Development Cycle Archive
Thread: Bounty Hunter changes...
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Greetings…
During the last publish, we had 2 notes listed for bounty hunters:
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Bounty Hunter: Increased bounty XP per successful mission completion. -
Bounty Hunter: Increased high end bounty mission payouts.
Bounty Hunters correctly reported that these changes didn’t make it in. We identified that the file that contained the change actually didn’t make it to the public.
We added the correct file with the hotfix earlier this week. Bounty Hunters should already see this change. I have updated the patch notes to reflect this information.
Blair
ProducerWhat about the BH bug in which they can continually use Seeker Droids without them ever going out? Why can't you simply fix this? How hard can that be? =)
I'm just glad we got what we got
Barnif wrote:
What about the BH bug in which they can continually use Seeker Droids without them ever going out? Why can't you simply fix this? How hard can that be? =)
Thank you for this though, like I said...it's a start.
Barnif wrote:
What about the BH bug in which they can continually use Seeker Droids without them ever going out? Why can't you simply fix this? How hard can that be? =)
My guess would be that it isn't affecting everyone ... My Seekers act normally. I use 10 and get a new stack, when I pull the last stack out of a crate it dissappears and when I finish that stack I have to go buy new droids.Trust me ... I've burned through a full stack on a single mission between stuck WP (update notice but no change in WP location) and those hungry Giant Space Slugs
Not that you were exactly asking for comments on this, Blair, but since you've granted the opportunity...
1st: Thanks.
2nd: Makes it a lot easier for me to surrender the Investigation tree some day if I want to.
3rd: Running over 300 missions that are, disregarding semantics, identical was hardly a good way to earn a skill, so I'm happy it will take less to get this branchand/or the entire Bounty Hunter skill tree.
4th: There are still a lot of bugs to be fixed. Thunderheart should have a handle on these thanks to Wepps or Tank, but I'll mention a few anyway...
Despite many hotfixes, bounty marks still lose their TEF sometimes (side note: some of us work around this by /logout or /quit for awhile near the mark. Come back and sometimes they are attackable again).
Marks often spawn in buildings when they make it to a city (side note: some of us work around this by /duel a willing player or kiting another enemy to the mark, then using an area of effect [AOE] attack[if you don't have /firelightningcone1, use /pointblankarea1 from Novice Marksman] -- once you damage the mark, it will run out to attack you. Sometimes sending a pet/droid after it also works).
If you are heading toward a bounty and there is a body of water between you and it, STOP and back up. If the game attempts to spawn the mark over water (i.e. you are say 250m from the mark, so the game draws it into the world, but there's a lake at 250m ahead of you too...) your mission will automatically abort, and you get the System message, "Mission Incomplete".
After bugs with our current missions are fixed, many BH's have good suggestions on other things, like missions where we don't have to kill, but rather take people into custody (SWG pictures us more as assassins right now); NPC and/or player traps; and a player bounty system (I know that you said it was tried internally in Beta, but you couldn't come up with a system that didn't lead to griefing. I found it hilarious then when player Jedi bounties were found; apparently -- by your own standards and words--you are condoning the griefing of FS chars
).
Urbannaja wrote:
If this is already in.....wouldn't BHs have noticed by now?
Go over the BH board. We noticed. ![]()
Devs: Thanks for the explaination on the patch notes. And thanks for the temporary fix with the increase in BH XP. But, we're hoping that the 25 bugs that deal with Investigation can be snuffed out in the coming months.
Thank you,