Development Cycle Archive

Thread: Design Topic: Player City locations

Tragg
Thu Oct 30, 2003 1:37 am
#118

ok it poped up for me,



Tragg

Leader of Odium
A Little Bit Of Pain Never Hurt Anyone

NGrey
Thu Oct 30, 2003 1:38 am
#119

We allready have our own city built. Just need cities to go live. Whats going to motivate me is faction and perks.



Jag Feldil
Master Weaponsmith, Artisan, Entertainer, Medic, Combat Medic, Musician, Marksman, Commando, Jedi Initiate, Creature Handeler...
Merendel
Thu Oct 30, 2003 1:38 am
#120

Some of us will make citys out in the middle of nowhere. My guild has staked out a location thats about 4km from anywhere. We have about 40 residents already there ( and makein that awful run every few days) with more ready to move out once we can establish a city. Cities will show up out in the boondox but I think most people will try to drop a city right where their houses are already (outskirts of curent cities)



nnnntnnnxgggggggggggggggggggggg)
To Upgrade something implies that you are adding too, enhancing, and fixing the thing that you are upgrading. The CU does not do this, it is not adding too, enhancing, or fixing the combat system that is in place, it is replacing the innovative SWG system with the generic one used by its competitors. Be honest and stop calling it the CU, Call it the CR (combat replacement) instead
noSup4u
Thu Oct 30, 2003 1:39 am
#121

Our PA was at one of the fringe city PA locations. We found a little known PA in the middle of nowhere that was an excellent compliment to our current members. When news of player cities starting coming out we proposed and succeeded in a nice move and merge. We are all now out in a very isolated remote location dreaming of our shuttleport.


Unfortunately one of the reasons we picked this PA to merge with was their active PVP members, something we were not yet into, but wanted to start. Being well along in this stuff they (we) have several large faction bases.


It breaks my heart we won't be able to participate in player cities if the faction bases block our ability to build. The past month was focused on this goal, and a design decision that makes little sense to most ruins our efforts. I even have the subcomponents and resources gathered for making the buildings we want in the order we want them





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S_Mart_Ash
Thu Oct 30, 2003 1:39 am
#122

hopefully once the guild gets settled and everyone is ready to creat a REAL imperial city the whole guild might move to a remote location, but that all depends on weather or not player cities can be laid out into lots and people can only build in a lot that is assigned to them, so that random greifing dosen't happen. i'm sure that once a player city is established you have to have some sort of realestate managment system!! right???



Mormigan
I'M SUPERMAN!!!
/yawn
Terinati
Thu Oct 30, 2003 1:40 am
#123

I'm already planning to found a city based on my PA. It's very far from the nearest city, mostly to help keep it based on the PA and not on whoever just happens to wander past and decide it's a good place to live.



Ademantus Terinati

Chairman, Ordo Fidei Aeterni


"The only thing necessary for the triumph of evil is for good men to do nothing."
- Edmund Burke

Ralgur
Thu Oct 30, 2003 1:40 am
#124

My PA decided long ago (in relative game time about 2 months ago) where we were going to build our city. We have established a cantina house, a warehouse, PA and lots of player houses pretty near the squill caves on Mesric Plateau. This is VERY inconvenient to run to right now because we can't clone. It's in the middle of the Tatooine zone; however, it's a good stop off point for folks headed to the squill caves to pick up supplies, get healed, etc. We are anxiously awaiting the patch that lets us start placing the nice buildings like cloning centers, hospitals, shuttleports, etc.


Remote areas are not as popular from what I've seen since hunting in the area tends to lead to long runs back when killed. I'm thinking that as time goes on, more cities will develop in remote areas to cater to player needs for cloning and getting supplies. I'm not sure how shuttleports will factor in if those can only be used by folks who have declared residence in the city limits. I'm a bit uninformed in that respect.


Assuming that player cities will be allowed on the non-starter planets, I think more folks will be willing to venture there and do things once they know that a city is available to clone at, get healed, buy supplies, etc. Where there's a demand, expect a supply. The cities will sprout up where ever they are allowed.

