 pm
#122

This is my second post here. Still no answers. At least say no comment or something.


As for the droid invasion.. nobody gives a crap about these stupid droids.. not even Master DE's.


Fix the problems we have before you start stacking new ones on top. That should seem obvious.


On another note... i have no idea what it takes to develop and operate a game such as SWG. And im sure that the people involved are doing everything in their power to make the system run smoothly. But you need to tell us whats going on... or else it makes it look like you could care less what we think.


Solex <STUN>


Chimeara




Smooth Remington
Master Weaponsmith / Master Businessfish
Flurry Galaxy- Shop Located 400m East of the MO, Dantooine @ -220, 2520
Pardallian
Wed Mar 17, 2004 8:04 pm
#123

You gotta be kidding me.


On the patch day there was a CSR in the chat telling everyone ALL the skills are capped at 125, even " if is fishing or wearing a shoe", were his exact words. I told him i hope with all my heart hes a moron and has absolutely no idea what his talking about, he was saying all, accuracy, unarmed damage, all skills. Then he went and asked his" teacher " or someone and came back and said "defensive" skills. And never answered any more questions about that.


You guys have to realize, just couse they work for SOE doesnt mean they know anything about what they doing. I bet right now they trying to figure for themselves **edit** is going on with the skills.


Do you honestly belive they knew anything? How many of you remember the 75% reduction, then they put another 75%, then the next day they took it out again. Look at the crafting system, for days TC ppl told them is broke, they went on and put it anyway , now they taking it out.


But hey, be happy, for a beta 3 stage, this pay-per-test "game" is looking better and better.


GrubTKA
Wed Mar 17, 2004 8:44 pm
#124

Dodge has always been a weapons specific skill, or at least has been for the last great while. Ive never been able to dodge while holding anything other thana VK and a one handed sword.



MY SIG-I fight for the unconventional. My right and it's unconditional. I can only be as real as I can. The disadvantage is I never knew the plan. This isn't just away to be a martyr. I can't walk alone any longer. I fight for the ones that can't fight. And if I lose, at least I tried.

I won't be the inconsequential. I won't be the wasted potential. I can make it as severe as I can. Until you realize, you'll never take a stand. It isn't just a one sided version. We've dealt with a manic subversion. I won't let the truth be perverted. And I won't leave another victim deserted.
GrubTKA
Wed Mar 17, 2004 8:45 pm
#125

Darn my lack of edit. Meant to say never been able to dodge while holding anything other than a pistol or one handed sword.



MY SIG-I fight for the unconventional. My right and it's unconditional. I can only be as real as I can. The disadvantage is I never knew the plan. This isn't just away to be a martyr. I can't walk alone any longer. I fight for the ones that can't fight. And if I lose, at least I tried.

I won't be the inconsequential. I won't be the wasted potential. I can make it as severe as I can. Until you realize, you'll never take a stand. It isn't just a one sided version. We've dealt with a manic subversion. I won't let the truth be perverted. And I won't leave another victim deserted.
KhazMoDaan
Wed Mar 17, 2004 9:17 pm
#126




Why are melee chars with 125 ranged defense getting hit almost every single time by ranged chars, when they had 125 pre-patch and they wern't?


Why areranged charswith 125 melee defense getting hit almost ever single time by melee chars, when they had 125 pre-patch and they were not?





pre pub 7 I had 130 ranged and 120melee deffense and i got hit 75% of the time by both classes...if those deffences were capped then it is working as intended


there seems to be misinformation all over the place


clarifaction is needed PLEASE
Raptor2k1
Wed Mar 17, 2004 11:23 pm
#127





Change in Question: Bleeds only hitting pool they DoT


So far, this change has not effected the flamethrower at all. Is this intended? If this is not intended, is there any particular reason? Is the fire DoT effect not a bleeding attack of a sortas well (ie. why was this change made to normal bleeds and not the FT's DoT)?


Profession: Commando

Specials: All Flame Thrower Tree Special Attacks
Liwiwo
Thu Mar 18, 2004 12:23 am
#128

guess u need to be a crafter or be decorating houses to get any attention whatsoever, it seems stupid having 97 melee def, and as soon as u put on ur flamer u forget evrything about defence.... dode, block and un toughness is proff. sepcific, but melee and ranged dmg never have been, would really like to know if it is broken or this is the way its meant to be, cus if it is the way its meant to be im jumping on the vietnam wagon, cus i for one do not play swg to make clothes and fix ppl's hair......



Liwiwo
lisasdarren
Thu Mar 18, 2004 1:47 am
#129


I'm not going to argue against this being an RPG but I will argue for people that decide to stack their characters and I do expect any information on changes to the game to be made available. SOE included skill stacking, probably in error or maybe just not expecting it to be taken to some of the extremes it has been (They can't be that naive can they?)but as they rebalance this they need to let the community know. Some Roleplayers may not care a hoot on what changes they make but many PvP'rs will want to know, especially considering the game still has overpowered professions without any combat defense stacking.






Just a quick add on to say..


I have no problem with stacking professions to get a better combat character, I actually would like to know the numbers myself... My point was really aimed at all those who are thinking about nothing but the numbers, and who stack together classes just for the benefit of the numbers and not for any other reason...


Also I agree if you want to be any good at PVP you have to worry about the stats, but this is only because there are balance issues (which may one day may be resolved) and because there are min-maxers out there PVPing and so if you want to PVP you need to min-max to some degree...


I know that there is more to the game than just role-playing for many people, but was just getting so annoyed reading this thread full of people whining that they needed the numbers to be able to play the game.






Trax Treort - Rifleman, Fencer & Imperial Pilot
Ithyalgia
Thu Mar 18, 2004 2:36 am
#130

to TH and crew :

We, the community, the gamers, the ppl who live this game have a simple request :

What are the caps on Defences ? not just ranged / melee, but state defences and dodge, etc ?

Obviously you guys should know this (you coded the game) can we, the player base have an answer to that question ?

This is needed in more ways than one, but most importantly to verify if the patch is working as intended, or not.

Could you please post a reply to this in the near future, thx.



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