Development Cycle Archive

Thread: Weekly Rountdable Discussion (Week Ending 2-1-04)

RohmEnari
Tue Jan 27, 2004 3:08 am
#118


Thanks ThunderHeart for the timely post. As most rangers will agree, the profession is lacking in its current form and if HALF of what NRaas submitted gets implemented then you will make some rangers very very happy.







Your friendly neighborhood Ranger,


Reyune


RotorofCorRng
Tue Jan 27, 2004 5:47 am
#119

TH could you, please, get us a status update on the Architect Correspondent? He is still MIA.



Rotor - Will cease to exist May 3rd.
Kav
Tue Jan 27, 2004 6:05 am
#120






Thunderheart wrote:






EvilDrider wrote:


Morning TH...


I think one of the major points to bring up is.. Contraband!


As a jedi andwith another characterwho uses lots of sliced armor and spices, is there any way we can get some clarification on what is or is not contraband.


I assume that Spices and all sliced items are illegal.. as they should be. However what else is?




Im not telling - - thats part of the fun of the game.





no it's not.

unless your a griefer.




Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
VendtDarkfell
Tue Jan 27, 2004 6:25 am
#121

Bad News: Jedi Permadeath gone. Droid Handler. . . er, Droid Master. . . er, Droid Controller.


Good News: Thunderheart quotes scripts to introduce posts. Holocrons gone. Imperials get serious. Chef Hat. MILK. Runesaber posts. Cheaters busted.


I'm feeling some positive momentum. . . there are still some misteps and miscommunication, but this game might turn out to be StarWars after all.


Tam Darkfell (Intrepid/Infinity) / Vendt Darkfell (TC)


VendtDarkfell
Tue Jan 27, 2004 6:32 am
#122

Top 5 things to do with your Holocrons:


5) Give up sleep in order to Jedi-grind before the deadline.


4) Sell tothe uninformed before word gets out.


3) Donate to Thunderheart (he collects silly things)


2) Take up career counciling.


1) Promote to Creative Director of SOE.


Crystalis_Jedi
Tue Jan 27, 2004 6:33 am
#123

I had a bit of a brainstorm at work, and came up with a semi-plausible solution to the high-level droids situation.

People are somewhat(read: mostly)opposed to a new droid commander profession becauseof a couple things:

1) It's means spending precious skill points that could be put to other combat skills.

2) It takes away the pretext that droids can be used by anybody.

3) It's too much like theCreature Handler profession, thus competes greatly with it.


Well, here's a few things to consider. The devs obviously aren't gonna do certs because that means disrupting the balance that combat is just now closing in upon. Besides, certs don't mean extra xp/skill points spent to obtain this new power. I highly doubt the DE will get these bonuses and become a hybrid, because that means taking all 4 trees of DE and compression them into 2, making room for DC skill trees, plus promotes dabbling. A mini profession is unlikely because that pretty much ruins the profession layouts we have right now, and the Devs don't seem to like that idea.

Solutions?

Keep the idea of a DC profession. However, make it attainable from ANY master profession. (Basically, if you are the master of any profession, you qualify for DC).

- This not only satifies the Devs will a full profession with XP/skill point requirements, but any profession can potentially get it, including entertainers and politicians (those pesky polticians need bodyguard droids from all the slander they give =P).

- It spreds the DC skills apart enough to prevent elite-dabblers from simply taking advantage of a few trees of the profession, especially since it requires a master profession in the first place.

- It makes room for more posibilities. You could use this new profession for not only high-level droids, but attack VEHICLES. You could name the whole thing "Machine Commander", or something like that.


This seems like a very easy to accomplish thing. Easy for the devs to implement (in a manner of speaking, of course). Satisfies most of the players concerns, and most of all, leaves nobody out. It also paves the way for "certs" for high level vehicles, comabat bikes, vehicle weapons, ect, and puts them in a place that balances them for the devs automatically (since they require skill points to take advantage of).

And there you have it.



Veritanil Ovack - Master Shipwright
Kav
Tue Jan 27, 2004 7:50 am
#124




TH wrote in Pikemen:


From there, Im speaking with the Dev who made the cool Sword item about making a great schematic to drop for you guys, but it is too early to tell yet. The trick is that a brand new weapon means new art, new development, etc. I simply can't come to you and say "we're working on it", but thats the deal atm.




Heya, saw this in the pikemen thread but didn't want to get this far off topic there.


Currently in the Game: Brawlers get a Cert for Rantok Blade at 1-handed block 4.

The sword exsist in game, but not made by crafters, it is only availible as a quest reward from Jabba's theme park, assuming this hasn't been removed with the theme park changes...and it is inferior to Player made weapons of course.


