Development Cycle Archive
Thread: Publish 9 Feedback: Secrets of the Force
Publish 9 brings us The Secrets of the Force. In The Secrets of the Force, existing Jedi may now re-allocate their skill points based on the type of Jedi they would like to create. When you log on, you will see a window pop up that will prompt you to convert your Jedi to the new Jedi skill system.
In the new Jedi skill system, you may remain PvE (with the exception of the occasional Bounty Hunters wanting to prove themselves) or may choose to go on to the new PvP Force Ranking System (FRS). Jedi must choose their path to Force mastery by following the path of light or turn to the dark side. The FRS is a PvP mechanic that allows a Jedi to advance beyond the rank of Knight. It consists of two skills trees, one for Light and one for Dark. Each skill represents a Force Rank. Experience to attain these Force Rank skills is gained and lost through PvP actions. Light Jedi will vote on advancement and Dark Jedi will fight for advancement. To advance, the Light Jedi and Dark Jedi have gathered into groups and have set up their own secret Enclaves, hidden away from the Empire, allowing only a set number of players to advance into the various Force ranks. Only a set number of players may attain a given rank within each Enclave. Therefore, in order for one to advance, another must be demoted. Jedi who enter the FRS are automatically set as always overt for their aligned faction (Rebel for Light and Imperial for Dark). As long as they stay within the FRS, they can not go covert or resign/change factions.
Please visit our Jedi Conversion Guide for further details. <link>
As part of the Jedi revamp, Jedi will find that they will have to deconstruct their lightsabers via a new radial menu option. Jedi will be able to use their crystals and pearls as they will be reclaimed using the new system. Please make sure you have enough free inventory space before attempting to deconstruct any lightsaber. New lightsabers are a weapon that is also a slotted container based on a player's level. The only items a Jedi may place in the lightsaber is 1 Color
A Jedi will now be required to “Tune” the crystal or pearl he/she wishes to use. A Jedi will use the Force to tune the crystal to their body. Once tuned, the crystals and pearls will only fit within lightsabers crafted by that Jedi. Jedi may only use lightsabers that they have crafted. Lightsabers, tuned crystals, and pearls will all be tradable to others. There will be a description on the crystal and pearl after it has been tuned to the player who tuned and the stats will be visible at the time. Lightsabers may not be sliced. All crystals and pearls must be tuned. A lightsaber must have 1 color crystal in it to power on. All crystals must be in the lightsaber prior to equipping it as once equipped the lightsaber inventory cannot be altered. A player must unequip a lightsaber if they wish to change the setup of their crystals. Lightsabers will no longer decay; now, crystals and pearls decay based on damage. Once the condition of a crystal or pearl reaches 1 or lower it must be replaced. The crystal/pearl’s text will change to red when it is no longer usable.
These changes will affect players who have already unlocked their Force Sensitive (FS) slots. Players who have not unlocked their FS slot may continue to master professions for credit, but no new players will become Jedi until Publish 10, The Jedi Trials. Players may still unlock their slot, but it will not be active until Publish 10.
Please post your feedback on:
- The Jedi conversion process
- The lightsaber reconstruction/deconstruction process
- The Jedi Robes
- The Force Ranking System
- Light Powers vs. Dark Powers
Message Edited by redimaster on 07-02-2004 08:50 AM
The knight trials are a joke. There was no response given to our feedback in JustG's thread. If you notice the majority of that thread was negative feedback yet nothing was done to the trials themselves.
XP loss needs to be scaled to how many skill points are invested in Jedi skills. For example an Iniate with just the novice lightsaber box should lose 32000 XP where as someone that has invested 250sp in the Jedi skills should lose 250k xp. 1000 xp loss per skill point invested would make this a fair ratio and not over penalize people that may only have 0040 saber with 200k xp loss.
Message Edited by Vissix on 07-02-2004 11:43 AM
Yes I know this could be done on test, yes I did it some on test before patch went live.
I had a problem on test as I had no crystals to make a saber (until the free color crystal popped up on test) and so, wasn't able to really get a feel for anything (prior to that).
I STILL think we should get either more points, or make saber innate to being a jedi (costing no points) ... spreading guardian 4444 into 2 1/2 trees is no fun.
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Saber deconstruction worked fine for me, altho as everyone says, the quality of what was in the sabers didn't really equate out.
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By jedi robes, I guess you mean the jedi tunics?
They don't look like robes to be, but I have only seen padawan and first rank frs ones....
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FRS...due to patch delayed (when I had set up my vacation time to BE home/online for it... I haven't completed trials yet to know much of anything)
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Dark vs Light powers, same answer as above.
OldGroo
sunrunner
- Please cap the negative Jedi XPto -1 million as opposed to -10 million. No reason forthe lowto be -10 million. It punishes players that are trying to play the game. Also, it doesn't stop the people that don't give a flip about how low they can go. That's why I say -1 million is more reasonable.
- Is Force Powers worth anything? The last day I tested on TC2, it felt like the red-headed stepchild of the force disciplines. How so?
- The force throws don't cause any damage to the target. I suggest Force Throws shouldmatch the damage of Saber Throws.
- All animal specials were basically worthless. Maybe combat revamp will make these creature specials worth something? However, once you have mastered your profession -- chances are you won't be scaring creatures... you'll want to kill them. Also, Creature Handlers are rarer than gorax and as effective as a gnort for PvP. As you can see, these animals specials aren't worth much.
- Jedi Mind Trick will be rarely used. How many times do we even interact with NPCs in this game?
- Force feedback stops this profession in its tracks.
- How about introducing Jedi Sense into the Master Force Wielder Box? See my signature below. It would act like Ranger tracking except only find players of the opposite faction that are declared.
IsForce Powers for role-players?
Message Edited by Chianti on 07-02-2004 12:42 PM
- Jedi Robes- Resists/Armor: They have no resists whatsoever. This is extremely unacceptable, as any other profession in the game can wear 90% composite in the game.
- Jedi Robes - Sockets, Backpacks, & Color/Style: Robes have no sockets whatsoever, which means we can't put any skill tapes in them. We also can't wear an undershirt/shirt under our robes like we can for any armor in the game. Why is this? I'd also like to mention that I despise the color on the robes. I think you should give us a color palette to work with here. I don't care for the "color denotes rank" excuse, as it just seems like a lazy one. Why not make different robes for council members? In the movies I don't recall Padawans wearing different robes than anyone else.
Quite honestly, if you've not going to give our robes some defenses, why not just add the force power/regen bonuses to whatever level you currently are so we can wear whatever clothing we want? - Jedi xp loss upon death: This should definitely be in the game, however this needs to be tweaked/scaled. I like the proposal made by someone on the Jedi boards, where your xp loss would be determined by how many skill points you have invested in Jedi skills (not including force sensitive skills). For example, you have 20 SP invested in Jedi, you lose 20,000 Jedi xp. You have 226 points invested in Jedi (the max), you lose 226,000 Jedi xp. I feel this is a fair solution, as low level Jedi are going to die much more than high level Jedi.
- BH Missions are still bugged Yeah, so everyone knows this. Although there are the obvious things wrong with BH droids and whatnot (which you guys have been way too slow to fix), my issues are from a Jedi standpoint.BHs are able to kill their targets multiple times if the target continually gets rez'd. This is wrong. Once the mission is complete the TEF should be gone and the Jedi non-attackable. Also, when can the BH/Jedi battle be 1-on-1? BHs are still able to group with, and have their groupmates attack, their Jedi targets.