Development Cycle Archive

Thread: Bounty Hunter changes...

Blair
Fri Nov 21, 2003 11:27 am
#1

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Greetings…



During the last publish, we had 2 notes listed for bounty hunters:





  • Bounty Hunter: Increased bounty XP per successful mission completion.


  • Bounty Hunter: Increased high end bounty mission payouts.


Bounty Hunters correctly reported that these changes didn’t make it in. We identified that the file that contained the change actually didn’t make it to the public.



We added the correct file with the hotfix earlier this week. Bounty Hunters should already see this change. I have updated the patch notes to reflect this information.



Blair

Producer
Tasolth
Fri Nov 21, 2003 11:30 am
#2

good news for bounty hunters.. or those wishing to become them.



"Nothing is Fullproof to a suficiently talented fool "-- AKA some people at SOE

Tasoth - (EX)Teras Kasi Master , Master Doctor -Chilastra.
Barnif
Fri Nov 21, 2003 11:35 am
#3

What about the BH bug in which they can continually use Seeker Droids without them ever going out? Why can't you simply fix this? How hard can that be? =)









-Obliek'lar Kamlarian-
Knights of the Crimson Sands
Master Droid Engineer/Master Artisan
Wanderhome Server


Galacticprophet
Fri Nov 21, 2003 11:40 am
#4






Barnif wrote:

What about the BH bug in which they can continually use Seeker Droids without them ever going out? Why can't you simply fix this? How hard can that be? =)







I'm just glad we got what we got
BloodJedi
Fri Nov 21, 2003 11:41 am
#5

This is most certainly a start, but you still have many many bugs to fix with our profession.

Thank you for this though, like I said...it's a start.
ExcaliburKnight
Fri Nov 21, 2003 11:45 am
#6






Barnif wrote:

What about the BH bug in which they can continually use Seeker Droids without them ever going out? Why can't you simply fix this? How hard can that be? =)








My guess would be that it isn't affecting everyone ... My Seekers act normally. I use 10 and get a new stack, when I pull the last stack out of a crate it dissappears and when I finish that stack I have to go buy new droids.Trust me ... I've burned through a full stack on a single mission between stuck WP (update notice but no change in WP location) and those hungry Giant Space Slugs that seem to exsist on nothing more than my probes and seekers. (though what giant space slugs are doing on Tatoonie is anyone's guess....)



Investigator Klikhizz Grimscale --------------------------------------- Destin
Master Bounty Hunter ---------------------------------------- Rogue Trader
+Sacrifice+ - Sunrunner ------------- +Red Sand Crusaders+ - Chilastra
Urbannaja
Fri Nov 21, 2003 11:46 am
#7

If this is already in.....wouldn't BHs have noticed by now?



Vlor Dratharsi'
There can be only one
LukeSkyjogger
Fri Nov 21, 2003 11:46 am
#8

An auspicious beginning...
MoparRizen
Fri Nov 21, 2003 11:47 am
#9

If you use the Find and Seek command, or whatever it is that you get at Investigation 3, you can continually use the same seeker without ever losing charges.. I believe this works for everyone.



Ben "Rizen" Bulthuis
Master Bounter Hunter, Carbineer
Member of Bounty Hunter's Alliance
Prolix
Fri Nov 21, 2003 11:55 am
#10

Not that you were exactly asking for comments on this, Blair, but since you've granted the opportunity...


1st: Thanks.
2nd: Makes it a lot easier for me to surrender the Investigation tree some day if I want to.
3rd: Running over 300 missions that are, disregarding semantics, identical was hardly a good way to earn a skill, so I'm happy it will take less to get this branchand/or the entire Bounty Hunter skill tree.


4th: There are still a lot of bugs to be fixed. Thunderheart should have a handle on these thanks to Wepps or Tank, but I'll mention a few anyway...


Despite many hotfixes, bounty marks still lose their TEF sometimes (side note: some of us work around this by /logout or /quit for awhile near the mark. Come back and sometimes they are attackable again).


Marks often spawn in buildings when they make it to a city (side note: some of us work around this by /duel a willing player or kiting another enemy to the mark, then using an area of effect [AOE] attack[if you don't have /firelightningcone1, use /pointblankarea1 from Novice Marksman] -- once you damage the mark, it will run out to attack you. Sometimes sending a pet/droid after it also works).


If you are heading toward a bounty and there is a body of water between you and it, STOP and back up. If the game attempts to spawn the mark over water (i.e. you are say 250m from the mark, so the game draws it into the world, but there's a lake at 250m ahead of you too...) your mission will automatically abort, and you get the System message, "Mission Incomplete".


After bugs with our current missions are fixed, many BH's have good suggestions on other things, like missions where we don't have to kill, but rather take people into custody (SWG pictures us more as assassins right now); NPC and/or player traps; and a player bounty system (I know that you said it was tried internally in Beta, but you couldn't come up with a system that didn't lead to griefing. I found it hilarious then when player Jedi bounties were found; apparently -- by your own standards and words--you are condoning the griefing of FS chars ).





"When I need to find something out, I just go and find people who know more than me, and I ask them. Sometimes, I ask pretty hard."

Marv, Sin City

RozhlokLightningskull
Fri Nov 21, 2003 11:57 am
#11






Urbannaja wrote:
If this is already in.....wouldn't BHs have noticed by now?





Go over the BH board. We noticed.


Devs: Thanks for the explaination on the patch notes. And thanks for the temporary fix with the increase in BH XP. But, we're hoping that the 25 bugs that deal with Investigation can be snuffed out in the coming months.


Thank you,





/+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

Prolix
Fri Nov 21, 2003 11:59 am
#12

One more thing, sorry I forgot to mention it:in the "monthly" publish patch notes, the BH changes to payout/XP were listed under the Smuggler section. Just thought I'd tell you, it was kinda odd. Perhaps BH changes can be listed under a correct title next time.




"When I need to find something out, I just go and find people who know more than me, and I ask them. Sometimes, I ask pretty hard."

Marv, Sin City

SkepticalJS
Fri Nov 21, 2003 12:01 pm
#13

Thanks Blair.



Skep




-----------------------------------------
Stupidity should hurt.
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