Development Cycle Archive

Thread: ID3 Vehicle Garage Placement

JinkaP
Sat Jan 31, 2004 5:29 am
#118

This is great news!


I'd like to make a suggestion about Player Garages:


1. They should only be available to Metropolis cities, because putting them in every city will drive people away from the main cities.


2. Only Master Politicians should be able to place them - that way there is a reward for mastering politician and those guys can stop whining! lol


TorvusMessorius
Sat Jan 31, 2004 7:09 am
#119

Id like to see Garages near shuttleports so there easy to find and get to





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IGN = Scar'
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Honkwomp
Sat Jan 31, 2004 7:59 am
#120


Wherever they end up, make it the same area of each city darnit!! One of my big beefs is that there is no consistency between cities. Everything is scattered helter skelter depending on what city you are in and it makes it VERY hard to find a particular trainer, or a particular crafting station. Web sites have entire sections devoted locations of important things like trainers and such


I like the way it is in Kor Vella. The garage is attached to the end of the starport. You cannot get easier to find than that. The garages need to be next to important landmarks that can be found with the /find command given that you cannot /find a garage.
Honkwomp
Sat Jan 31, 2004 8:02 am
#121

LadyLela what a wonderful idea about Master Artisans and Player garages!


"actually think adding more "NPC Garages" isn't the way to go... but rather, make the new player garages 1 lot units that ONLY Master Artisan's can place. But let them place them ANYWHERE, not just in player cities.

Here's my thinking on this... personally, I co-run a shop with my partner who is a Master Artisan. We have no desire of setting up the shop in a player city. It is quite fun, and really gives a traditional "merchant in the wild" kind of feel that adds a lot of fun to the game. So why not give a structure that we can use that allows any player to stop by and repair their vehicle?


"Hey, while your vehicle is being repaired, why not stop into our shop and peruse our goods?"

Daidoji
Sat Jan 31, 2004 8:12 am
#122






Gravez wrote:
Put them on the map and make AT-STs repairable at garages.






Or repairable at a recruiter...at the cost of some faction.



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Ragemaster9999
Sat Jan 31, 2004 9:08 am
#123

Garages on all advanced planets (lok, endor, espcially dathomir ECT ) should all have some garages, as its a pain to head all the way back to say correlia just to repair. Baring the dangers of advanced planets, the vehicle is the most used method of travel.


Ok so maybe its unreal that theres a garage on a tiny outpost, but hey, sometimes realism has to take a back seat to gameplay.





Oiwik Kalmor the Rodian. Final profession pending.
I love the NGE... don't you?
Vilkata
Sat Jan 31, 2004 9:36 am
#124

Dantooine badly needs a garage. I'd think the imperials at the outpost could afford one.


Bestine needs one.


Theed needs one closer to the starport. (this is minor, but Theed has multiples ofmost buildings)





Master Sergeant Vilkata Grazioso
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Master Teras Kasi Artist

Master - Musician (Holo #1), Artisan (Holo #2), Droid Engineer (Holo #3), Doctor (Holo #4)
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RM706
Sat Jan 31, 2004 10:24 am
#125

Reustus



-DaKK
Splasho
Sat Jan 31, 2004 11:03 am
#126

It would be helpful if you could see were the garage was on the city/planetary map, possibly stick them by star ports and shuttle ports, and put garages in citys that dont have them or put more with citys that only have 1 or 2
The_Cabbage
Sat Jan 31, 2004 11:31 am
#127

Ideally, they should be in every city. But definitely Bestine.


You also really, really need to add garages to the /find feature. I could do without adding any more garages if I could just find the ones that exist.





- Krelian Atreides, Lowca
Master Squad Leader/Creature Handler/Pistoleer
JuCat
Sat Jan 31, 2004 12:03 pm
#128

attached to every shuttleport..... easy






JuJu VooDoo .. AI


LadyVega
Sat Jan 31, 2004 12:27 pm
#129

Place garages on planetary maps, let players place garages in there respective player cities such as Artisans or Droid Engineers with 1 or 2 slots (Maybe have a 'mechanic' as a profession who can do custom work).
AudioOrgana
Sat Jan 31, 2004 1:40 pm
#130






Sooty wrote:









Thunderheart wrote:


Where SHOULD there be garages, where there aren’t any






The only comment I would have is I'd like to see garages in more cities but NOT on the no-build planets (Dath etc). These are supposed to be wild, frontier places, not holiday resorts, and putting garages on them is just kowtowing to convenience-over-substance, imo.







I am all for that if :


They allow Master Artisans using a Droid and Repair Module to repair the vehicles until we get a full "mechanic" postion.


We've got to stop thinking as "adventure" planets as places you run for an hour or two and run back. Once the Space Expansion hits, jumping to Corellia every 10 minutes isn't going to be an option. Space travel is going to take time - and while those planets are not developed people are going to be spending larger chunks of time there to make the experience worth it.


Unless players get the ability to repair vehicles, however, we need them repairable on all 10 planets by other means.


Think of them as gas stations and not a mechanical repair facility.


Audio

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