DuckMaestro
Thu Oct 30, 2003 1:40 am
#125

Our guild headquarters is 3500m away from nearest town and when we can get a shuttleport we might move even further away.





- Duck
I give up.
Jascentia
Thu Oct 30, 2003 1:41 am
#126

My answer is, none of the above!


Our PA "pre-city" has ALWAYS been in far out in the boonies. Making it a true city will give us the capability to have shuttles instead of a 10 minute run through dangerous territory. That is the thing we are looking forward to the most.


One thing we were truly hoping for is a way to make our player city a true Rebel establishment. From what I've read on the Test Center, you can't make blanket benefits/restrictions based upon faction. I have also heard that any Rebel base we attain will have to be situated far from our city. Also, the footprint on turrets is much too large to make any use of them as city protection devices. I have heard rumors about faction cities being a future development, I guess we will make do until then. Any tools that help us in the mean time would be greatly appreciated though!







Jascentia
| Retired

darthmole12
Thu Oct 30, 2003 1:41 am
#127

My PA is currenty based out of Tatooine, about half way between Mos Eisley and Anchorhead. We are thinking about moving, hopefully to Corellia or Dantooine (if player cities can be built there, it was somewhat unclear). We don't want to be too close to a city, but figure about 4-5km would be a good distance. With mounts and vehicles, travelling that distance shouldn't be too bad (or at least that's what we're figuring).



Starik Malege, 12-point Master Weaponsmith and Teras Kasi Master
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Takiva
Thu Oct 30, 2003 1:42 am
#128

Temenos Island, Naboo (Kettemoor Galaxy) is halfway between Keren and Lake Retreat, approximately in the center of the Naboo map where a small temple is located on an apparent island (which is actually a peninsula).


We scouted the location and placed the first building in the first few weeks of the game, and the city has grown by leaps and bounds since then. We expect to be a level 4 city immediately upon push of the cities code, and already have all units built for creation of our City Hall and a ooc council to run the city. Our character has been finalized for some time, and we are only awaiting final code push since the first month of the game...hehe...


We are significantly farther away from any known city than any other player city I have seen and hope that this will allow us plenty of room to grow in the future.


Has it been hard being so remote from mission terminals and shuttles for so long...yes. But we have a very laege group of very dedicated roleplayers here and we have felt the sacrifce has been worth it.




Lost and Wandering Soul vSy'kirravThe Kettemoor Galaxy

Teras Kasi Artist 34 Priestess of Kika'lekki 34Image Designer

Singing Mountain, Dathomir

Sy'kirra's Tale: Part I-Soul Searching & Part II-Lessons in Betrayal


kaid23
Thu Oct 30, 2003 1:42 am
#129

My pa's current home is very close to a city and its shuttleport. Our player city is going to be WAY out away from any exsisting npc city. Infact I think many are going to be very surprised when they see where we make our home.



I think you are going to probably see player cities going up on rori, talu, lok and dantooine more than you may expect. These worlds have lots of open areas far less built up and if you can add in a shuttleport they have the draw of giving fast access to parts of the world normally that would be time consuming to get to.



Also if things work like on test where housing follows the player city rules you will also see more colonization of out of the way worlds and locations. People like tattoine and naboo buildings. Just about nobody I talk to really likes the generic/corellian look. Many will colonize rori to use Naboo houses on a pretty world that will not be as cutthroat as naboo will when player cities are opened.



It should be pretty interesting to see the world maps and see what cities go where.



Kaide

dragonisthedoor
Thu Oct 30, 2003 1:42 am
#130

We have built one already remotely on Rori with 5 PA's involved. It is 5500m from the nearest city and has been for months (we have been anxiously awaiting cities ). It's been quite a trek in the meantime, but we are going to be laughing when everyone is pulling up their houses and moving away from the cities.


-Drache


Wanderhome




Drache
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