Thing is, it looks awsome, and i get 3-4 request for one every week. I have just about macroed the reply telling them that yes it's a great looking sword but all you can do is get one from Jabba that is barely fit to use and inferior to my Curved Swords.


So concidering that the Art, the combat moves, the cert, the code, and the Rantok Sword itselfare IN the game. Can we get some word on getting us weaponsmithsthe Schematic for the Rantok Blade?





Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
Rakeb
Tue Jan 27, 2004 9:02 am
#125

One thing that needs to be noticed that I can see is Commando's......their flamethrowers are killing AT-ST's like nothing, yet I belive some of them have 100% flame resist. Doesnt quite make sense to me but I think it is being recorded as melee damage instead of flame. Thats my complaint of the week!
Sketh
Tue Jan 27, 2004 9:05 am
#126

* Citizens will now be removed from a city if they haven't been online for about 3 weeks.


This is bad in so many ways.


If the devs think that this will stop cross server trades, they are wrong. It just means that the cross server people will have to log in to each other's servers every few weeks.


This also penalizes people who have to travel for business, family, and especially the military. I have some friends who are in the military - if they get a 3 or 6 month deployment, but still pay their 15 bucks a month, they should not be penalized for serving their country by having a potentially messed community to come back to.


Also, of course, some people save up their vacation time to take a nice holiday trip for up to and over 3 weeks - pretty steep price to pay in game.


There is another issue here. I beleive that the devs think that this will cause people to put pressure on their friends to come back to the game. This won't work - many people who left the game left because of the grind aspects. This is another grind type aspect.


With that said, ironically, many people that I know are re-activating, mostly due to new content. Part of this content for them is the city that we have built. Yes, some of the houses in our city are owned by people who are on hiatus. Destroy the cities that are in this situation, and there will be a further loss of reasons for people to come back.


There is one other problem to add to this long list of reasons why this is a bad idea. If the city looses some people due to this and starts to shrink, it may not be possible to re-arrange houses so that people can keep the city from shrinking into oblivion. Why? Becasue the core houses may be the ones that are gone... and since there is no way to move someone else's house, the city could slide down into oblivion even if there are still 60++ active residents.





______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
BenGellor
Tue Jan 27, 2004 9:49 am
#127

I completly agree with this ....Fix weapons, like the Elite Carbine that have not worked since launch.

A elite should be better then a Laser Carbine ... As of right now its not , Man the Elite only needs better hams , and speed , The damage i can deal with .



"You had no choice but to kill the Gungans . Your cat loves to chew on the ears"

Gellor Ben'Sur
Rebel 2nd LT
--Master Doctor
Now LVL 68 Officer
BenGellor
Tue Jan 27, 2004 9:53 am
#128

I would like to see "Knockdown" attacks become ineffective against opponent's that are larger than man-sized.


If this was given to wookies this would help fix the now armor problem ....
Just a thought .



"You had no choice but to kill the Gungans . Your cat loves to chew on the ears"

Gellor Ben'Sur
Rebel 2nd LT
--Master Doctor
Now LVL 68 Officer
Stryklone
Tue Jan 27, 2004 10:15 am
#129

"We fixed your sprained arm, good news - it will never trouble you again. We amputated it. Now stop crying, don't fret. We'll compensate you for it. A year or so in therapy with the mechanical arm and you'll be fine."


It would be a better game with no player Jedi. No way to open it to some without opening it to all. I'm very interested to see how I will be compensated for basing every aspect of my professions so far onpreparation for theJedi path - without opening a Holocron at this time.


In a separate issue, with theme park rewards boosted, why can't those who have already completed them before the boosts be awarded the difference in reward between then and now? The character record of who has done the theme park before is already tracked or readable: the character has a badge for it. Why should players have to trudge through all the same missions they've done before? Is duplication anyone's idea of fun in a game? Seems akin to saying something like: "We've revamped TKA. All of you who were TKA before the revamp will not gain the new abilities unless you start over again at 0/0/0/0 with 0 xp. Have a nice day."


Travixius
Tue Jan 27, 2004 11:17 am
#130

TH,


As the poster said above, there will be a farming frenzy on quests for the FSS slot. So I think it would be a great idea to develop the old tried and true EQ style of "No Drop or No Trade" on these quest items. I think one of the major issues that is really weighing down the economy and the fun factor of this game is the professional "Farmers".. There really is no need, and everyone should have the right to do the quests.


Another idea would also be that once you completed the first part of the quest, you could not do it over and over. Or that you have to speak to a certain NPC to get the item to pop. Now I know what would happen then, you would get the people (like you did on Corellia) that will follow other players and steal their kill. So make it to where the only one that could loot the item was the person assigned to the quest.


I think this would help out alot of people, and put a stop to alot of griefers and spawn jumpers.





....An Idea is infectious, so everyone is going to have one....
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