Development Cycle Archive
Thread: In-Concept Open Discussion (6-7-04)
(not meant to hijack annything going on)
ok... personally im sick of having to run alltheway from house to house on different planets (wat i have) to pay maintenance of all of my houses!
so i thaught it would be a good idea to have it be an potion to automaticly pay maintenance...
just my to cent...
I have checked my reference books, but have not as of yet found any reference to the origins of the DE-10. So I figure it was a creation meant specifically for this game. While I still intend to get one, indeed I went about actually making a photomanipulated version of one, seen here:
http://www.smartgroups.com/picvault/22480314.jpg/FINISHED_ART_%2D_Star_Wars_Galaxies_DE%2D10_Firefly.jpg
But as such, there are several already existing weapons that have come from sources already used by the dev teams for newer and interesting pistols that could provide much needed status effect and different damage types. The complete listings and descriptions for these guns can be found in the official histories to lesser known guns link in my signature. However, here's a few ideas to punch up and make pistols a worthy weapon again.
1. The Bryar Pistol (Energy)
What makes it special: A very high accuracy, and a plus when used with Overcharge Shot
A useful cert for low to midrange characters reliant on Overcharge.
2. The Tenloss DX-2 (Acid)
What Makes it special: Medium to Heavy AP at point blank ranges.
Yes this pistol exists in the game, but if any pistol was meant to have a medium to heavy AP, it would be the DX-2, which carries the death sentance for possession in most systems, and is described as being able to penetrate 1x1 meter durasteel plate, as well as most forcefield, armour, vehicle and even Starship Hull plating. The catch is it only really has something like a point blank range. Such a change would provide Pistoleers and Pistol using professions a much needed hold out for the ever-increasingly frequent fully armoured critters and people you find in PVE. As well, it might give someone a reason to think twice when closing with someone that just has a pistol in their hand, inviting a bit of strategizing. One more thing. The DX-2 was originally a disruptor pistol. I understand that this is somewhat reflected in the Acid damage type. But it has been bandied about on the pistoleer boards that the sound effect for the gun is rather lame. A bit like a super-soaker instead of the massive energy blast implied in its description.
3. The Pacnorval Defense Systems Sd-77 Sonic Pistol (Stun)
What Makes it Special: An Affordable and easier to obtain Stun Pistol
Let's face it. The common complaint about the Geo Blaster is that most midrange Pistol using classes haven't a hope (at the moment) of getting one. They've been priced out into the millions by folks who were tanks enough in their own professions to be able to go to the Geo Cave and get one. While the ability to do ranged stun damage is a good start, a more widely available Stun Pistol that isn't priced out of general availability could be reflected in the Sd-77 here.
4. The Merr-Sonn IR-5 Intimidator (Energy)
What Makes it Special: High Accuracy and bonuses when used with Double-Tap, Fan Shot & Multi-Target Shot.
While it has been implied that area effect pistols have been the intent with Pistoleer attacks like the three aforementioned, Only Fan Shot really seems to work at the moment. For a Pistoleer unit laying down suppressive fire at close ranges in a battle situation in PvE or PvP, a Semi-Automatic Pistol like the Intimidator would be ideal. The sound effects could be harvested from Eppisode one wherein it sounded like the Trade Fed Droid Blasters were being fired at Semi Automatic Rates.
5. The Kelvarek Consolidated Arms KD-30 'Dissuader' (Acid/Kinetic)
What Makes it Special: A Damage-Over-Time Kinetic Weapon?
It has been noted that the Striker Pistol is a little underpowered in the damage department, and that Pistol Users are lacking in being able to deal out Kinetic At Range, though the idea of slugthrowers is an ancient and well understood one. This weapon was described as using slugs impregnated with Borless Acid. Essentially a Heavier Kinetic Shot with a DOT effect. Which could be reflected with a Bleed effect, much like the better class of Republic Blasters.
