Development Cycle Archive
Thread: IT 7-16: New Dungeon The Corellian Corvette
Uhhhh, Wow, this rocks! Thanks, can't wait to check it out.
But, will there be any diference in content depending on your faction or lack of? Can you do this as a Neutral, and then again as a rebel and or Imp?
BADGES?!
Does this wonderful-sounding dungeon yield badges ala Warren? I think a lot of people were disappointed that the Geonosian Biolab didn't yield badges. And these mini-publish dungeons sound like the caliber of dungeon that SHOULD yield badges, ala Warren...
I'm a badge whore, alright?! lol
AlaManQ5 wrote:
Is this THE blockade runner from ANH? Or is it a separate ship entirely? I thought the Tantive IV was impounded and destroyed after being tractored aboard Vader's Star Destroyer? Either way, this dungeon is a step forward in content, and can only get better
I hope we get to vape some humanoid NPCs, i'm tired of the mutant beasties in the Geo dungeon LOL.
I endorse these actions SOE, give us more more more...LOL
Tantive 4 was impounded, but there are plenty corellian corvettes in the alliance fleet
im not sure I understand this shuttleing.
Do we have to get a group together to have a chance in the dungeon? or do the different factions get 3 different dungeons but can enter and exit when we please? or once people are "signed up" to the mission and there are enough people signed up and online they will be instantly shuttled to this new dungeon?
I am just understanding it at the moment. I dont have a very good character on the test center so obviously I dont want to go alone ![]()
Cheers
Thunderheart wrote:
SpiceDealer wrote:
Thunderheart wrote:
So now we'll have nine adventures, 3 Imperial, 3 Rebel and 3 Neutral that have to be completed before being "shuttled" to the dungeon.![]()
Clarify this please, becuase the first time I looked at it I understood it to be that each person had to complete these "9 adventures."
Gotcha. Good point - - nine different paths.
3 potential paths for Imperials, 3 for rebels and three for neutrals - - not 9 total.
hasibert wrote:
Thunderheart wrote:
SpiceDealer wrote:
Thunderheart wrote:
So now we'll have nine adventures, 3 Imperial, 3 Rebel and 3 Neutral that have to be completed before being "shuttled" to the dungeon.![]()
Clarify this please, becuase the first time I looked at it I understood it to be that each person had to complete these "9 adventures."
Gotcha. Good point - - nine different paths.
3 potential paths for Imperials, 3 for rebels and three for neutrals - - not 9 total.
you can only do one of the 3? or can you do eacht of them once so you can get in this dunegon 3 times? or can you redo every of this quest as much as you want? can you make the neutral quest as rebel/imperial? when you switch faction, can you redo it for the other faction?
please answer as much as you can...the first 2 question are the most interesting
I'm guessing that you have to complete one set of quests to gain acess to the dungeon. Once these are completed you will probably be free to go whenever you wish or try a different path.
Thats awesome. Its one feature I really love about the LDON expansion for EQ that you dont have to worry about other people around when doing your dungeon. Glad to see this finding its way into SWG.
SWG-Runesabre wrote:
Zutan wrote:
What I want to know on this.. Is this dungeon "instanced" so that ONLY you or ONLY your group can go in and would be alone in the dungeon? Or is it only restricted by anyone that actually does the quests can be shuttled up and all would share the dungeon at that point??
There is a big differense between the two types.. please clarify this for us
The dungeon has limited instances created so that only you and your group will be in a private copy of the dungeon at a time. Multiple groups can be enjoying the adventure simultaneously but each group will have their own copy and not impede upon each other.