Development Cycle Archive
Thread: Publish 7 Feedback: Player City Garages
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Thunderheart
Tue Mar 16, 2004 2:10 pm
#1
Architects will be able to craft Player City Garages that Politicians can place in their cities. This new craftable structure will require a ffice:smarttags" />
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Were you able to craft / place your garage without any problems?
Nightghaunt666
Tue Mar 16, 2004 2:47 pm
#3
Was there any thought into making the player city garage into a player structure like the cantina and med center instead of a player city structure? I for one would have like to have had my own vehicle shop for my master artisan (that is of course if the mstr artisan where the one to get the player structure). I posted this question on the intesting forum and on TC but never got a response. If the idea was activily decided against could I find out why and if there will be anything similar to it coming up?
Thanks.
Thanks.
tertiary7
Tue Mar 16, 2004 3:59 pm
#6
In ahazi, people sell vehicles for 3-4cpu and it costs 4credit per HP to repair. what a joke.
plus no one needs these things till the repair bug/exploit is removed.
Free_Beer
Tue Mar 16, 2004 4:02 pm
#7
I had a (very) minor issue with the garage.
Issue: Option to repair vehicle was not displayed.
Expected behavior: Notification of being near a garage. Option to repair vehicle to display with radial.
Observed behavior: Did not receive notification or option to repair vehicle in radial after vehilce has been summoned while inside garage notification zone.
Steps to reproduce: While standing next to the player garage, summon vehicle from datapad. Note that message of being near a garage does not display. Target vehicle and display radial menu. Observe that option to repair is not in menu.
Workaround: Mount vehicle and away from garage notification zone (64 meters?). Return to garage after exiting zone. Message appears that you are near a garage and the option to repair the vehicle is in the radial menu.
As I said it is a really minor issue and there is a quick workaround.
Spacey
Tue Mar 16, 2004 4:03 pm
#8
By the timeyou made that sugestion night the garages were already made most likely.
KardenTyrell
Tue Mar 16, 2004 4:11 pm
#9
==Player city garages will only be a succesfull addition, if the shuttle store 'exploit' is fixed==
dhcpSilicon
Tue Mar 16, 2004 4:14 pm
#10
KardenTyrell wrote:
==Player city garages will only be a succesfull addition, if the shuttle store 'exploit' is fixed==
And then they should consider dropping the price to 1/4th what it is now, and making sure that the repairs stick. I spent 6k repairing my swoop today, only to have it break itself the next time I called it. Argh!
Nightghaunt666
Tue Mar 16, 2004 5:55 pm
#11
Actually I suggested this months ago when the subject of player city garages coming out first came up. But yeah I realize the plan for them being a player city structure was probably already decided. Thats why I add the question regarding possible upcoming similar structures.
Any feedback dev's?
Any feedback dev's?
LLJK_Griz
Tue Mar 16, 2004 7:22 pm
#12
dhcpSilicon wrote:
KardenTyrell wrote:
==Player city garages will only be a succesfull addition, if the shuttle store 'exploit' is fixed==
And then they should consider dropping the price to 1/4th what it is now, and making sure that the repairs stick. I spent 6k repairing my swoop today, only to have it break itself the next time I called it. Argh!
The shuttle bug still works.
Xscape
Tue Mar 16, 2004 7:58 pm
#13
You need to tweak these garages a little placing them in the rough Correllian terrain has proven hard as they keep sinking down into the terrain or have large parts of them swallowed up by the terrain.
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