Development Cycle Archive
Thread: Publish 6 Feedback: Imperial Crackdown
Some basics on how the Crackdown works:ffice
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- Random searches will be conducted as part of the Emperor’s Crackdown on rebel activity.
- Contraband is: Rebel Faction Equipment, Spice, Sliced weapons and armor.
- Player items are not confiscated.
- “Crackdowns” occur in the wilderness, “Shakedowns” occur in Planetary Cantinas (not player Cantinas)
If Imperial Search Parties find contraband on your character and you are...
Imperial, the penalty is:
- Overt Imperial Officers: None. All junior officers will salute their superiors.
- High Rank Covert: High Ranking officers will be acknowledged and saluted as directed by the Emperor.
- Low Rank: (Identified as having little or no Faction Points spent on Rank): Low Ranking officers found in possession of contraband must pay tribute to the Emperor. Low ranking Imperial soldiers will be given the choice of sacrificing Faction Points or paying a fine.
Rebels, the penalty is:
- Overt: Imperial Search party will open fire as per orders of the Emperor.
- Covert: Covert Rebels will be identified to all surrounding Imperials (Turned Overt)
Neutral, the penalty is:
Imperial Citizens will be warned and lose faction points or be fined.
Smugglers have additional bonuses to escape Imperial Scans:
Novice Smugglers with “underworld” abilities will have a 15% chance to evade contraband searches plus an additional 15% for each skill box and Master Smugglers add another 20% for a total of 95%.
Players in both the wilderness and cantinas may avoid shakedown searches if grouped with smugglers for the same bonuses.
Thanks for getting involved and offering positive, well thought out feedback. ![]()
The developer offered me some additional detail:
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And Neutral caught in the scans pay a fine and if they are unable to afford the fine lose imperial faction.
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Contraband scanning will also take place in the 3 imperial controlled cities (Mos Espa, Kor Vella, and Kadaara).
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In order to receive the smuggler bonus from being grouped with the player the smuggler must be within range (35m)
Message Edited by Thunderheart on 02-11-2004 07:52 PM
I'm somewhat disappointed. How come Stormtroopers and AT-STs aren't in major cities? There isn't any actualy feelign of imperial presence.
The new loot is cool, so you got that.
-zoo
As cool as the patch may be...Bestine was sorta a disapointment. It looks the same. I saw 1 small patrol of Troopers. No scanning, etc, etc.
=/
RazerWolf wrote:
Coronet Cantina and Med Centre got attacked last night by about 50 Stormies and 4 AT-STs...
How'd that happen last night? The patch just came in today...
-zoo
I like what I'm seeing so far.
But, rebels seem to have easy faction points farming now.
Entertainers that have made the mistake of declaring a side, are whining and crying when they are attacked.
For an imp to get this easy faction farm, they have to attack the weaker classes of player characters, and db them. This is really already making many mad and upset. I know they declared, and they deserve to die as such, but it's not making them feel any better.
More troopers and heavy armorment like at-st are needed. An in your face presence.
I do like how the troopers have a sense of humor though
Good job thus far, needs some polish is all.
Moving contraband = smuggling.
The lack of universal penalties gives Imperials better smuggling skills than Smugglers.
You've read it before, but you've never addressed the concerns after weeks of posting about it. This isn't a mechanics question, this goes straight to the heart of profession identiyt and skillpoint investment. So testing isn't even needed on this - the system is fundamentally flawed because Smuggler abilities - in fact, THE Smuggler skill, which is contraband movement - is now available for Faction Points rather than skill points.
No other profession in SWG has been intentionally imbalanced and sacrificed on the altar of GCW balance. Smugglers are supposed to move contraband better than anyone, but you have reduced them to slicers, spiecrs, and bodyguards.
Any explanation or justification for this radical turn of events? Any way to wiggle out of this nasty precedent you are setting? How will you answer future Imperial claims to be "above the law" and finally implement any actual contraband or smuggling into the game?
And I STILL say that getting turned OVERT is WRONG because it's forcing PvP on people. Some people went Rebel or Imp just to be able to shoot at *NPC* Stormtroopers/Rebels. There is NO WAY that other PCs should be able to blast you when you're uncovered by NPC unless you shoot first. Then a TEF is perfectly reasonable. Overt? No. NO NO NO.
I have some positive comments about this patch, but they are not appropriate for this thread as they are non "crackhouse" releated. I don't want to get accused of hijacking.
Landspeeders don't seem craftable. I am a Master Artisan, and the only vehicles that currently show up as craftable are speederbikes and swoops.
This is why we need a more populated TC.
Audio