Development Cycle Archive

Thread: Friday Feature Mounts Revealed

Dread_Pirate
Fri Oct 10, 2003 3:22 pm
#118

All i wanted was a Cu-Pa, just one Cu-Pa but they wouldnt give it to me! hehe. hope they are added soon as mounts.



P.S. I want to ride a Cu-Pa

droidhunter21
Fri Oct 10, 2003 3:25 pm
#119






Q-3PO wrote:

Cloudgatherer, vehicles are a high priority than mounts in my book, however mounts are a step towards vehicles from a design side and are much easier to implement (they use a lot of existing resources). Mounts are scheduled for the next monthly update. Vehicles should be in the one after that. We need to crawl before we can run, or in this case, we need to ride mounts before we can drive vehicles.





*Jaw drop* I don't think I'd officially heard that before. All I can say is /cheer!!!!



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Phhantom
Fri Oct 10, 2003 3:25 pm
#120

Great, That mean you fixed the Baby Boi? Or the ones a BIO makes? Because in all my hunting I have never ever seen a baby...





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BradBradley
Fri Oct 10, 2003 3:26 pm
#121

Hooray! None of them native to Rori! Hooray! We're screwed again!


I'd hate to think that Rori would have any advantages that might cause floods of players to arrive there.




- - - - - - - - - -
Brad Bradley, Master Tailor/Novice Musician, Rori/Kettemoor
Cloudgatherer
Fri Oct 10, 2003 3:31 pm
#122



Q-3PO wrote:

Cloudgatherer, vehicles are a high priority than mounts in my book, however mounts are a step towards vehicles from a design side and are much easier to implement (they use a lot of existing resources). Mounts are scheduled for the next monthly update. Vehicles should be in the one after that. We need to crawl before we can run, or in this case, we need to ride mounts before we can drive vehicles.






I'm of the opposite mindset. I don't recall seeing such a proliferation of 'pets' in star wars as we see in Galaxies. But I suppose you are right in one sense, creature handlers are the most popular and (from what I've seen) nearly fully functional, while the same cannot be said for Droid Engineers.

I would have honestly thought Creature Mounts would have been more work then, say, speeder bikes... I mean, I'd guess a DE would build one, and it would be sold and used like a droid. I'd imagine both require 'new' artwork/animations, code, testing.

Since I didn't know, I'll ask: what are these existing resources out of curiosity?




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palladiumleader
Fri Oct 10, 2003 3:32 pm
#123

Very disappointing.



Imho Teppa
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Catseye01
Fri Oct 10, 2003 3:33 pm
#124

Only brokenprotocol droids may ride a wookie.Gottakeep contiuity, right?


/smirk


Mooko
Fri Oct 10, 2003 3:38 pm
#125

So are Bols gonna be tamable again as theres no babies and will BE Bols get fixed?


SioBabble
Fri Oct 10, 2003 3:39 pm
#126






DarthIguana wrote:





Q-3PO wrote:

For today's Friday Feature, there are screenshots of all six player mounts. All of these are scheduled to be available in the next monthly update.


The final list for this first release of mount is:



  • Bol

  • Dewback

  • Kaadu

  • Falumpaset

  • Carrion Spat

  • Brackaset

Have a great weekend everyone! Next week's Friday Feature will be geared to the social players (the Events Team will be writing at least one Friday Feature article a month).


(side note: I'll update the Current Issues post on the Announcements forum in a couple hours with the latest updates)








Are any of these tamable by a novice (i.e 0-0-0-0) creature handler?

Chris





Kaadus and carrion spats are, both CL 10 critters.


Dewbacks are CL 18


Falumpasets are low 20s.


Brackasets are CL 30


Bols don't have babies that I've ever seen. I think they're only BE craftable, which will make them rare as BEs are currently unable to sample DNA.





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halibutkid
Fri Oct 10, 2003 3:43 pm
#127

QQ no bantha.....i like the mounts but am somewhat dissapointed by No Bantha
QuiJonOz
Fri Oct 10, 2003 3:46 pm
#128

No tusk cats? We see tusk cat riders on Naboo and they are mentioned in the spalsh screens.



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Jediblues
Fri Oct 10, 2003 3:51 pm
#129

Sweeeeeeet!

I think many people, including me, have scouting simply to traverse hill terrain better. I for one have been looking forward to this since the game came out. Next up SWOOP BIKES! (And don't get me started on my excitement for the space expansion lol)

Thanks Q & Dev crew!



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ColtFA
Fri Oct 10, 2003 3:55 pm
#130

Has any thought been given to the possiblities of transportation diversity? I mean, what good will a mount be when Swoop Bikes are on the bazaar for 500 creds a pop? Will vehicles be incredibly difficult to craft, and therefore limited in availability and cost prohibitive?


Honestly, I intend on making both vehicles and mounts available in my region, but what kind of incentive will remain for Creature Mounts when industrial rides hit the scene?

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