6. The Merr-Sonn Model 434 Deathhammer (Energy)
What Makes it Special: A High Stopping Power Pistol that could be Bounty Hunter Specific, or have bonuses with specials like Stopping shot.
7. The Blas-Tech T-6 Thunderer (Energy)
What Makes it Special: The pistol so heavy it's almost a carbine is described as One with no stun setting, intimidating, and scores more critical hits than the average pistol. Sounds like a candidate for a damage over time Intimidate effect to me.
8. The Verpine Shatter Gun (Kinetic)
What Makes it Special: A railgun crossed with a scatter pistol, this could be seen as a AP2 Kinetic pistol. However the weapon is fragile. It could be made to degrade a bit faster than most guns to reflect this.
And of course It could be done that slugthrowers like the Striker Pistol could have ingredients implemented to cause different damage types depending on how it was crafted. Borless Acid rounds could do Acid Damage. Gel Rounds could do stun. White Phosphorus rounds could do heat or fire damage. Explosive rounds could do a sort of low end blast damage. Depleted Uranium or whatever alement you want to call it could do DOT poison damage. You could do cryoban rounds for cold damage. Now THERE'd Be a versatile weapon and put a little mystery into coming at a Pistol user. You never would quite know what to expect in the way of resistance.
Anyway, the more detailed descriptions and the reference books they came from can be found in the Weapons Histories thread in my signature. Please do go have a look and see what may strike your fancy in the way of potential weapons to add to the game. I'd encourage Carbine and Rifle users to look into suggestions for themselves too!
Perhaps I could offer some constructive reasons as to why it'd be a positive idea. As with folks that wanted to play a Chiss (Blue Human with Black Hair) or a Zeltron (Red Human with purple hair), but weren't given the option in character selection, that'd be an easy way to add two new races to tha game that had rather popular characters in their day. Grand Admiral Thrawn, and Dani the Zeltron from the older marvel comic. No new models necessary. All that'd be required is a simple image design or Palette shift.
And of course there's every possibility that the expanded skin pallettes could be included in yet another incoming mini-publish. I can always hope, right?
To learn more about Zeltrons, the folks over at Wizards of the Coast did a piece on em in tandem with the release of their species manual that included em. You'll find it over at:
http://www.wizards.com/default.asp?x=starwars/article/sw20040105zeltros
If there was EVER a planet to go to for a dancer or entertainer profession adventure, it'd HAVE to be Zeltros. As a matter of fact, if there ever was an entertainer friendly race one could include later, it'd be Zeltrons. I'd quite like to suggest the Chiss and Zeltrons as candidates for new races in the game. Or if not, certainly the ability to have image Designers change humanoids to colours more expansive than just 255 shades of tan in order to reflect a wider species base.
Thanks for your attention.
Danborg wrote:
Races should have significant unique abilities that make them fun to play. Here are a few suggestions:
1. Mon Calamari -- There is a lot of water on some of the worlds, but it is mostly being wasted, not being put to good use. I suggest that Mon Calamari be able to /burstrun while swimming and use specials for attack while swimming. For balance, I suggest Mon Calamari take some sort of DOT damage for every hour spent in the Tat desert.
First char in early beta 3 for me was a MonCal. I aggro'd a pack of shapauts on Naboo near water. I was sure I could outswim them based on MonCal species description. I died quick, and ended up floating face down in a pool for three days as I hadn't cloned yet...
I really think there should be more armor that can have around the same strength as the composite armor...I mean EVERYONE is wearing comp armor and the only difference I see is colour.
And also like someone else said earlier....give us another planet.
Dagobah would be great...its a very dangerous planet with a lot of creatures to tickle everyones fancy. Why there was no Dagobah in the origional release of the game is a mystery to me.
Also everything I see about concepts and development....has been about Jedi....some of us don't want o be Jedi.
other people went to Dagobah before Luke ever went there.....and they were all killed by the wildlife.![]()
more planet suggestions could be Nar shadda, or Nal hutta. There is Hutt faction Points in the game so these could be good forhutt missions and the like.