Development Cycle Archive
Thread: Process: Hotfix and Monthly Update...
ffice
ffice" />
Greetings...
There are quite a few questions about the difference in a couple of terms we use here, mainly hotfix and Monthly Publish. I’d like to define these terms for you.
We usually put out a hotfix ever few days. Someone usually posts a “What’s on the plate for tomorrow” post the night before a hotfix comes out. Hotfixes usually contain updates that are low risk and high bang for the buck. We might fix a server crash, fix a client crash, fix an exploit, or correct a big problem that we have recently solved. Hotfixes don’t get a lot of testing time, so you typically won’t see large system additions or large balance passes in a hotfix.
Examples of hotfix notes: (please note that these are manufactured examples)
· Resolved a client crash that could sometimes happen when you run into an interior with a mount.
· Tweaked balance for /headshot2 combat move.
· Fixed an exploit where players received millions of credits for zero risk.
Monthly updates are different and involve thousands of changes, go onto testcenter for several weeks, and included large feature additions. Examples of some of the kind of things you will see as monthly updates: (please note that these are manufactured examples)
· Added player cities
· Added mounts
· Rebalanced combat move costs
· Resolved a client crash that could sometimes happen when you run into an interior with a mount.
· Tweaked balance for /headshot2 combat move.
· Fixed an exploit where players received millions of credits for zero risk.
The best way to think about this is hotfixes are small changes that don’t require a great deal of testing. Monthly publishes take weeks to ensure we have everything covered.
Blair
Producer
Does this mean that major exploits would still wait until monthly publishes? Like the bounty hunter - jedi - doctor credit/xp exploit?
They're doing code branches and patches to old branches, then the port those changes on the old code forward to the new code. It's just your normal software QA process.
The devs are worse at finding exploits than players ever will.
Blair wrote:
or correct a big problem that we have recently solved.
I'm sorry, if you've solved something, it shouldn't need correcting. Until it is totally correct, it is not solved. If 13+5 is the problem, and your answer is 16, then you don't have a solution. 16 won't work. You won't have a solution until you answer 18. And 18 won't need correcting.
Minor technicality.
"or correct a big problem that we have recently solved"
say that again please
What do you mean when you say:
"· Tweaked balance for /headshot2 combat move."
Do you mean you made it deal more damage, have a shorter delay, and/or use less HAM.
OR
Do you mean you made it do less damage, have a longer delay, and/or use more HAM
Cause I thought it was cool before, but I can understand making it a little more powerful now that Combat Medics can heal mind damage.
It was stated that these were manufactured examples.
That is to say, they're fake and exist solely for the purposes of example in this thread. Don't get your panties in a bunch.