Development Cycle Archive
Thread: In-Concept Open Discussion (6-28-04)
It really is quite an annoyance seeing 90% of armored players wearing Composite Armor.
In the EU of Star Wars, there rarely are bounty hunters/mercs wearing similiar/exact same armor/tunic/etc.
Perhaps the Dev Team Modellers can whip up three to four new designs, give them the same stats and value as composite, and then toss them ingame?
I just want to start out by saying to you and everyone at SOE happy anniversary tomorrow. Been here since that day. The question I bring you, is one that I can't find a direct answer to on the forums. Will the combat balance make at least the Elite Combat Professions have a fair chance against one another. I can't for the life of me win a battle against a Teras Kasi Master with either Master Pistoleer and Rifelman. I do love this game after one year, but I dont want to change my charachter jsut so I can compete on the PvP field. Sue, I'm lucky to get one or two hist in out of 30, but then I get knockdown and that's all she wrote. That just doesn't seem right.
Sincerly,
Logan Flood
new type of vendor. You stock it with Items, set it up as a vendor on any street anywhere. Then it packs up and returns back to your inventory the next dawn.
So, we could set up markets and shopping areas within cities. (limit the amount that they can store though, for large items and amounts of items you'll still need your shop.
The imperials can scan them for contraband, smugglers can get bonuses to keep the illegal goods hidden from imperial prying eyes....
RogueKairi wrote:
TheBrownDandy wrote:
Number Two
This again is nothing but an asthetic issue. Holsters.
The devs have already talked about this. Its art issue right nowbecause your body can change shape and the holster would never fit. It would look tooawkward, sometimes floatingordisappearing within the player once the changed shapes.They cant find a way right now to have the holster essentially change with you. Basically if you want holsters, then everybody has to be the same shape.
That's always puzzled me.
Seeing as we have belts and bandoliers already, I've never quite understood why adding a holster to one of these was such a big issue.
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I would also like to see different vehicles, including some two person vehicles. That way there is not a herd of speederbikes and swoops going off together.
Jedi. During this time period there is not that many Jedi. Even in the books(ie 20yrs after the movie) there is not more than 200. Limit it. Not everybody wants to see Jedi running everywhere. Instead of focusing on the Jedi, balance out the combat, merchant and smugglers. Let smugglers have more responsibilities. Let the elite combat professions truely be elite, Let the bounty hunters take missions from other players(some snooty guy who runs their mouth annoy you, hire a bounty hunter).
New loot and locations. Definitely add some more high end caves and dungeons, or at least increase the respawn rate on some of them. Not increase the loot rate, thats what makes it valuable, it rarity, just increase the respawn in some of the caves.
Thanks
I was thinking about how some people complain that players are getting a defense tree from one elite profession, and one from another, and another, etc.
My understanding is that the combat rebalance will already be affecting this by changing the way defense modifiers stack.
Why not maketraining ina Novice Elite profession require *all* the skill points for that profession?
TheBrownDandy wrote:
Number Two
This again is nothing but an asthetic issue. Holsters.
The devs have already talked about this. Its art issue right nowbecause your body can change shape and the holster would never fit. It would look tooawkward, sometimes floatingordisappearing within the player once the changed shapes.They cant find a way right now to have the holster essentially change with you. Basically if you want holsters, then everybody has to be the same shape.
groovysplat101 wrote:
Only just spotted this thing about special events...it reminded me of something.
Mos Espa. Its there, on Tatooine. Near it SHOULD be a big Podracer track. Maybe its still there. Podracing could become a new thing in the game - a few tracks on planets here and there.